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| jptext = 精強な重巡及び駆逐艦を中核とする小艦隊でマラッカ海峡を突破する。ペナン島沖の敵戦力を撃破して前進せよ!
 
| jptext = 精強な重巡及び駆逐艦を中核とする小艦隊でマラッカ海峡を突破する。ペナン島沖の敵戦力を撃破して前進せよ!
 
| entext = Break through the Malacca Strait using a powerful heavy cruiser and a small fleet centered around destroyers. Defeat the enemy forces in the Penang Island Sea and advance forward!
 
| entext = Break through the Malacca Strait using a powerful heavy cruiser and a small fleet centered around destroyers. Defeat the enemy forces in the Penang Island Sea and advance forward!
| aircon =
  −
{{AirControlSystem
  −
| Map = 7-3 Part 1
  −
| Fleet = {{ShipLink|Haguro}}, 3 DD
  −
| Route = {{MapRoute|A|blue|C|red|E|red}}
  −
| AS = 0
  −
| Notes = Named ships are mandatory.
  −
}}
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{{AirControlSystem
  −
| Map = 7-3 Part 2 historical
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| Fleet = {{ShipLink|Haguro}}, {{ShipLink|Ashigara}}, {{ShipLink|Kamikaze}}, 1 CLT/AV, 2 DD
  −
| Route = {{MapRoute|A|blue|C|red|D|red|G|blue|P|red}}
  −
| AS = 0
  −
| Notes = Named ships are mandatory.
  −
}}
   
}}
 
}}
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===Tips===
 
===Tips===
This map featured historical routings for use [[Kamikaze]], [[Haguro]], [[Ashigara]].
+
This map featured historical routings. It is key in order to avoid node {{MapRoute|M|red}} which features CA Ri-Class that can potentially harm "lighter ships".  
*[[Kamikaze]] is the key historical ship for this map and required in order to avoid node {{MapRoute|M|red}} which features CA Ri-Class that can potentially harm "lighter ships".
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*The number of historical ships being presented in the fleet heavily affects the routing taken.
**She can be dropped on this map to get better routings later.
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*'''Fast+''' comps bypass most of the historical ship requirements (see below).
*The number of historical ships being presented in the fleet heavily affects the routing taken. Increasing the speed of the fleet to '''Fast+''' or more can help reduce the number of historical ships required to go the shortest route (See below).
+
*Those historicals are notably droppable here.
   −
===<u>Phase 1</u>===
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==Phase 1==
*This is a light fleet phase where the boss is a fleet of 5 enemy destroyers. The boss in this phase is DD Ro-Class Late Model, who will turn into Late Model Elite form in the Final Kill (reverted to Late Model form again once this phase is cleared).
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This is a light fleet phase where the boss fleet has 5 enemy destroyers. The boss in this phase is DD Ro-Class Late Model, who will turn into Late Model Elite form in Last Dance (reverted to Late Model form post-clear).
   −
=====Recommended Fleet=====
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===Recommended Fleets===
*[[Haguro]], 3 DD
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{{FleetGuide
*Route = {{MapRoute|A|blue|C|red|E|red}}
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| Map =  
**Not having [[Haguro]] may add extra nodes.
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| Fleet = [[Haguro]], 3 DD
 +
[[Haguro]], [[Kamikaze]], 2 CA/CL/DD/AV
 +
| Route = {{MapRoute|A|blue|C|red|E|red}}
 +
| AS = 0
 +
| Note = Not having [[Haguro]] may add extra nodes.
 +
Having [[Kamikaze]] in addition to [[Haguro]] permits heavier ships to replace the other DD.
 +
*Some compositions may go through {{MapRoute|D|red}}.
 +
| Quest =
 +
}}
   −
*[[Haguro]], [[Kamikaze]], 2 CA/CL/DD/AV
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==Phase 2==
*Route = {{MapRoute|A|blue|C|red|E|red}}
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This phase requires to kill a much heavier enemy fleet, featuring CA Ne-Class Elite as the boss. In Last Dance, the boss comp will feature 6 enemies in total, and will revert back to 5-enemy comp in post-clear.
**Having [[Kamikaze]] in addition to [[Haguro]] permits heavier ships to replace the other DDs.
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*It is possible to clear this phase by either using a fleet of 5 ships or 6 ships depending on what the comp.  
**Some compositions may go {{MapRoute|A|blue|C|red|D|red|E|red}}.  More data is needed.
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*All the compositions suggested below require at least a '''Fast fleet'''.
   −
===<u>Phase 2</u>===
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===Recommended Fleets===
*This phase requires to kill a much heavier enemy fleet than Phase 1 featuring CA Ne-Class Elite as the boss. In the final kill, the boss comp will feature 6 enemies in total, and will revert back to 5-enemy comp once the map is cleared.
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{{FleetGuide
*It is possible to clear this phase by either using a fleet of 5 ships or 6 ships depending on what the player wants.
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| Map = Historical Short Route
*All the compositions suggested below '''requires at least Fast fleet'''
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| Fleet = [[Haguro]], [[Ashigara]], [[Kamikaze]], 1 CL(T)/AV, 2 DD
 +
[[Haguro]], [[Kamikaze]], 1 CA(V), 1 CT/CLT/AV, 2 DD
 +
| Speed = Fast (Fast+ for 2 historicals fleets)
 +
| Route = {{MapRoute|A|blue|C|red|D|red|G|blue|P|red}}
 +
| AS = 0
 +
| Note = The standard fleets to clear the map, utilizing the historical routing.
 +
| Quest = {{Q|By5}}
 +
}}
   −
<tabber>
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{{FleetGuide
|-|Historical Fleets=
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| Map = Historical Shortest Route
*[[Kamikaze]], [[Ashigara]], [[Haguro]], 1 CL(T)/AV, 2 DD ('''Fast''', Quest {{Q|By5}})
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| Fleet = [[Haguro]], [[Ashigara]], [[Kamikaze]], 1 CA(V), 1 DD (5 ships)
*[[Haguro]], [[Kamikaze]], 1 CA(V), 1 CT/CLT/AV, 2 DD ('''Fast+''')
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[[Haguro]], [[Kamikaze]], 1 CA(V)/CLT/AV, 3 DD
*Route = {{MapRoute|A|blue|C|red|D|red|G|blue|P|red}}
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| Speed = Fast (Fast+ for 2 historicals fleets)
-
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| Route = {{MapRoute|A|blue|C|red|I|blue|J|red|P|red}}
*[[Kamikaze]], [[Ashigara]], [[Haguro]], 1CA(V), 1DD ('''5 Ships''')
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| AS = 0
*[[Haguro]], [[Kamikaze]], 1 CA(V)/CLT/AV, 3 DD ('''Fast+''')
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| Note = Good fleets to clear the map, utilizing the historical routing on a weak fleet to get the shortest rout
*Route = {{MapRoute|A|blue|C|red|I|blue|J|red|P|red}}
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| Quest =
-
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}}
*[[Haguro]], [[Ashigara]], [[Kamikaze]], 1 CL(T), 1 DD, 1 AV
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*[[Haguro]], [[Ashigara]], 1 CA(V), 3 DD ('''Fast''')
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{{FleetGuide
*Route = {{MapRoute|A|blue|C|red|D|red|G|blue|J|red|P|red}}
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| Map = Historical Long Route
**The first comp is the strongest fleet possible, which helps to minimize bucket usage due to extra opening shots and fewer DDs required.
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| Fleet = [[Haguro]], [[Ashigara]], [[Kamikaze]], 1 CL(T), 1 DD, 1 AV
**The second comp is for fleets that are missing [[Kamikaze]] while avoiding an ammo penalty at the boss.
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[[Haguro]], [[Ashigara]], 1 CA(V), 3 DD
-
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| Speed = Fast
*[[Haguro]], [[Ashigara]], 1 CLT/AV, 3 DD
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| Route = {{MapRoute|A|blue|C|red|D|red|G|blue|J|red|P|red}}
*Route = {{MapRoute|A|blue|C|red|D|red|G|blue|I|blue|M|red|P|red}}
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| AS = 0
**Not recommended as there is an ammo penalty at the boss node. Only use this comp if not having [[Kamikaze]].
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| Note = Both comps are equivalent depending on the situation:
 +
*The first comp is the strongest fleet possible, which helps to minimize bucket usage due to extra opening shots and fewer DDs required.
 +
*The second comp is for fleets that are missing [[Kamikaze]] while avoiding an ammo penalty at the boss.
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Historical Kamikaze-less
 +
| Fleet = [[Haguro]], [[Ashigara]], 1 CLT/AV, 3 DD
 +
| Speed = Fast
 +
| Route = {{MapRoute|A|blue|C|red|D|red|G|blue|I|blue|M|red|P|red}}
 +
| AS = 0
 +
| Note = Not recommended as there is an ammo penalty at the boss node.
 +
Only use this comp if not having [[Kamikaze]].
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = Non-historical Fast+
 +
| Fleet = 1 CA(V), 1 CA, 1 CL, 3 DD
 +
| Speed = Fast+
 +
| Route = {{MapRoute|A|blue|C|red|I|blue|L|violet|M|red|P|red}}
 +
| AS = 0
 +
| Note = A good fleet when lacking historical ships, at the cost of being fast+
 +
| Quest =
 +
}}
   −
|-|Non-historical fleets=
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{{FleetGuide
*1 CA(V), 1 CA, 1 CL, 3 DD ('''Fast+''')
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| Map = Non-historical Fastest
*Route = {{MapRoute|A|blue|C|red|I|blue|L|violet|M|red|P|red}}
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| Fleet = 1 CA(V), 1 CA, 1 CL, 3 DD
-
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| Speed = Fastest
*1 CA(V), 1 CA, 1 CL, 3 DD ('''Fastest''')
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| Route = {{MapRoute|A|blue|C|red|I|blue|J|red|P|red}}
*Route = {{MapRoute|A|blue|C|red|I|blue|J|red|P|red}}
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| AS = 0
</tabber>
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| Note = A good fleet when lacking historical ships with a short route, at the cost of being fast++
 +
| Quest =  
 +
}}
    
===Resource Nodes===
 
===Resource Nodes===
56,565

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