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|-
 
|-
 
![[Closing Torpedo Salvo]]
 
![[Closing Torpedo Salvo]]
|Some behaviors can make the allied fleet to do damage 1st<br>(''see [[Closing Torpedo Salvo|here]])
+
|Some behaviors can make the allied fleet to do damage 1st (''see [[Closing Torpedo Salvo|here]]'')
 
|-
 
|-
 
![[OASW]]
 
![[OASW]]
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|-
 
|-
 
![[Day Battle#Second Shelling Phase|2nd Shelling Phase]]
 
![[Day Battle#Second Shelling Phase|2nd Shelling Phase]]
|rowspan=3|Fleet order||rowspan=2|Skips over ships unable to attack<br>(damaged/deplaned carriers, sunk/[[Evacuation|evacuated]] ships)
+
|rowspan=3|Fleet order||Skips over ships unable to attack (damaged/deplaned carriers, sunk/[[Evacuation|evacuated]] ships)
 
|-
 
|-
 
![[Friendly Fleet]]s
 
![[Friendly Fleet]]s
 +
|Skips over abyssals unable to attack<br>Does not skip over fliendlies unable to attack (ships unable to attack will perform an actionless turn)
 
|-
 
|-
 
![[Night Battle]]
 
![[Night Battle]]
|Do not skips any ship in the order<br>(ships unable to attack will perform an actionless turn)
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|Does not skip any ship (ships unable to attack will perform an actionless turn)
 
|}
 
|}
 +
 +
For the phases in random and fleet orders, each fleet will exange attacks one by one (Player -> Enemy -> Player -> Enemy...), always starting with the player in all cases (if the fleet can attack).
 +
*For both day shelling phases, for each "Player -> Enemy" set of attacks, both are decided at the same time, meaning that if the enemy is incapaciated by the player attack of the same exchange, its turn will be skipped.
    
==Range==
 
==Range==
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{{:Anti-Submarine Warfare/Shelling Conditions}}
 
{{:Anti-Submarine Warfare/Shelling Conditions}}
   −
==Air strike==
+
==Air Strike==
 
Planes typically cannot target submarines during air strike.
 
Planes typically cannot target submarines during air strike.
 
* Some abyssals can target player submarines on [[Map_Mechanics_and_Nodes#Short_Battle_Nodes|Air Raid nodes]]
 
* Some abyssals can target player submarines on [[Map_Mechanics_and_Nodes#Short_Battle_Nodes|Air Raid nodes]]
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===Torpedo===
 
===Torpedo===
Both [[Opening Torpedo Salvo]]s and [[Closing Torpedo Salvo]]s '''cannot''' target installations.
+
[[Opening Torpedo Salvo]]s, [[Closing Torpedo Salvo]]s, and [[Torpedo Cut-In]]s '''cannot''' target installations.
* Opening and closing torpedoes will fail to trigger if only installation targets remain.
+
* Those attacks will fail to trigger if only installation targets remain.
 +
*Do note that the "Multiroll Cut-ins" (notably the [[TTL]]) are counted as "surface cut-ins" despite their torpedo animation, and so can target installations.
    
==Flagship Protection==
 
==Flagship Protection==
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
* Activation rate is determined solely by the selected formation. If activated, a ship with HP above Minor Damage ({{lang|ja|小破}}) is randomly selected to be the protector.
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* Activation rate is determined solely by the selected formation. If activated, a ship with HP above '''{{Shouha}}''' is randomly selected to be the protector.
 
** If no ships are above Minor Damage, flagship protection cannot activate.
 
** If no ships are above Minor Damage, flagship protection cannot activate.
 
** Having more ships above Minor Damage does not increase the rate.
 
** Having more ships above Minor Damage does not increase the rate.
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===SL Flagship Protection===
 
===SL Flagship Protection===
All the cases mentioned above assumed all the ships have an equal chance of getting aimed rate, ignoring [[#Flagship Protection|Flagship Protection]].  
+
All the cases mentioned above assumed all the ships have an equal chance of getting aimed, ignoring [[#Flagship Protection|Flagship Protection]].  
 
*If the SL carrier is the flagship, she will be shielded by the other ships in the fleet, thus reducing the chance of getting aimed at compared to the previously shown rates.
 
*If the SL carrier is the flagship, she will be shielded by the other ships in the fleet, thus reducing the chance of getting aimed at compared to the previously shown rates.
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|}
 
|}
   −
In practical use, '''it is ill-advised to put a searchlight on the flagship''', as flagship protection has an higher chance to trigger and so put at risk other ships
+
In practical use, '''it is ill-advised to put a searchlight on the flagship''', as flagship protection has an higher chance to trigger and so put at risk other ships.
 
*Do note that the ships shielding the flagship do not suffer the 80% evasion penalty, and so can still effectively aggro and evade the shots.
 
*Do note that the ships shielding the flagship do not suffer the 80% evasion penalty, and so can still effectively aggro and evade the shots.
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* The FS protection rates for Combined Fleets have not been formally confirmed.
 
* The FS protection rates for Combined Fleets have not been formally confirmed.
 
* The targeting logic may not apply to all FFs.
 
* The targeting logic may not apply to all FFs.
* In the cases where submarines are present, even if the FF ships follow all requirements to attack [[#Submarines]], they will ignore those rules and follow the above-mentioned FF logic.
      
''Soures: [https://twitter.com/Divinity_123/status/1547510235685965824] [https://docs.google.com/spreadsheets/d/1X1aJetT3YxVRYBxTqrqdO6r7nRCR2HzGCKF2HhJFsEk/edit#gid=0]
 
''Soures: [https://twitter.com/Divinity_123/status/1547510235685965824] [https://docs.google.com/spreadsheets/d/1X1aJetT3YxVRYBxTqrqdO6r7nRCR2HzGCKF2HhJFsEk/edit#gid=0]
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