| Line 68: |
Line 68: |
| | |0 -> 1 = *Start point 2 is not unlocked | | |0 -> 1 = *Start point 2 is not unlocked |
| | *Meet '''ANY''' of the following requirements: | | *Meet '''ANY''' of the following requirements: |
| − | **Fleet includes ship types other than DD, DE, CL, AV and LHA | + | **Fleet includes ship types other than DD, DE, CL, AV, AO and LHA |
| − | **CL + AV + LHA ≥ 2 | + | **CL + AV + AO + LHA ≥ 2 |
| | **Fleet size = 1 | | **Fleet size = 1 |
| | |0 -> 2 = Does not meet the requirements for start point 1 | | |0 -> 2 = Does not meet the requirements for start point 1 |
| Line 79: |
Line 79: |
| | **CL + CT = 0 | | **CL + CT = 0 |
| | **If node R is '''not''' unlocked: | | **If node R is '''not''' unlocked: |
| | + | ***CL + CT + CVL ≥ 3 |
| | ***DD + DE ≤ 2 | | ***DD + DE ≤ 2 |
| | |1 -> E/empty = *Does not meet the requirements to go to C or R | | |1 -> E/empty = *Does not meet the requirements to go to C or R |
| Line 103: |
Line 104: |
| | |C -> A = *Does not meet the requirements to go to D | | |C -> A = *Does not meet the requirements to go to D |
| | *Meet '''ANY''' of the following requirements: | | *Meet '''ANY''' of the following requirements: |
| − | **(F)BB(V) + CVL ≥ 2 | + | **(F)BB(V) + CVL ≥ 2 (except [[Ise]] + [[Hyuuga]]) |
| | **CL + CT + CLT ≥ 3 | | **CL + CT + CLT ≥ 3 |
| | **DD + DE < 2 | | **DD + DE < 2 |
| | **Fleet does not contain CL | | **Fleet does not contain CL |
| | + | **Fleet contains SS(V) |
| | |C -> D = *Meet '''ANY''' of the following requirements: (higher in the list equals higher priority) | | |C -> D = *Meet '''ANY''' of the following requirements: (higher in the list equals higher priority) |
| | **'''Fast''' fleet | | **'''Fast''' fleet |
| Line 130: |
Line 132: |
| | **(F)BB(V) + CVL ≥ 2 | | **(F)BB(V) + CVL ≥ 2 |
| | **DD + DE ≤ 2 | | **DD + DE ≤ 2 |
| − | **Fleet does not contain CL | + | **Fleet does not contain CL (Hard and Medium only) |
| | |I -> S = *Does not meet the requirements to go to K | | |I -> S = *Does not meet the requirements to go to K |
| | *Force S if difficulty is Casual | | *Force S if difficulty is Casual |