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| jptext = 艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ!
 
| jptext = 艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ!
 
| entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!
 
| entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage!
| aircon = {{AirControlSystem
  −
| Map = 2-1
  −
| Fleet = '''Light:''' 1 CL, 4 DD, 1 AV (fast)<br>'''Heavy:''' 1 BB, 1 CV(B), 1 CL, 2 DD, 1 AV
  −
| Route = '''Light:''' {{MapRoute|C|red|E|green|H|red}}<br>'''Heavy:''' {{MapRoute|C|red|E|green|D|red|H|red}}
  −
| AS = 81
  −
| Notes = Highest HQ formation assumed
  −
}}
   
}}
 
}}
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*Go to F if (F)BB(V)+CV(B/L) ≥ 5
 
*Go to F if (F)BB(V)+CV(B/L) ≥ 5
 
*Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships  
 
*Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships  
**Random between F and D if the amount of ships in fleet is not 6 (25% F, 75% D)
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**Random between F and D if the amount of ships in fleet is not 6 (25 % F, 75 % D)
 
*Meet '''ANY''' of the following to go to H
 
*Meet '''ANY''' of the following to go to H
 
**Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3  
 
**Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3  
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**Fast fleet, CL = 1 and DD ≥ 4
 
**Fast fleet, CL = 1 and DD ≥ 4
 
*Go to D if fleet doesn't meet any of the above conditions and contains 6 ships
 
*Go to D if fleet doesn't meet any of the above conditions and contains 6 ships
*Otherwise, random between F and D (25% F, 75% D)
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*Otherwise, random between F and D (25 % F, 75 % D)
    
|F -> G/empty, H =  
 
|F -> G/empty, H =  
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===Tips===
 
===Tips===
This map is simple as long, with only routing restrictions on the maximum number of CV(L)s to guaranty the path to the boss.
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This map is simple as long as an AV is used, with only routing restrictions on the maximum number of CV(B/L), to guarantee the path to the boss.
 +
*Using an AV guarantees routing to {{MapRoute|E|green}}.
    
===Recommended Fleets===
 
===Recommended Fleets===
<tabber>
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{{FleetGuide
|-|Heavy fleet=
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| Map = Heavy Fleet
* '''1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV'''
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| Fleet = '''1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV
*Route: {{MapRoute|C|red|E|green|D|red|H|red}}
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| Route = {{MapRoute|C|red|E|green|D|red|H|red}}
 +
| AS = 81
 +
| Note = A strong and reliable fleet.
 +
*Will bring up to 4 CV(L) kills per run, ideal for quests, but requires more air power to maint AS.
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*Brings 1 {{IC}} per Run.
 +
| Quest = {{Q|Bw2}}
 +
}}
   −
|-|Light fleet=
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{{FleetGuide
*'''1 CL, 4 DD, 1 AV''' (Fast)
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| Map = Light Fleet
*Route: {{MapRoute|C|red|E|green|H|red}}
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| Fleet = ''1 CL, 4 DD, 1 AV
**This is the shortest route possible to clear this map with only 2 battles.
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| Speed = Fast
**The comp is very light and does not have any carrier air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SPF}} [[Seaplane Fighter]]s.
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| Route = {{MapRoute|C|red|E|green|H|red}}
**Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.
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| AS = 81
</tabber>
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| Note = A strong enough fleet, cheaper and passing through 1 less combat node, having the shortest route.
 
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*The comp is very light and has little to no air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SPF}} [[Seaplane Fighter]]s and {{SPB}} [[Seaplane Bomber]]s.
*Using an AV guarantees routing to {{MapRoute|E|green}}.
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*Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.
 +
*Will bring up to 2 CV(L) kills per run, good for quests.
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*Brings 1 {{IC}} per Run.
 +
| Quest = {{Q|Bw2}}
 +
}}
    
===Resource Nodes===
 
===Resource Nodes===
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*''See [[Resource Node|here]] for more details.
 
*''See [[Resource Node|here]] for more details.
   −
====Steel and Transport Farming====
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===Steel and Transport Farming===
*'''3 CV(B/L), 3 XX''' routes {{MapRoute|C|red|B|green|A|red}}
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{{FleetGuide
**Good for killing 2 Transports per run and gathering a small amount of steel.
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| Map = Steel and Transport Farming
***But [[2-2]] is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.
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| Fleet = '''3 CV(B/L), 3 XX
**Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}, and {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} will help to farm additional steel.
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| Route = {{MapRoute|C|red|B|green|A|red}}
 +
| AS = 36
 +
| Note = Good for killing 2 Transports per run and gathering a small amount of steel.
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*[[2-2]] is better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase.
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Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, [[Landing Craft]], and [[Amphibious Vehicle]]s will help to farm additional steel.
 +
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}
 +
}}
    
{{Map/Footer|2-1|
 
{{Map/Footer|2-1|
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