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{{World/Hub}}
 
{{World/Hub}}
==World 2-2: バシー海峡 Bashi Channel==
+
=World 2-2: バシー海峡 - Bashi Channel=
 
{{LabSortieworld
 
{{LabSortieworld
 
| page = World 2/2-2
 
| page = World 2/2-2
Line 6: Line 6:  
| item = {{Bauxite}} {{IC}}
 
| item = {{Bauxite}} {{IC}}
 
| exp = 150
 
| exp = 150
| code = 柳輸送作戦 ([[wikipedia:ja:柳船|Weeping Willow Transport]] Tactics)
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| code = 柳輸送作戦<br>[[wikipedia:ja:柳船|Weeping Willow Transport]] Tactics
 
| jptext = 艦隊をバシー海峡に展開せよ!同方面の制海権を確保し、南方からの資源輸送の安全に務め、防衛体制を強化せよ!
 
| jptext = 艦隊をバシー海峡に展開せよ!同方面の制海権を確保し、南方からの資源輸送の安全に務め、防衛体制を強化せよ!
 
|entext = Deploy the fleet to the Bashi Channel! Secure control of the sea in this area, secure the transportation of resources from the south, and strengthen the defenses!
 
|entext = Deploy the fleet to the Bashi Channel! Secure control of the sea in this area, secure the transportation of resources from the south, and strengthen the defenses!
| aircon = {{AirControlSystem
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| aircon =
| Map = 2-2
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{{AirConKai
| Fleet = 1AV, 2CVL, 2DE, 1CL<br/>1AV, 2DD, 3CLT/CA(V)/CL/AV
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|AS=41
| Route = Random.<br>{{MapRoute|C|blue|E|red|K|red}}<br>{{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
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}}
| AS = 41
  −
| Notes =
   
}}
 
}}
 +
 +
{{MapUnlock
 +
| unlock= [[2-1]]
 +
| clear= the boss's flagship must be sunk once
 
}}
 
}}
===Map Unlocking===
  −
'''2-2''' is unlocked after clearing [[2-1]].
      
===Stage Guide===
 
===Stage Guide===
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|id = 2-2
 
|id = 2-2
 
|C/empty -> B, D, E =  
 
|C/empty -> B, D, E =  
* Meeting '''ANY''' of the following requirements forces you to B:
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* Meeting '''ANY''' of the following requirements to '''FORCE''' B:
 
** Amount of CV(L/B) ≥ 3
 
** Amount of CV(L/B) ≥ 3
 
** Amount of BBV ≥ 2
 
** Amount of BBV ≥ 2
** Fleet contains AO, but no SS(V).
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** AO ≥ 1 and SS(V) = 0
*Go to E if fleet contains AV/AS but no BBV
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*If fleet contains BBV
* Random routing between B and E if fleet contains both BBV and AV
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**If fleet also contains AV or AS: 70% B 30% E
* Random routing between B and D if fleet contains BBV but no AV
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**Otherwise, 70% B 30% D
* Otherwise, random routing between D and E.
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*If fleet doesn't contain BBV
 +
**Go to E if fleet contains AV or AS
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**Otherwise, 50% D 50% E
    
|E -> F/resource, G, K =
 
|E -> F/resource, G, K =
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*Meet '''ANY''' of the following to go to F  
 
*Meet '''ANY''' of the following to go to F  
 
**DE ≥ 2  
 
**DE ≥ 2  
**AS ≥ 1, DD ≥ 3 and (F)BB(V)+CV(L/B) = 0
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**AS ≥ 1, DD+DE ≥ 3 and (F)BB(V)+CV(L/B) = 0
*Random routing between G and K if fleet contains any CV(L/B)+(F)BB(V) '''or''' DD+DE ≤ 1
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*Go to K if fleet contains CL, DD+DE ≥ 2, (F)BB(V)+CV(L/B) = 0 and the fleet is '''fast'''
*Go to K if fleet contains CL, DD ≥ 2 and the fleet is fast
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*If (F)BB(V)+CV(L/B) = 3: 70% G 30% K
* Otherwise, random routing between F and K.
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*If (F)BB(V)+CV(L/B) = 2: 50% G 50% K
 +
*If (F)BB(V)+CV(L/B) = 1: 30% G 70% K
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*If (F)BB(V)+CV(L/B) = 0 and DD+DE ≥ 2: 30% F 70% K
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* Otherwise, 50% G 50% K.
    
|G -> H/empty, K =  
 
|G -> H/empty, K =  
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|H/empty -> I/empty, J/resource, K =  
 
|H/empty -> I/empty, J/resource, K =  
*Random between I and K if:  
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*Random between I and K (60%-70% I) if:  
 
**(F)BB(V)+CV(L/B) ≥ 4
 
**(F)BB(V)+CV(L/B) ≥ 4
 
**Fleet contains SS(V)
 
**Fleet contains SS(V)
*Go to K if fleet contains CV(L/B) or AV
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*Go to K if fleet contains CV(L/B), CAV or AV
*Otherwise, random between J and K if fleet contains CL and DD
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*Otherwise, from top to bottom
*Otherwise, random between I and K
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**If DD+DE = 0, random between I and K
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**If DD+DE = 1, random between I, J and K
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**If DD+DE ≥ 2, random between J and K
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}}
 +
 
 +
===Tips===
 +
This map is simple as long as an AV is used to guarantee the path to the boss.
 +
 
 +
===Recommended Fleets===
 +
{{FleetGuide
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| Map = Medium Fleet with AV
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| Fleet = '''2 CA(V)/CL(T)/AV, 1 CL, 2 DD, 1 AV'''
 +
| Speed = Fast
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| Route = {{MapRoute|C|blue|E|red|K|red}}
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| AS = 41
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| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs
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AV and CAV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.
 +
| Quest =
 +
}}
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 +
{{FleetGuide
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| Map = Medium Fleet with AS
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| Fleet = 2 CAV, 1 AS, 3 DD
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| Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
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| AS = 41
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| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs
 +
CAV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.
 +
| Quest =
 
}}
 
}}
   −
===Recommended Fleet===
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{{FleetGuide
<tabber>
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| Map = Light Fleet
|-|Light fleet=
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| Fleet = '''1 CL, 4 DD, 1 AV
*'''1AV, 2DD, 3CLT/CA(V)/CL/AV'''
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| Speed = Fast
*Route = {{MapRoute|C|blue|E|red|K|red}} or {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
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| Route = {{MapRoute|C|blue|E|red|K|red}}  
**'''1AV, 4DD, 1CL''' (fast) guarantees the shortest route.
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| AS = 41
**Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs
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| Note = Avoids node {{MapRoute|G|red}}, which contains Ru-class BBs
**Be sure your AV and CAV (if used) bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.
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AV should bring enough Seaplane [[SPB|bombers]] and [[SPF|fighters]] to help overpower the boss composition's air power as there will be a {{Enemy/Link|Standard Carrier Wo-Class Elite|text=Wo-class Elite}} or {{Enemy/Link|Light Carrier Nu-Class Elite|text=Nu-class Elite}} present at the boss node in all compositions.
 +
| Quest =
 +
}}
   −
|-|Medium fleet=
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{{FleetGuide
*1AV, 2CVL, 2DE, 1CL
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| Map = Heavy Fleet
*Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
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| Fleet = 2 CV(L/B), 1 CL, 2 DE, 1 AV
**Takes a fixed route with 1 surface battle and a bauxite node {{MapRoute|F|green}} before routing to the boss.  
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| Route = {{MapRoute|C|blue|E|red|F|green|H|blue|K|red}}
**Taking a CL that can carry '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' will allow you to increase the resource pickup.
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| AS = 41
</tabber>
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| Note = Takes a fixed route with 1 surface battle and a bauxite node {{MapRoute|F|green}} before routing to the boss.  
 +
Taking [[Landing Craft]] increases the resource gains on the way.
 +
| Quest =  
 +
}}
    
===Resource Nodes===
 
===Resource Nodes===
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*''See [[Resource Node|here]] for more details.
 
*''See [[Resource Node|here]] for more details.
    +
===Bauxite, Steel, and Transports Farming===
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As node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently, it is ideal for farming Transport kills:
 +
 +
{{FleetGuide
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| Map = Farming Route
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| Fleet = '''3-6 BBV/CV(B/L), 0-3 XX
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| Route = {{MapRoute|C|blue|B|red|A|green}}
 +
| AS = 0
 +
| Note = Using 3 CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{Landing Craft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
 +
*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
 +
*In addition, many medium ships (mostly CA) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.
 +
| Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}}
 +
}}
   −
====Bauxite, Steel, and Transports Farming====
  −
This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently
  −
*'''3-6CV(L)/BBV, 0-3XX'''
  −
*Route = {{MapRoute|C|blue|B|red|A|green}}
  −
**Using 3 CL/CAV carrying {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine}} and [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
  −
*Node {{MapRoute|A|green}} give '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
  −
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of '''steel'''.
      
{{Map/Footer|2-2|
 
{{Map/Footer|2-2|
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