Combat
Revision as of 09:34, 7 October 2013 by >五月雨 (note on 2nd shelling phase)
Combat Stages
| Stage | Notes |
|---|---|
| Detection |
Requires planes or high detection stat. Success increases hit rate and evasion. Failure leaves you unable to participate in air combat phase. |
| Air Combat | |
| Supporting Fire | Map 5, requires sortie support expedition. |
| Opening Torpedo Salvo | Requires midget subs or submarines over level 10 |
| Shelling, 1st Round (Range Order) | |
| Shelling, 2nd Round (Lineup Order) | Only occurs when one or both sides has a battleship, or the enemy contains one of the special ship classes: 鬼, 姫, 戦鬼, or 戦姫. |
| Torpedo Salvo | Must not have taken more than light damage to participate. |
| Night Combat | Lineup Order |
Night Combat Attacks
| Type | Main | Secondary | Torpedo | Notes |
|---|---|---|---|---|
| Cut-In | 2+ | Torpedo Attack | ||
| 3+ | Shelling | |||
| 2 | 1+ | |||
| 1-2 | 1 | Combined Attack | ||
| Double Attack | 2 | 0 | 0 | |
| 1 | 1+ | 0 | ||
| 0 | 2 | 0-1 | Secondary Gun Double-Attack, Torpedo doesn't fire | |
| Single Attack | Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot. | |||
| Anti-Submarine | Any enemy submarines will force Destroyers, Light Cruisers, and Heavy Cruisers to target them. Cut-In and Double Attacks are ignored. | |||