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| | This map utilizes the most random routing across all normal maps. | | This map utilizes the most random routing across all normal maps. |
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| − | Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or fewer heavy ships in the fleet. | + | Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are at least 3 DD and 1 AV in the fleet. |
| | *Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}: | | *Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}: |
| | ** '''AV + CL + CV(B/L) ≥ 1''' | | ** '''AV + CL + CV(B/L) ≥ 1''' |
| − | ***Keep in mind this requirement also has a high likelihood of routing from {{MapRoute|F|red}} to {{MapRoute|J|red}}, which has a chance of dead-end. It is best only to use it for quests, not farming.
| |
| | ** '''AS ≥ 1 and SS(V) ≥ 2''' | | ** '''AS ≥ 1 and SS(V) ≥ 2''' |
| | ** '''AO ≥ 1 and DD+DE ≥ 2''' | | ** '''AO ≥ 1 and DD+DE ≥ 2''' |
| | *Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route. | | *Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route. |
| − | *Bringing more heavy ships ((F)BB(V)/CV(B/L)) will reduce the chances of reaching the boss. | + | *Bringing 4 or more heavy ships ((F)BB(V)/CV(B/L)) will start reducing the chances of reaching the boss. |
| − | *Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}. | + | *Fleet that contains only SS(V) has a chance of reaching dead-end nodes {{MapRoute|H|green|M|red}}. |
| | | | |
| | ===Recommended Fleets=== | | ===Recommended Fleets=== |
| | {{FleetGuide | | {{FleetGuide |
| | | Map = Heavy Fleet | | | Map = Heavy Fleet |
| − | | Fleet = '''2 (F)BB(V)/CV(B/L), 1 CL(T), 2 DD, 1 AV | + | | Fleet = '''2 (F)BB(V)/CV(B/L), 3 DD, 1 AV |
| | | Route = Random: | | | Route = Random: |
| − | * 50 %: {{MapRoute|B|red}} start, with 10 % off-route chance to {{MapRoute|L|blue}} | + | * 50 %: {{MapRoute|B|red}} start, with around 2% off-route chance to {{MapRoute|L|blue}} |
| | * 50 %: {{MapRoute|A|red}} start, boss reach is guaranteed. | | * 50 %: {{MapRoute|A|red}} start, boss reach is guaranteed. |
| | | AS = 81 | | | AS = 81 |
| − | | Note = Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|91 %|10 % (Lower route) + 90 % x 90 % (Upper route)}}''' | + | | Note = Standard comp used for quests and farming. |
| − | Standard comp used for quests. | |
| − | | Quest =
| |
| − | }}
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| − | | |
| − | {{FleetGuide
| |
| − | | Map = AO Fleet
| |
| − | | Fleet = '''1 BBV, 2 CAV, 2 DD, 1 AO
| |
| − | | Route = Random: {{Tooltip|98 %|80 % (Lower route) + 20 % x 90 % (Upper route)}}: boss reach from {{MapRoute|F|red}}
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| − | | AS = 81
| |
| − | | Note = Highest chance to reach the boss from node {{MapRoute|F|red}}, making this comp the best comp for farming
| |
| − | Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{SPB}} [[Seaplane Bomber]]s to pass through pre-boss consistently.
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| − | *Idealy, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
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| | | Quest = | | | Quest = |
| | }} | | }} |