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[[File:Bn 141114 on.jpg|700px]]
 
[[File:Bn 141114 on.jpg|700px]]
 
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The Fall 2014 Event began on the 14th of November, and lasted until the 1st of December. It is based on the [[wikipedia:Western_New_Guinea_campaign|Western New Guinea campaign]]
=Introduction=
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The Fall 2014 Event began on 14 November 2014, and lasted until 1 December 2014. It is based on the [[wikipedia:Western_New_Guinea_campaign|Western New Guinea campaign]]
      
==Participation requirements==
 
==Participation requirements==
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==Patch Notes==
 
==Patch Notes==
# '''[[Ship Class|New Ships]]'''
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# '''New [[Ship]]s'''
 
#* [[Prinz Eugen]], Admiral Hipper-class Heavy Cruiser ('''Kai Level 45''', {{Ammo}}600 {{Steel}}700)
 
#* [[Prinz Eugen]], Admiral Hipper-class Heavy Cruiser ('''Kai Level 45''', {{Ammo}}600 {{Steel}}700)
 
#* [[Asagumo]], Asashio-class Destroyer ('''Kai Level 35''', {{Ammo}}140 {{Steel}}110)
 
#* [[Asagumo]], Asashio-class Destroyer ('''Kai Level 35''', {{Ammo}}140 {{Steel}}110)
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#* [[Akizuki]], Akizuki-class Destroyer ('''Kai Level 40''', {{Ammo}}270 {{Steel}}170)
 
#* [[Akizuki]], Akizuki-class Destroyer ('''Kai Level 40''', {{Ammo}}270 {{Steel}}170)
 
# '''New Remodels'''
 
# '''New Remodels'''
#* [[Ushio|Ushio Kai2]] ('''Level 60''', {{Ammo}}30 {{Steel}}170)
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#* [[Ushio Kai Ni]] ('''Level 60''', {{Ammo}}30 {{Steel}}170)
# '''[[Enemy Vessel|New Enemy Vessels]]'''
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# '''New [[Enemy Vessel]]s'''
 
#* [[Heavy Cruiser Ne-Class]] (重巡ネ級)
 
#* [[Heavy Cruiser Ne-Class]] (重巡ネ級)
 
#* [[Heavy Cruiser Ne-Class|Heavy Cruiser Ne-Class '''Elite''']] (重巡ネ級 elite)
 
#* [[Heavy Cruiser Ne-Class|Heavy Cruiser Ne-Class '''Elite''']] (重巡ネ級 elite)
 
#* [[Destroyer Princess]] (駆逐棲姫) - 2 types
 
#* [[Destroyer Princess]] (駆逐棲姫) - 2 types
 
#* [[Aircraft Carrier Water Demon]] (空母水鬼) - 2 types
 
#* [[Aircraft Carrier Water Demon]] (空母水鬼) - 2 types
# '''[[Equipment|New Equipment]]'''
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# '''New [[Equipment]]'''
#* New Equipment Type: {{AntiAircraftFireDirector}} '''Anti-Aircraft Fire Director''' (高射装置)
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#* New Equipment Type: {{AAFD}} '''Anti-Aircraft Fire Director''' (高射装置)
 
#** Can be equipped on all ship types except: 潜水艦, 潜水空母 (submarines and submarine carriers)
 
#** Can be equipped on all ship types except: 潜水艦, 潜水空母 (submarines and submarine carriers)
 
#* [[Type 91 Anti-Aircraft Fire Director]]
 
#* [[Type 91 Anti-Aircraft Fire Director]]
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#* [[FuMO25 Radar]]
 
#* [[FuMO25 Radar]]
 
# '''Voice and other Updates'''
 
# '''Voice and other Updates'''
#* [[Akebono|Akebono Kai]] voice
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#* [[Akebono Kai]] voice
#* [[Hatsuharu|Hatsuharu Kai/Kai2]] voice
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#* [[Hatsuharu|Hatsuharu Kai/Ni]] voice
#* [[Nenohi|Nenohi Kai]] voice
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#* [[Nenohi Kai]] voice
 
#* Home Port Expansion maximum 220 ships / 980 equipment
 
#* Home Port Expansion maximum 220 ships / 980 equipment
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* Killing the boss '''4''' times will empty its HP gauge.
 
* Killing the boss '''4''' times will empty its HP gauge.
 
* With low level HQ will reduce more HP gauge each time, but still need to sunk boss 4 time to empty gauge. (Test with HQ level 27)
 
* With low level HQ will reduce more HP gauge each time, but still need to sunk boss 4 time to empty gauge. (Test with HQ level 27)
'''Rewards'''
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* 1x Medal
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{{{!}}class="wikitable" style="text-align:center"
* [[Repair Team]]
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!colspan=5{{!}}Rewards
* Mamiya (Consumable)
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{{!}}-
* Irako (Consumable)
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{{!}}{{QuestRewardItem|Medal}}
* [[Type 91 Anti-Aircraft Fire Director]]
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{{!}}{{QuestRewardEquip|Emergency Repair Personnel}}
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{{!}}{{QuestRewardItem|Food Supply Ship Mamiya}}
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{{!}}{{QuestRewardItem|Food Supply Ship Irako}}
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{{!}}{{QuestRewardEquip|Type 91 Anti-Aircraft Fire Director}}
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{{!}}}
 
|branching =  
 
|branching =  
 
*Provisional E-1 set up results. (Need further testing and editing.)
 
*Provisional E-1 set up results. (Need further testing and editing.)
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* Node '''G''' is a night battle
 
* Node '''G''' is a night battle
 
* DD & CL Map Only
 
* DD & CL Map Only
'''Rewards'''
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* 1x Medal
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{{{!}}class="wikitable" style="text-align:center"
* [[Shop#Consumables|Cash-only furniture token]]
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!colspan=5{{!}}Rewards
* 5x Improvement Materials [[file:Improvement Materials.png|20px]]
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{{!}}-
* [[Type 91 Anti-Aircraft Fire Director]]
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{{!}}{{QuestRewardShip|Akizuki|small=true}}
* [[Akizuki]]
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{{!}}{{QuestRewardItem|Medal}}
 +
{{!}}{{QuestRewardItem|Furniture Fairy}}
 +
{{!}}{{QuestRewardItem|Improvement Material|qty=5}}
 +
{{!}}{{QuestRewardEquip|Type 91 Anti-Aircraft Fire Director}}
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{{!}}}
 +
 
 
|branching = * Going to A or C is random.
 
|branching = * Going to A or C is random.
 
* C to D if you have more than one CL.
 
* C to D if you have more than one CL.
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* Killing the boss '''5''' times will empty its HP gauge
 
* Killing the boss '''5''' times will empty its HP gauge
 
* The boss node fleet will change after the health bar has been reduced to 20%
 
* The boss node fleet will change after the health bar has been reduced to 20%
'''Rewards'''
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* 1x Medal
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{{{!}}class="wikitable" style="text-align:center"
* 6x Improvement Materials [[file:Improvement Materials.png|20px]]
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!colspan=4{{!}}Rewards
* 1x [[Repair Goddess]]
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{{!}}-
* [[Prinz Eugen]]
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{{!}}{{QuestRewardShip|Prinz Eugen|small=true}}
 +
{{!}}{{QuestRewardItem|Medal}}
 +
{{!}}{{QuestRewardItem|Improvement Material|qty=6}}
 +
{{!}}{{QuestRewardEquip|Emergency Repair Goddess}}
 +
{{!}}}
 
|branching =  
 
|branching =  
 
|tips = * Node A and E are maelstroms that deduct Fuel.
 
|tips = * Node A and E are maelstroms that deduct Fuel.
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* Killing the boss '''6''' times will empty its HP gauge.
 
* Killing the boss '''6''' times will empty its HP gauge.
 
* The boss node fleet will change after 5 complete kills.
 
* The boss node fleet will change after 5 complete kills.
'''Rewards'''
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* 1x Medal
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{{{!}}class="wikitable" style="text-align:center"
* 10x Improvement Materials [[file:Improvement Materials.png|20px]]
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!colspan=3{{!}}Rewards
* [[Nowaki]]
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{{!}}-
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{{!}}{{QuestRewardShip|Nowaki|small=true}}
 +
{{!}}{{QuestRewardItem|Medal}}
 +
{{!}}{{QuestRewardItem|Improvement Material|qty=10}}
 +
{{!}}}
 +
 
 
|branching =* B/C depends on the second fleet composition.  2 DD + 2 CLT guarantees C, while 5 DD gives a high chance of B.  More DDs increases the chances of going to B.
 
|branching =* B/C depends on the second fleet composition.  2 DD + 2 CLT guarantees C, while 5 DD gives a high chance of B.  More DDs increases the chances of going to B.
 
* C to D/E is random.
 
* C to D/E is random.
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