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User:Tsubakura/Sandbox/E-3
Overview
- This map contains 4 phases.
- Three Land-Based Air Squadrons are available for sortie.
- The air base is relocated once you've reached Phase 4.
- There are 2 event quests linked to this map.
- This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on Hard.
The following tags are used in this map:
Force Z
Force H
10th Submarine Fleet
Force X
Warning: Ships tagged with Force H
will force a certain routing, effectively preventing their use in Phase 3 & 4. This applies for all difficulties.
Phase 1: Defeat the Abyssal Mediterranean Princess
The boss is a combined fleet located at node I
- This phase uses a Single Fleet/Strike Force.
- There is air resistance en route to the boss, but the boss itself has no air power.
- The LBAS range to the boss is 6.
- ASW gear should be ignored in favor of using the Vanguard formation to evade the enemy submarines.
- Clearing this phase will automatically unlock the 2nd starting point.
This phase uses the following tag:
Keep in mind that Force Z
is also featured in Phase 4, so plan accordingly.
Composition: 1CL 5DD 1XX (Fast)
- Route: 1 A B B2 C2 E I
- Guarantees the shortest route, but may not be able to defeat the boss.
- Consistent for chipping, but a heavier fleet is desired during Last Dance.
Composition: 1(F)BB(V) 2CV(B) 1CVL 1CL 2DD
- Route: 1 A B B1 C1 E I
- A heavier fleet at the cost of having to fight one more battle at C1
- Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.
Phase 2: Defeat the European Princess
The boss is a combined fleet located at node O
- This phase uses a Combined Fleet.
- The LBAS range to the boss at O is 5.
- Node J2 features the highly dangerous New Submarine Princess.
- Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
- The LBAS range for node J2 is 1.
This phase uses the following tag:
Warning: Any Combined Fleet containing a ship tagged with Force H
will be forced to start at point 2, regardless of difficulty. This effectively means that any ships tagged with Force H
cannot be used for phases that involves either Force Z
or Force X
.
Composition: 4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX (Fast)
- Route: 2 J2 L M O
- XX should either be FBB, CVL, CAV or CLT.
- Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
- The submarine can help tank some of the incoming shots and improve the survival of the main fleet.
Composition: 4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) (Fast)
- Route: 2 J2 L M O
- XX should either be SS(V) or CA(V).
- An alternative option that doesn't capitalize on the use of historical aircraft, but chooses to conserve bauxite instead.
- Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
- Among the fast battleships, only Bismarck
and Richelieu
have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.
Phase 2.5A: Unlock the 3rd starting point
After defeating the European Princess, the 3rd starting point needs to be unlocked in order to continue.
- To unlock the 3rd starting point, it is necessary to meet the requirements as listed below in the table.
All unlock requirements during this phase uses the following tag:
| Node | LBAS | F | G |
|---|---|---|---|
| Hard | AS | A+ | S |
| Medium | ?? | ?? | - |
| Easy | ?? | ?? | - |
| Casual | ?? | ?? | - |
Node F features enemy installations and PT-imps.
- Regardless of difficulty, only an A-rank is required to meet this requirement.
- The LBAS range to node F is 5.
- Capitalize on the enemy weaknesses by bringing anti-installation and anti-PT Imps equipment.
- The fleets used to clear node F can also be used to clear node G
Option 1
Composition: 1CV(B) 1CL 5DD (Fast)
- Route: 1 A B B2 C2 F
- Guarantees the shortest route to the boss.
- With the right equipment, this fleet should be sufficient for an A-rank.
Option 2
Composition: 1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD
- Route: 1 A B B1 C1 C2 F
- A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at C1
Node G mainly consists of enemy destroyers, light cruisers and transport ships.
- Getting an S-rank on node G should not be a problem for any decently equipped fleet.
- The LBAS range to node G is 6
- The enemies at node G are weak, thus it is recommended to use the LBAS for other purposes instead, like LBAS defense.
Option 1
Composition: 1CV(B) 1CL 5DD (Fast)
- Route: 1 A B B2 C2 E G
- LoS Cn2 ≤ 40.
- Guarantees the shortest route to the boss, but it is required to FAIL the LoS check at node E.
Option 2
Composition: 1(F)BB(V) 2CV(B) 1CA(V) 1CL 2DD
- Route: 1 A B B1 C1 C2 E G
- A slightly heavier fleet that allows you to use more capital ships, at the cost of having to fight an extra battle at C1
- Similar to option 1, it is required to FAIL the LoS check at node E.
Option 3
Composition: 1(F)BB(V) 2CV(B) 1CA(V)/CVL 2DD (Fast)
- Route: 1 A B B1 C1 C2 E G
- A variant of option 2 that uses a Single Fleet instead.
- With the absence of a CL, it is no longer necessary to resort to failing the LoS at node E in order to route to G
Phase 2.5B: Find the New Mediterranean Dreadnought Water Princess
The boss is still missing after unlocking the 3rd starting point. More steps are required in order to reveal node Z2.
- This step is lenghtier than the previous step and involves the use of multiple shiplock tags.
- Warning: Do not use Force H
tagged ships in Combined Fleets, as that will force the fleet to start at point 2.
This phase uses the following tags:
Note: Only ships tagged with Force Z
can be used for the final phase on Hard.
| B2 | T1 | T4 | P | U | W | X | |
|---|---|---|---|---|---|---|---|
| Hard | AS | S | S | AS | A+ | A+ | S |
| Medium | ?? | ?? | ?? | ?? | ?? | A+ | S |
| Easy | ?? | ?? | ?? | ?? | ?? | A+ | S |
| Casual | - | - | - | - | - | A+ | S |
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Composition: 1CV(L/B) 1CL 5DD (Fast)
- Route: 1 A B B2
- All CL and DDs are to be equipped with ASW equipment, as this route only features submarines.
- The CV(L/B) should only be equipped with fighters.
- The LBAS range to node B2 is 3.
- Due to the strict requirements of the routing, it might be desirable to air sweep node B2 in order to further lower the required air power.
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Node T1 features enemy destroyers, light cruisers and transport ships.
- While node T1 should be trivial for any decent fleet, getting there might be hard due to the strict requirements.
- Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach T1
- The LBAS range to node T1 is 9.
Option 1
Composition: 1AS 1CL 2CVL 3SS(V)
- Route: 3 Q S T2 T1
- Guarantees routing to T1
Option 2
Composition: 6SS(V)
- Route: 3 Q S T2 T1
- Random routing at nodes S and T2
- This option is reserved for admirals without Submarine Tenders.
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Node T4 is a surface battle involving an enemy carrier.
- Admirals who do not have a Submarine Tender (AS) will have to resort to random routing in order to reach T4
- The LBAS range to node T4 is 10.
Option 1
Composition: 1AS 2CVL 3SS(V)
- Routes:
- 3 Q S T3 T4
- 3 Q S T2 T3 T4
- Guarantees routing to T4, but the route it takes is random.
Option 2
Composition: 6SS(V)
- Routes:
- 3 Q S T3 T4
- 3 Q S T2 T3 T4
- Random routing at nodes S and T2
- This option is reserved for admirals without Submarine Tenders.
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Nodes P U W X can all be reached using the same fleet.
- Any ships used in this phase will be tagged with Force X
- The Combined Fleet used for this phase will also be used to clear Phase 3.
- Keep in mind that on Hard, you cannot use any ships tagged with Force X
for the final boss of this map. - Avoid bringing Akitsushima Kai
on Hard, as she will be useful for routing purposes during the final phase.
- Node R features the highly dangerous New Submarine Princess.
- Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
- Regardless of the chosen fleet, the fleet will always go through nodes P and U
- A node support fleet is recommended in order to improve the passing rate of node U
- Node W features enemy installations and PT imps.
- The LBAS range for this node is 7.
- Only an A-rank is sufficient, regardless of difficulty.
- Keep in mind of the combat flow in a Combined Fleet vs Combined Fleet. The escort fleet will never attack the enemy main fleet during daytime.
- Node X is a straightforward surface battle featuring multiple Re-class battleships.
- The LBAS range for this node is 9.
Surface Task Force
Composition: 2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX
- Routes:
- 3 P R U V W
- 3 P R U V X
- XX should either be CA(V), CLT or up to 1 SS(V).
- An all purpose STF that can be outfitted depending on what is required.
Carrier Task Force
Composition: 3CV(L/B) 1(F)BB(V) 2XX + 1CL 3DD 2XX
- Routes:
- 3 P R U V W
- 3 P R U V X
- XX can't be a (F)BB(V) or CV(L/B).
- The use of CTF allows for more air power, but they are also in a disadvantage when fighting enemy single fleets.
- Unlike STF, the escort fleet attacks first in a CTF. This can be a problem at node X
Phase 3: Clear the TP Phase
Now that node Z2 is unlocked, it is time to clear the TP phase.
- This phase uses a Combined Fleet. The same fleets used in Phase 2.5B can be used to clear this phase.
- The LBAS range to node Z2 is 11.
- The trip to the boss is filled with dangers including a night battle at node U, the New Submarine Princess at node R and Re-class battleships at node X
- Due to all the dangers, using a Fleet Command Facility is highly recommended.
- Using node support can improve the pass rate at U
- The boss is very difficult to defeat on Hard. Expect the majority of the runs to end with A-ranks.
This phase uses the following tag:
Composition: 2(F)BB(V) 2CVL 2CA(V)/AV + 1CL 3DD 2XX
- Route: 3 P R U V X Y Z Z2
- XX should either be CA(V), CLT or up to 1 SS(V).
- An all purpose STF that can be outfitted depending on what is required.
Composition: 3CV(L/B) 1(F)BB(V) or CV(L/B) 2XX + 1CL 3DD 2XX
- Route: 3 P R U V X Y Z Z2
- XX can't be a (F)BB(V) or CV(L/B).
- The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at X
- This issue more relevant now that node X is not the final destination. Keep in mind that a STF does not suffer from this problem.
Phase 4: Defeat the European Armored Carrier Princess
Once the TP phase is cleared, the boss at node Z3 will automatically be unlocked.
- Once LD is reached, head over to Phase 4.5 to further debuff the boss.
- Upon reaching Phase 4, the following shiplock tagging rules are in effect:
- STF/CTF will now be tagged with Force Z
. This means that ships tagged with Force X
are now unusable in this phase.
- As shiplock tags are only enforced on Hard, admirals on lower difficulties can disregard this.
- Warning: As usual, Combined Fleets that contains Force H
tagged ships will be forced to starting point 2, regardless of difficulty.
- STF/CTF will now be tagged with Force Z
- The LBAS is relocated to the eastern portion of the map. This will change the LBAS range of all nodes.
- The LBAS range for the boss at node Z3 is 1.
- As the routing barely changes, the strategy largely remains the same as in Phase 3.
- CTF is not recommended and will not be suggested in this phase.
- Use OASW/ASW aircraft to deal with the New Submarine Princess at R
- Using Fleet Command Facility is encouraged for chipping the boss.
- A repair node is now available at node X1
- Using Nelson
is recommended for her touch attack.
This phase uses the following tag:
Option 1
Composition: 3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX
- Route: 3 P R S U V X X1 X2 Z3
- XX should either be CA(V), CLT or up to 1 SS(V).
- Having Akitsushima Kai
skips an additional air node while allowing repairs if damage was sustained.
Option 2
Composition: 4(F)BB(V) 2CVL + 1CL 2-3DD 2-3XX
- Route: 3 P R S U V X Y Z3
- XX should either be CA(V), CLT or up to 1 SS(V).
- This fleet does not rely on Akitsushima Kai
.
- This fleet will go through an extra air node, but in return, a heavier fleet can be used against the boss.
Phase 4.5: Debuff the boss and finish her off
Once LD is reached against the European Armored Carrier Princess, it is now possible to start debuffing the boss.
| LBAS | I | T | Y | Z2 | |
|---|---|---|---|---|---|
| Hard | AS | A+ | AS | AS | S |
| Medium | ?? | ?? | ?? | ?? | ?? |
| Easy | ?? | ?? | ?? | ?? | ?? |
| Casual | ?? | ?? | ?? | ?? | ?? |
Option 1
Composition: 1CL 5DD 1XX (Fast)
- Route: 1 A B B2 C2 E I
- Guarantees the shortest route and should be sufficient for an A-rank.
Option 2
Composition: 1(F)BB(V) 2CV(B) 1CVL 1CL 2DD
- Route: 1 A B B1 C1 E I
- A heavier fleet at the cost of having to fight one more battle at C1
- Carriers can make use of the historical bonuses provided by foreign bombers to kill the boss.
Carrier Task Force
Composition: 4CV(L/B) 1(F)BB(V) 1XX + 1CL 2DD 3XX
- Route: 3 P R S T
- XX can be anything inside the rules of a Carrier Task Force formation.
Surface Task Force
Composition: 2CA(V) 2CVL 2XX + 1CL 2DD 3XX
- Route: 3 P R S T
- XX should be anything that can contribute to the air power, like AV, CAV and BBV.
- Albeit difficult without the use of LBAS, it is not impossible to clear node T using a STF instead.
Surface Task Force
Composition: 4(F)BB(V) 1CVL 1CVL or Akitsushima Kai
+ 1CL 2-3DD 2-3XX
- Route: 3 P R S U V X Y Z Z2
- XX should either be CA(V), CLT or up to 1 SS(V).
- Equip at least 3 Drum Canisters. It is not required to equip drums across 3 ships.
- Equip enough fighters on the carriers to ensure AS is achieved on node Y.