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| item = {{steel}} {{IC}}
 
| item = {{steel}} {{IC}}
 
| exp = 120
 
| exp = 120
| code = 南西諸島哨戒 (Nansei Islands Patrol)
+
| code = 南西諸島哨戒<br>Nansei Islands Patrol
 
| jptext = 艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ!
 
| jptext = 艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ!
 
| entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!
 
| entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!
 
| aircon = {{AirControlSystem
 
| aircon = {{AirControlSystem
 
| Map = 2-1
 
| Map = 2-1
| Fleet = '''Light:''' 1CL, 1AV, 4DD (fast)<br/>'''Heavy:''' 1BB, 1CV, 1AV, 1CL, 2DD
+
| Fleet = '''Light:''' 1 CL, 4 DD, 1 AV (fast)<br>'''Heavy:''' 1 BB, 1 CV(B), 1 CL, 2 DD, 1 AV
| Route = '''Light:''' {{MapRoute|C|red|E|green|H|red}}<br/>'''Heavy:''' {{MapRoute|C|red|E|green|D|red|H|red}}
+
| Route = '''Light:''' {{MapRoute|C|red|E|green|H|red}}<br>'''Heavy:''' {{MapRoute|C|red|E|green|D|red|H|red}}
 
| AS = 81
 
| AS = 81
 
| Notes = Highest HQ formation assumed
 
| Notes = Highest HQ formation assumed
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<tabber>
 
<tabber>
 
|-|Heavy fleet=
 
|-|Heavy fleet=
* '''1(F)BB, 1CV, 1AV, 1CL, 2DD'''
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* '''1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV'''
 
*Route: {{MapRoute|C|red|E|green|D|red|H|red}}
 
*Route: {{MapRoute|C|red|E|green|D|red|H|red}}
    
|-|Light fleet=
 
|-|Light fleet=
*'''1CL, 1AV, 4DD''' (fast)
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*'''1 CL, 4 DD, 1 AV''' (Fast)
 
*Route: {{MapRoute|C|red|E|green|H|red}}
 
*Route: {{MapRoute|C|red|E|green|H|red}}
 
**This is the shortest route possible to clear this map with only 2 battles.
 
**This is the shortest route possible to clear this map with only 2 battles.
**The comp is very light and does not have any carrier air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SeaplaneFighter}} [[Seaplane Fighter]]s.
+
**The comp is very light and does not have any carrier air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SPF}} [[Seaplane Fighter]]s.
 
**Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.
 
**Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.
 
</tabber>
 
</tabber>
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====Steel and Transport Farming====
 
====Steel and Transport Farming====
*'''3CV/CVL, 3XX''' routes {{MapRoute|C|red|B|green|A|red}}
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*'''3 CV(B/L), 3 XX''' routes {{MapRoute|C|red|B|green|A|red}}
 
**Good for killing 2 Transports per run and gathering a small amount of steel.
 
**Good for killing 2 Transports per run and gathering a small amount of steel.
 
***But [[2-2]] is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.
 
***But [[2-2]] is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.
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