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| | |style="background-color: #00FF00"|2.55 | | |style="background-color: #00FF00"|2.55 |
| | |style="text-align: left"| | | |style="text-align: left"| |
| − | #{{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL with {{Night SPB}}) is set to be '''85 morale''' as she is likely to score MVP throughout the run.
| |
| − | #You should alway sortie this fleet at 49 morale as '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node''', which helps reduce bucket usage.
| |
| − | #<font color="green">'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font>
| |
| − | #Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires.
| |
| − | #However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.
| |
| − | #Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still <font color="red">'''have above Cn2 45 LoS'''</font>.
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| − | #If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs.
| |
| − | #Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will <font color="red">'''almost always be completely shot down'''</font>, thus losing the proficiency.
| |
| − | #For some reasons, if you approach the boss node from south route once the map is cleared, {{Enemy/Link|Heavy Cruiser Ne-Class/Elite|text='''CA Ne-Class'''}} comp will never appear (Dev oversight or historical reference?)<br/><br/>
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| | |- | | |- |
| | |'''[[6-3]] <br> 1CL 4DD 1AV''' <br> [https://drive.google.com/file/d/1MV_kEXOJYWTrSHElR25J9dlhM8d9WuCh/view?usp=sharing] | | |'''[[6-3]] <br> 1CL 4DD 1AV''' <br> [https://drive.google.com/file/d/1MV_kEXOJYWTrSHElR25J9dlhM8d9WuCh/view?usp=sharing] |
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| | For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''. | | For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''. |
| | + | |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = 5-4 Ranking |
| | + | | Fleet = '''1CL 3DD 2CLT - ETSCF fleet [https://jervis.vercel.app/?p=2fsnHFpgvY4]''' |
| | + | | Route = {{MapRoute|B|blue|E|red|H|violet|I|green|J|violet|M|blue|P|red}} |
| | + | | AS = 0 |
| | + | | LoS = Cn2: 45 |
| | + | | Note = |
| | + | You should always sortie this fleet at 49 morale as '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node''', which helps reduce bucket usage. |
| | + | |
| | + | <font color="green">'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font> |
| | + | |
| | + | Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires. |
| | + | #However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate. |
| | + | |
| | + | Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still <font color="red">'''have above Cn2 45 LoS'''</font>. |
| | + | |
| | + | If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs. |
| | + | |
| | + | Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will <font color="red">'''almost always be completely shot down'''</font>, thus losing the proficiency. |
| | + | |
| | + | For some reasons, if you approach the boss node from south route once the map is cleared, {{Enemy/Link|Heavy Cruiser Ne-Class/Elite|text='''CA Ne-Class'''}} comp will never appear (Dev oversight or historical reference?)<br/><br/> |
| | | | |
| | }} | | }} |