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| | {{World/Hub}} | | {{World/Hub}} |
| − | ==World 2-2: バシー海峡 Bashi Channel==
| + | =World 2-2: バシー海峡 - Bashi Channel= |
| | {{LabSortieworld | | {{LabSortieworld |
| | | page = World 2/2-2 | | | page = World 2/2-2 |
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| | | item = {{Bauxite}} {{IC}} | | | item = {{Bauxite}} {{IC}} |
| | | exp = 150 | | | exp = 150 |
| − | | code = 柳輸送作戦 ([[wikipedia:ja:柳船|Weeping Willow Transport]] Tactics) | + | | code = 柳輸送作戦<br>[[wikipedia:ja:柳船|Weeping Willow Transport]] Tactics |
| | | jptext = 艦隊をバシー海峡に展開せよ!同方面の制海権を確保し、南方からの資源輸送の安全に務め、防衛体制を強化せよ! | | | jptext = 艦隊をバシー海峡に展開せよ!同方面の制海権を確保し、南方からの資源輸送の安全に務め、防衛体制を強化せよ! |
| | |entext = Deploy the fleet to the Bashi Channel! Secure control of the sea in this area, secure the transportation of resources from the south, and strengthen the defenses! | | |entext = Deploy the fleet to the Bashi Channel! Secure control of the sea in this area, secure the transportation of resources from the south, and strengthen the defenses! |
| − | | aircon = {{AirControlSystem | + | | aircon = |
| − | | Map = 2-2
| + | {{AirConKai |
| − | | Fleet = 1AV, 2CVL, 2DE, 1CL<br/>1AV, 2DD, 3CLT/CA(V)/CL/AV
| + | |AS=41 |
| − | | Route = Random.<br>{{MapRoute|C|blue|E|red|K|red}}<br>{{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
| + | }} |
| − | | AS = 41 | |
| − | | Notes =
| |
| | }} | | }} |
| | + | |
| | + | {{MapUnlock |
| | + | | unlock= [[2-1]] |
| | + | | clear= the boss's flagship must be sunk once |
| | }} | | }} |
| − | ===Map Unlocking===
| |
| − | '''2-2''' is unlocked after clearing [[2-1]].
| |
| | | | |
| | ===Stage Guide=== | | ===Stage Guide=== |
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| | |id = 2-2 | | |id = 2-2 |
| | |C/empty -> B, D, E = | | |C/empty -> B, D, E = |
| − | * Meeting '''ANY''' of the following requirements forces you to B: | + | * Meeting '''ANY''' of the following requirements to '''FORCE''' B: |
| | ** Amount of CV(L/B) ≥ 3 | | ** Amount of CV(L/B) ≥ 3 |
| | ** Amount of BBV ≥ 2 | | ** Amount of BBV ≥ 2 |
| − | ** Fleet contains AO, but no SS(V). | + | ** AO ≥ 1 and SS(V) = 0 |
| − | *Go to E if fleet contains AV/AS but no BBV | + | *If fleet contains BBV |
| − | * Random routing between B and E if fleet contains both BBV and AV | + | **If fleet also contains AV or AS: 70% B 30% E |
| − | * Random routing between B and D if fleet contains BBV but no AV | + | **Otherwise, 70% B 30% D |
| − | * Otherwise, random routing between D and E. | + | *If fleet doesn't contain BBV |
| | + | **Go to E if fleet contains AV or AS |
| | + | **Otherwise, 50% D 50% E |
| | | | |
| | |E -> F/resource, G, K = | | |E -> F/resource, G, K = |
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| | *Meet '''ANY''' of the following to go to F | | *Meet '''ANY''' of the following to go to F |
| | **DE ≥ 2 | | **DE ≥ 2 |
| − | **AS ≥ 1, DD ≥ 3 and (F)BB(V)+CV(L/B) = 0 | + | **AS ≥ 1, DD+DE ≥ 3 and (F)BB(V)+CV(L/B) = 0 |
| − | *Random routing between G and K if fleet contains any CV(L/B)+(F)BB(V) '''or''' DD+DE ≤ 1 | + | *Go to K if fleet contains CL, DD+DE ≥ 2, (F)BB(V)+CV(L/B) = 0 and the fleet is '''fast''' |
| − | *Go to K if fleet contains CL, DD ≥ 2 and the fleet is fast | + | *If (F)BB(V)+CV(L/B) = 3: 70% G 30% K |
| − | * Otherwise, random routing between F and K. | + | *If (F)BB(V)+CV(L/B) = 2: 50% G 50% K |
| | + | *If (F)BB(V)+CV(L/B) = 1: 30% G 70% K |
| | + | *If (F)BB(V)+CV(L/B) = 0 and DD+DE ≥ 2: 30% F 70% K |
| | + | * Otherwise, 50% G 50% K. |
| | | | |
| | |G -> H/empty, K = | | |G -> H/empty, K = |
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| | | | |
| | |H/empty -> I/empty, J/resource, K = | | |H/empty -> I/empty, J/resource, K = |
| − | *Random between I and K if: | + | *Random between I and K (60%-70% I) if: |
| | **(F)BB(V)+CV(L/B) ≥ 4 | | **(F)BB(V)+CV(L/B) ≥ 4 |
| | **Fleet contains SS(V) | | **Fleet contains SS(V) |
| − | *Go to K if fleet contains CV(L/B) or AV | + | *Go to K if fleet contains CV(L/B), CAV or AV |
| − | *Otherwise, random between J and K if fleet contains CL and DD | + | *Otherwise, from top to bottom |
| − | *Otherwise, random between I and K | + | **If DD+DE = 0, random between I and K |
| | + | **If DD+DE = 1, random between I, J and K |
| | + | **If DD+DE ≥ 2, random between J and K |
| | + | }} |
| | + | |
| | + | ===Tips=== |
| | + | This map is simple as long as an AV is used to guarantee the path to the boss. |
| | + | |
| | + | ===Recommended Fleets=== |
| | + | {{FleetGuide |
| | + | | Map = Medium Fleet with AV |
| | + | | Fleet = '''2 CA(V)/CL(T)/AV, 1 CL, 2 DD, 1 AV''' |
| | + | | Speed = Fast |
| | + | | Route = {{MapRoute|C|blue|E|red|K|red}} |
| | + | | AS = 41 |
| | + | | Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs |
| | + | AV and CAV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions. |
| | + | | Quest = |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Medium Fleet with AS |
| | + | | Fleet = 2 CAV, 1 AS, 3 DD |
| | + | | Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}} |
| | + | | AS = 41 |
| | + | | Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs |
| | + | CAV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions. |
| | + | | Quest = |
| | }} | | }} |
| | | | |
| − | ===Recommended Fleet=== | + | {{FleetGuide |
| − | <tabber>
| + | | Map = Light Fleet |
| − | |-|Light fleet= | + | | Fleet = '''1 CL, 4 DD, 1 AV |
| − | *'''1AV, 2DD, 3CLT/CA(V)/CL/AV'''
| + | | Speed = Fast |
| − | *Route = {{MapRoute|C|blue|E|red|K|red}} or {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
| + | | Route = {{MapRoute|C|blue|E|red|K|red}} |
| − | **'''1AV, 4DD, 1CL''' (fast) guarantees the shortest route.
| + | | AS = 41 |
| − | **Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs
| + | | Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs |
| − | **Be sure your AV and CAV (if used) bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.
| + | AV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions. |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|Medium fleet= | + | {{FleetGuide |
| − | *1AV, 2CVL, 2DE, 1CL
| + | | Map = Heavy Fleet |
| − | *Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
| + | | Fleet = 2 CV(L/B), 1 CL, 2 DE, 1 AV |
| − | **Takes a fixed route with 1 surface battle and a bauxite node {{MapRoute|F|green}} before routing to the boss.
| + | | Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}} |
| − | **Taking a CL that can carry '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' will allow you to increase the resource pickup.
| + | | AS = 41 |
| − | </tabber>
| + | | Note = Takes a fixed route with 1 surface battle and a bauxite node {{MapRoute|F|green}} before routing to the boss. |
| | + | Taking [[Landing Craft]] increases the resource gains on the way. |
| | + | | Quest = |
| | + | }} |
| | | | |
| | ===Resource Nodes=== | | ===Resource Nodes=== |
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| | *''See [[Resource Node|here]] for more details. | | *''See [[Resource Node|here]] for more details. |
| | | | |
| | + | ===Bauxite, Steel, and Transports Farming=== |
| | + | As node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently, it is ideal for farming Transport kills: |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Farming Route |
| | + | | Fleet = '''3-6 BBV/CV(B/L), 0-3 XX |
| | + | | Route = {{MapRoute|C|blue|B|red|A|green}} |
| | + | | AS = 0 |
| | + | | Note = Using 3 CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain. |
| | + | *Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain. |
| | + | *In addition, many medium ships (mostly CA) will be dropped, that can be scrapped for a reasonable amount of '''steel'''. |
| | + | | Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}} |
| | + | }} |
| | | | |
| − | ====Bauxite, Steel, and Transports Farming====
| |
| − | This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently
| |
| − | *'''3-6CV(L)/BBV, 0-3XX'''
| |
| − | *Route = {{MapRoute|C|blue|B|red|A|green}}
| |
| − | **Using 3 CL/CAV carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} and [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
| |
| − | *Node {{MapRoute|A|green}} give '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
| |
| − | *In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.
| |
| | | | |
| | {{Map/Footer|2-2| | | {{Map/Footer|2-2| |