Changes

907 bytes removed ,  8 months ago
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This map utilizes the most random routing across all normal maps.
 
This map utilizes the most random routing across all normal maps.
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Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or fewer heavy ships in the fleet.
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Regarding the branching rules, the light fleets listed below are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are at least 3 DD and 1 AV in the fleet.
 
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:
 
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:
 
** '''AV + CL + CV(B/L) ≥ 1'''
 
** '''AV + CL + CV(B/L) ≥ 1'''
***Keep in mind this requirement also has a high likelihood of routing from {{MapRoute|F|red}} to {{MapRoute|J|red}}, which has a chance of dead-end. It is best only to use it for quests, not farming.
   
** '''AS ≥ 1 and SS(V) ≥ 2'''
 
** '''AS ≥ 1 and SS(V) ≥ 2'''
 
** '''AO ≥ 1 and DD+DE ≥ 2'''
 
** '''AO ≥ 1 and DD+DE ≥ 2'''
 
*Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route.
 
*Bringing at least 1 AV/AO and 2DD/DE avoids off-routing entirely when rolling the southern route.
*Bringing more heavy ships ((F)BB(V)/CV(B/L)) will reduce the chances of reaching the boss.
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*Bringing 4 or more heavy ships ((F)BB(V)/CV(B/L)) will start reducing the chances of reaching the boss.
*Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}.
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*Fleet that contains only SS(V) has a chance of reaching dead-end nodes {{MapRoute|H|green|M|red}}.
    
===Recommended Fleets===
 
===Recommended Fleets===
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Heavy Fleet
 
| Map = Heavy Fleet
| Fleet = '''2 (F)BB(V)/CV(B/L), 1 CL(T), 2 DD, 1 AV
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| Fleet = '''2 (F)BB(V)/CV(B/L), 3 DD, 1 AV
 
| Route = Random:
 
| Route = Random:
* 50 %: {{MapRoute|B|red}} start, with 10 % off-route chance to {{MapRoute|L|blue}}  
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* 50 %: {{MapRoute|B|red}} start, with around 2% off-route chance to {{MapRoute|L|blue}}  
 
* 50 %: {{MapRoute|A|red}} start, boss reach is guaranteed.
 
* 50 %: {{MapRoute|A|red}} start, boss reach is guaranteed.
 
| AS = 81
 
| AS = 81
| Note = Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|91 %|10 % (Lower route) + 90 % x 90 % (Upper route)}}'''
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| Note = Standard comp used for quests and farming.
Standard comp used for quests.
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| Quest =
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}}
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{{FleetGuide
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| Map = AO Fleet
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| Fleet = '''1 BBV, 2 CAV, 2 DD, 1 AO
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| Route = Random: {{Tooltip|98 %|80 % (Lower route) + 20 % x 90 % (Upper route)}}: boss reach from {{MapRoute|F|red}}
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| AS = 81
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| Note = Highest chance to reach the boss from node {{MapRoute|F|red}}, making this comp the best comp for farming
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Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{SPB}} [[Seaplane Bomber]]s to pass through pre-boss consistently.
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*Idealy, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
   
| Quest =  
 
| Quest =  
 
}}
 
}}
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