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| | |- | | |- |
| | ![[Aerial Combat]] | | ![[Aerial Combat]] |
| − | |rowspan=3|All at once | + | |rowspan=4|All at once |
| | + | |- |
| | + | ![[Support Expedition]]s |
| | + | |Damages are applied in fleet order |
| | |- | | |- |
| | ![[Opening Torpedo Salvo]] | | ![[Opening Torpedo Salvo]] |
| | |- | | |- |
| | ![[Closing Torpedo Salvo]] | | ![[Closing Torpedo Salvo]] |
| − | |Some behaviors can make the allied fleet to do damage 1st<br>(''see [[Closing Torpedo Salvo|here]]) | + | |Some behaviors can make the allied fleet to do damage 1st (''see [[Closing Torpedo Salvo|here]]'') |
| | |- | | |- |
| | ![[OASW]] | | ![[OASW]] |
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| | |- | | |- |
| | ![[Day Battle#Second Shelling Phase|2nd Shelling Phase]] | | ![[Day Battle#Second Shelling Phase|2nd Shelling Phase]] |
| − | |rowspan=3|Fleet order||rowspan=2|Skips over ships unable to attack<br>(damaged/deplaned carriers, sunk/[[Evacuation|evacuated]] ships) | + | |rowspan=3|Fleet order||Skips over ships unable to attack (damaged/deplaned carriers, sunk/[[Evacuation|evacuated]] ships) |
| | |- | | |- |
| | ![[Friendly Fleet]]s | | ![[Friendly Fleet]]s |
| | + | |Skips over abyssals unable to attack<br>Does not skip over fliendlies unable to attack (ships unable to attack will perform an actionless turn) |
| | |- | | |- |
| | ![[Night Battle]] | | ![[Night Battle]] |
| − | |Do not skips any ship in the order<br>(ships unable to attack will perform an actionless turn) | + | |Does not skip any ship (ships unable to attack will perform an actionless turn) |
| | |} | | |} |
| | + | |
| | + | For the phases in random and fleet orders, each fleet will exange attacks one by one (Player -> Enemy -> Player -> Enemy...), always starting with the player in all cases (if the fleet can attack). |
| | + | *For both day shelling phases, for each "Player -> Enemy" set of attacks, both are decided at the same time, meaning that if the enemy is incapaciated by the player attack of the same exchange, its turn will be skipped. |
| | | | |
| | ==Range== | | ==Range== |
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| | | | |
| | *In those phases, both fleets will take turns shelling the opposing fleet, with the turn order defined by each ship's range {{range}} stat. It is possible to increase a ship's range with proper equipment. | | *In those phases, both fleets will take turns shelling the opposing fleet, with the turn order defined by each ship's range {{range}} stat. It is possible to increase a ship's range with proper equipment. |
| | + | ** Player fleet and enemy fleet always alternate taking turns shelling, even if one fleet has more ships of higher range than the other fleet. |
| | + | *** For example: If every ship in player fleet is Long range and every ship in enemy fleet is Short range, they will still take turns "Player -> Enemy -> Player -> Enemy...". |
| | + | ** Player fleet always goes first, even if enemy fleet has a higher range ship. |
| | + | ** The order is determined at the beginning of shelling phase. If a ship is sunk or disabled before their turn comes up, it is skipped, and the other side may shell again. |
| | *The shelling order is '''Longest > Very Long > Long > Medium > Short > None. | | *The shelling order is '''Longest > Very Long > Long > Medium > Short > None. |
| − | **If two or more ships tie for range, the order between them is random. | + | **If two or more ships tie for range within a fleet, the order between them is random. |
| | | | |
| | ===Range Tie Randomness=== | | ===Range Tie Randomness=== |
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| | | | |
| | In a theoretical situation, the rate is therefore: | | In a theoretical situation, the rate is therefore: |
| − | <math>\text{Target}_\text{Chance %} = \frac{100}{N_\text{V}}</math> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| | + | |valign="center"| <math>\text{Target}_\text{Chance %} = \frac{100}{N_\text{V}}</math> |
| | + | |} |
| | + | |
| | ;With | | ;With |
| | *<math>N_\text{V}</math> the number of "valid opponents": enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack. | | *<math>N_\text{V}</math> the number of "valid opponents": enemies that are not sunk or [[Evacuation|evacuated]], and that can be targeted by the upcoming attack. |
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| | #[[#Friendly Fleets|Friendly Fleets]] have different rules, avoiding targeting the enemy flagship. | | #[[#Friendly Fleets|Friendly Fleets]] have different rules, avoiding targeting the enemy flagship. |
| | | | |
| | + | ;Notes |
| | + | *[[Special Attacks]] and the [[Night Cut-In|Night Zuiun Cut-In]] carry out several shoots that each target an enemy at random following the above mention elements. |
| | + | *Other [[Night Cut-In]]s and [[Artillery Spotting]] that carry out 2 shoots will target only a unique enemy at random following the above mention elements, hitting it twice. |
| | | | |
| | ==Submarines== | | ==Submarines== |
| − | Only certain ships meeting certain conditions can attack SS(V).
| + | {{:Anti-Submarine Warfare/Shelling Conditions}} |
| − | *Most often, if a ship can attack a submarine, focusing it will take over any other target.
| |
| − | | |
| − | Here, {{AnyBomber}} refers to any {{RedPlane}}/{{BluePlane}}.
| |
| − | {|class="wikitable"
| |
| − | !rowspan=2|Ship!!colspan=2|Conditions!!rowspan=2|Day Battle!!rowspan=2|Night Battle
| |
| − | |-
| |
| − | !Stats
| |
| − | !Equipment
| |
| − | |-
| |
| − | |{{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}<br>{{Ship/Link|Kaga Kai Ni Go}}
| |
| − | |rowspan=4|Not more than<br>{{color|orange|'''moderately damaged (中破)'''}}
| |
| − | |rowspan=4|{{AnyBomber}} with 1+{{ASW}}<ref>A 0{{ASW}} attack plane paired with a [[Rotorcraft]] {{Autogyro}} or a [[Liaison Aircraft]] {{ASWPlane}} do work</ref><ref name="zero">If all relevant aircraft are in zero plane slots, the ship cannot attack SS.</ref>
| |
| − | |rowspan=3|Prioritize SS
| |
| − | |[[Combat/Night_Battle#Trigger Requirements|Night Air Attack]] will prioritize surface target<ref>In absence of surface target will do a night shelling against SS</ref><br>Nigth Shelling prioritize SS
| |
| − | |-
| |
| − | |{{Ship/Link|Gambier Bay Mk.II}}
| |
| − | |Prioritize SS (with a special night air attack)
| |
| − | |-
| |
| − | |All other [[CVL]]
| |
| − | |rowspan=4|Do not attack SS
| |
| − | |-
| |
| − | |{{Ship/Link|Suzuya Kou Kai Ni|Kumano Kou Kai Ni|text=''Mogami''-class Kou Kai Ni|link_class=Mogami}}
| |
| − | |Prioritize surface target<ref>Can still attack SS</ref>
| |
| − | |-
| |
| − | |[[BBV]], [[CAV]], [[AV]], [[LHA]]
| |
| − | |rowspan=5|''None
| |
| − | |Equipped with {{SPB}}, {{Autogyro}}, {{ASWPlane}}, {{Large Flying Boat}}, or {{AnyBomber}} with 1+{{ASW}}<ref name="zero"/>
| |
| − | |rowspan=2|Prioritize SS
| |
| − | |-
| |
| − | |{{Ship/Link|Fusou Kai Ni|Yamashiro Kai Ni|text=''Fusou''-class Kai Ni|link_class=Fusou}}
| |
| − | |Equipped with {{DepthCharge}}, {{SPB}}, or {{Autogyro}}<ref name="zero"/>
| |
| − | |-
| |
| − | |Any CV, CVL, BBV, CAV, AV, LHA
| |
| − | |Not equipped with the above-mentioned equipment
| |
| − | |colspan=2|Do not attack SS
| |
| − | |-
| |
| − | |rowspan=2|{{Ship/Link|Hayasui Kai}}<br>{{Ship/Link|Yamashio Maru Kai}}
| |
| − | |Equipped with {{AnyBomber}}<ref name="zero"/>
| |
| − | |Prioritize SS
| |
| − | |Do not attack SS
| |
| − | |-
| |
| − | |Not equipped with {{AnyBomber}}
| |
| − | |colspan=2 rowspan=2|Prioritize SS
| |
| − | |-
| |
| − | |rowspan=2|All other ships
| |
| − | |At least 1 base {{ASW}} ASW
| |
| − | |rowspan=2|''None
| |
| − | |-
| |
| − | |No base {{ASW}} ASW
| |
| − | |colspan=2|Do not attack SS
| |
| − | |}
| |
| − | <references/>
| |
| | | | |
| − | ;Notes
| + | ==Air Strike== |
| − | *As [[Abyssal]]s also follow those conditions, SS/V can be used as "Submarine Tanks" (Sub-tanking) on some maps to deviate attacks from the fleet to the submarine.
| |
| − | | |
| − | ==Air strike== | |
| | Planes typically cannot target submarines during air strike. | | Planes typically cannot target submarines during air strike. |
| | * Some abyssals can target player submarines on [[Map_Mechanics_and_Nodes#Short_Battle_Nodes|Air Raid nodes]] | | * Some abyssals can target player submarines on [[Map_Mechanics_and_Nodes#Short_Battle_Nodes|Air Raid nodes]] |
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| | {{Category:Anti-Installation Dive Bombers}} | | {{Category:Anti-Installation Dive Bombers}} |
| | | | |
| − | Submarines can only attack installations during the shelling if equipped with {{Amphibious Tank}} '''[[Special Amphibious Tank]]s'''. | + | Submarines can only attack installations during the shelling if equipped with {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''. |
| | * They will only target installations during the shelling phases. | | * They will only target installations during the shelling phases. |
| | * They will be able to attack installations at night regardless of equipment. | | * They will be able to attack installations at night regardless of equipment. |
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| | | | |
| | ===Torpedo=== | | ===Torpedo=== |
| − | Both [[Opening Torpedo Salvo]]s and [[Closing Torpedo Salvo]]s '''cannot''' target installations.
| + | [[Opening Torpedo Salvo]]s, [[Closing Torpedo Salvo]]s, and [[Torpedo Cut-In]]s '''cannot''' target installations. |
| − | * Opening and closing torpedoes will fail to trigger if only installation targets remain. | + | * Those attacks will fail to trigger if only installation targets remain. |
| | + | *Do note that the "Multiroll Cut-ins" (notably the [[TTL]]) are counted as "surface cut-ins" despite their torpedo animation, and so can target installations. |
| | | | |
| | ==Flagship Protection== | | ==Flagship Protection== |
| | '''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner. | | '''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner. |
| − | * Activation rate is determined solely by the selected formation. If activated, a ship with HP above Minor Damage ({{lang|ja|小破}}) is randomly selected to be the protector. | + | * Activation rate is determined solely by the selected formation. If activated, a ship with HP above '''{{Shouha}}''' is randomly selected to be the protector. |
| | ** If no ships are above Minor Damage, flagship protection cannot activate. | | ** If no ships are above Minor Damage, flagship protection cannot activate. |
| | ** Having more ships above Minor Damage does not increase the rate. | | ** Having more ships above Minor Damage does not increase the rate. |
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| | |} | | |} |
| | | | |
| − | ;Notes
| |
| − | *The lower the better
| |
| | ''Source'': [http://i.imgur.com/ElrJxcM.jpg] | | ''Source'': [http://i.imgur.com/ElrJxcM.jpg] |
| | | | |
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| | | | |
| | ===SL Flagship Protection=== | | ===SL Flagship Protection=== |
| − | All the cases mentioned above assumed all the ships have an equal chance of getting aimed rate, ignoring [[#Flagship Protection|Flagship Protection]]. | + | All the cases mentioned above assumed all the ships have an equal chance of getting aimed, ignoring [[#Flagship Protection|Flagship Protection]]. |
| | *If the SL carrier is the flagship, she will be shielded by the other ships in the fleet, thus reducing the chance of getting aimed at compared to the previously shown rates. | | *If the SL carrier is the flagship, she will be shielded by the other ships in the fleet, thus reducing the chance of getting aimed at compared to the previously shown rates. |
| | | | |
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| | |Bottom half of the fleet | | |Bottom half of the fleet |
| | |- | | |- |
| − | |rowspan=2 colspan=2|[[Combined Formation|Combined Fleets]] | + | |Cruising Formation 1||{{CruisingForm1}} |
| − | |Yes||colspan=2 rowspan=2|? | + | |rowspan=2|?||rowspan=2|?||rowspan=2|? |
| − | |Main | + | |rowspan=4|Escort |
| | + | |- |
| | + | |Cruising Formation 3||{{CruisingForm3}} |
| | |- | | |- |
| − | |No | + | |Cruising Formation 2||{{CruisingForm2}} |
| − | |Escort | + | |rowspan=2|60%||rowspan=2|18.32%||rowspan=2|25.26% |
| | + | |- |
| | + | |Cruising Formation 4||{{CruisingForm4}} |
| | |} | | |} |
| | | | |
| − | In practical use, '''it is ill-advised to put a searchlight on the flagship''', as flagship protection has an higher chance to trigger and so put at risk other ships | + | In practical use, '''it is ill-advised to put a searchlight on the flagship''', as flagship protection has an higher chance to trigger and so put at risk other ships. |
| | *Do note that the ships shielding the flagship do not suffer the 80% evasion penalty, and so can still effectively aggro and evade the shots. | | *Do note that the ships shielding the flagship do not suffer the 80% evasion penalty, and so can still effectively aggro and evade the shots. |
| | | | |
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| | <references/> | | <references/> |
| | | | |
| − | ==PT Imp== | + | ==PT boat== |
| − | '''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT Imp with '''significantly increased accuracy''' if any are present. | + | '''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT boat with '''significantly increased accuracy''' if any are present. |
| − | *Ships placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT-Imp if any are present. | + | *DD placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT-Imp if any are present. |
| − | | + | *The PT boat targeting rate is 100% for all affected ships [https://twitter.com/twillwave1024/status/1705662216979324937]. |
| | {{Anti-PT Imp Setups}} | | {{Anti-PT Imp Setups}} |
| | | | |
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| | | 60% | | | 60% |
| | | Main only<br>(fleet selection before defender selection) | | | Main only<br>(fleet selection before defender selection) |
| | + | |- |
| | + | ! OASW |
| | + | |rowspan=2 colspan=2|No fleet selection.<br>Uniformly random amongst all surviving ships. |
| | + | | All |
| | |- | | |- |
| | ! Opening torpedo | | ! Opening torpedo |
| − | |colspan=2|No fleet selection.<br>Uniformly random amongst all surviving ships. | + | |rowspan=3|Main only |
| − | | Main only | |
| | |- | | |- |
| | ! Shelling<ref>Shelling here refers to phases where both fleets can be targeted, e.g. second shelling round of STF.</ref> | | ! Shelling<ref>Shelling here refers to phases where both fleets can be targeted, e.g. second shelling round of STF.</ref> |
| | | 61% | | | 61% |
| | | 39% | | | 39% |
| − | | Main only
| |
| | |- | | |- |
| | ! Closing torpedo | | ! Closing torpedo |
| | | 35% | | | 35% |
| | | 65% | | | 65% |
| − | | Main only
| |
| | |- | | |- |
| | ! Friendly fleet | | ! Friendly fleet |
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| | | | |
| | ''Source: [https://twitter.com/Divinity_123/status/1548648714234986496] [https://docs.google.com/spreadsheets/d/1L8pfD5jOy_VWQE6Ezik1qYmWBlpXC5N2oo5fntCZtkQ/edit#gid=310057634] | | ''Source: [https://twitter.com/Divinity_123/status/1548648714234986496] [https://docs.google.com/spreadsheets/d/1L8pfD5jOy_VWQE6Ezik1qYmWBlpXC5N2oo5fntCZtkQ/edit#gid=310057634] |
| | + | |
| | + | ===Submarine Touch=== |
| | + | When attacking a fleet with the [[Submarine Touch]], the usual [[Targeting]] rules apply. |
| | + | *The torpedoes fired target ships independently, |
| | + | *When facing a [[Combined Fleet]], if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet. |
| | | | |
| | ==Friendly Fleets== | | ==Friendly Fleets== |