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! DD
 
! DD
| {{Green Gun}}{{Green Gun}}{{WildCard}}
+
| {{HA Gun}}{{HA Gun}}{{WildCard}}
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
 
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|-
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|-  
 
|-  
 
! DD
 
! DD
| {{Green Gun}}{{Green Gun}}{{WildCard}}
+
| {{HA Gun}}{{HA Gun}}{{WildCard}}
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support.  The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C.
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support.  The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C.
 
|-
 
|-
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! rowspan=2| DD
 
! rowspan=2| DD
 
| {{Light Gun}}{{Light Gun}}{{WildCard}}
 
| {{Light Gun}}{{Light Gun}}{{WildCard}}
| This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{Green Gun}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time.
+
| This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{HA Gun}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time.
 
|-
 
|-
 
| {{TorpedoWeapon}}{{Radar}}{{SurfaceShipPersonnel}}
 
| {{TorpedoWeapon}}{{Radar}}{{SurfaceShipPersonnel}}
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