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Jets were introduced in the 2016/12/09 update. Jets possess the ability to perform a Jet Assault before the aerial combat phase. The 2026/02/13 update introduced the fisrt jet fighter, unlocking the Jet CVCI.

Jet List

"Jets" refer to "Turbojet propelled planes". Currently the game includes 5 planes with a turbojet:

Icon Name IRL Designation Ingame Category Do perform a "JA"?
Do consume  ?
Notes
  Shinden Kai 3 (Prototype Jet Shinden)  "turbojet carrier-based fighter" Jet-powered Fighter ✔️ In the following, only those are treated as "jets",
as they are the only ones having "jet behaviors".
  Kikka Kai  "turbojet carrier-based fighter-bomber" Jet-powered Fighter-Bomber
  Jet Keiun Kai 
  Ho 229  "flying wing turbojet land-based fighter-bomber" Flying Wing Fighter-Bomber
  Me 262 A-1a/R1  "turbojet land-based fighter/interceptor" Land-based Fighter Just behaves as a regular Interceptor
  FR-1 Fireball  mixed "piston engine propeller & turbojet carrier-based fighter" Carrier-based Fighter Just behaves as a regular Fighter

Rocket aircraft are ignored as they have nothing to do with jets either, see here.

Mechanics

1. Few "jets" are currently available in the game with each unique icons:

2. Carrier Jets can only be equipped by Shoukaku Kai Ni A , Zuikaku Kai Ni A , Kaga Kai Ni Go , Hiryuu Kai San , and Victorious Kai .

3. Using jets will consume steel  in addition to bauxite .

4. Having a jet equipped will allow a pre-emptive aerial attack known as Jet Assault (JA) in addition to normal aerial attacks.

  • Damage during the carrier jet assault and carrier shelling is calculated the same way as dive bombers, but damage during all other phases is reduced.
Phase LBAS JA Carrier JA LBAS Assault Airstrike Carrier Shelling
Damage Mod x1.0 x1.0 x0.7 x0.7 x1.0

5. Jets bombers have a high Anti-Air Resistance that reduces losses to anti-air fire.

Plane Air State Modifier Ship AA Modifier Fleet AA Modifier
 Jet Keiun Kai  0.6 0.5 0.7
 Kikka Kai  0.6 0.5 0.5
 Ho 229  0.6 ? 0.4 ? 0.4 ?

6. Jets will go through three different shoot-down phases per normal battle.

  • Anti-air during the Jet Assault.
  • Shoot down during Air Control.
  • Anti-air during the normal airstrike.

The jet assault phase cannot trigger AACI.

7. Unlike most planes, jets have Range  .

8. Jet fighter-bombers do not count as Dive Bombers nor Fighters, and so cannot activate regular CVCI.

  • Using a jet fighter with regular bombers or jet bombers can trigger a Jet CVCI.

Steel Cost

The steel consumption of jets is:

Steel consumption formula
[math]\displaystyle{ \text{Jet Phase Cost} = \sum^{\text{All Jets} } \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil }[/math]
With
Notes
  • Take note that the costs are rounded up.
  • Jets only cost steel in nodes where they are used for jet assaults and airstrikes.
    • Night battles will not cost steel.
  • Steel is consumed upon returning to base.
    • This means jets can still be used even when having not enough steel for the sortie.
  • Because LBAS squadrons are refilled between waves, jets will always cost the full 18 planes per wave.

Use Notes

For jet bombers:

  1. Since they use the dive bomber multiplier and have a weaker airstrike per plane, making their use against larger targets is limited if used alone.
  2. They are "fighter-bombers" with a very hight AA resist. This makes them useful when needing to maximize fighter power while maintaining some striking power.
    • They are also the fighter-bombers with the highest AA   and Dive Bombing   in-game, and among the only planes to provide Range  .
    • This usefulness is relative, since they cannot be used in regular CVCI.
  3. The steel cost can add up very quickly, especially when being equipped on the largest slots of the CV.
    • Note that equipping them in smaller slots limits their ability to contribute to air control and damage.

See Also

Music track
- Source Japanese Romanization English OST Release Notes
Play Akashi's Improvement Arsenal
(when improving jets)
「噴式の胎動」 Funshiki no Taidou Birth of the Jets OST 波