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|style="background-color: #00FF00"|2.55
 
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#{{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL with {{Night SPB}}) is set to be '''85 morale''' as she is likely to score MVP throughout the run.
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#You should alway sortie this fleet at 49 morale as '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node''', which helps reduce bucket usage.
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#<font color="green">'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font>
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#Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires.
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#However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.
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#Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still <font color="red">'''have above Cn2 45 LoS'''</font>.
  −
#If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs.
  −
#Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will <font color="red">'''almost always be completely shot down'''</font>, thus losing the proficiency.
  −
#For some reasons, if you approach the boss node from south route once the map is cleared, {{Enemy/Link|Heavy Cruiser Ne-Class/Elite|text='''CA Ne-Class'''}} comp will never appear (Dev oversight or historical reference?)<br/><br/>
   
|-
 
|-
 
|'''[[6-3]] <br> 1CL 4DD 1AV''' <br> [https://drive.google.com/file/d/1MV_kEXOJYWTrSHElR25J9dlhM8d9WuCh/view?usp=sharing]
 
|'''[[6-3]] <br> 1CL 4DD 1AV''' <br> [https://drive.google.com/file/d/1MV_kEXOJYWTrSHElR25J9dlhM8d9WuCh/view?usp=sharing]
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For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''.
 
For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run [[7-1]] as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy '''bucket-free'''.
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}}
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 +
{{FleetGuide
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| Map = 5-4 Ranking
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| Fleet = '''1CL 3DD 2CLT - ETSCF fleet [https://jervis.vercel.app/?p=2fsnHFpgvY4]'''
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| Route = {{MapRoute|B|blue|E|red|H|violet|I|green|J|violet|M|blue|P|red}}
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| AS = 0
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| LoS = Cn2: 45
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| Note =
 +
You should always sortie this fleet at 49 morale as '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node''', which helps reduce bucket usage.
 +
 +
<font color="green">'''Best map to kill transport ships as you will meet 4 of them in one sortie.'''</font>
 +
 +
Like Phase 1, boss node still <font color="green">'''contains a lot of old {{Ship/Link|Naganami|Zuikaku|Shoukaku|Mutsu|Agano|Ariake|text=rare ships}}, making it ideal to farm for their equipment'''</font> if the player desires.
 +
#However, the <font color="red">{{EquipmentLink|Elite Torpedo Squadron Command Facility}} '''is the absolutely minimum requirement'''</font> for this fleet to work, and '''possibly the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}''' as well to maintain the high pass rate.
 +
 +
Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still <font color="red">'''have above Cn2 45 LoS'''</font>.
 +
 +
If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, <font color="green">'''this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP)'''</font>. Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to '''4500 EXP''' per runs.
 +
 +
Keep in mind that due to being in a slot with very low capacity, the {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}} will <font color="red">'''almost always be completely shot down'''</font>, thus losing the proficiency.
 +
 +
For some reasons, if you approach the boss node from south route once the map is cleared, {{Enemy/Link|Heavy Cruiser Ne-Class/Elite|text='''CA Ne-Class'''}} comp will never appear (Dev oversight or historical reference?)<br/><br/>
    
}}
 
}}
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