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| | | jptext = 艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ! | | | jptext = 艦隊を南西諸島方面に展開!同海域の哨戒を実施、同水域に侵入した敵を排除、南西航路の安全を確保せよ! |
| | | entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage! | | | entext = Deploy a fleet to the Nansei Islands! Conduct a patrol of the area, eliminate any enemy that has entered the waters, and secure the southwest passage! |
| − | | aircon = {{AirControlSystem
| |
| − | | Map = 2-1
| |
| − | | Fleet = '''Light:''' 1 CL, 4 DD, 1 AV (fast)<br>'''Heavy:''' 1 BB, 1 CV(B), 1 CL, 2 DD, 1 AV
| |
| − | | Route = '''Light:''' {{MapRoute|C|red|E|green|H|red}}<br>'''Heavy:''' {{MapRoute|C|red|E|green|D|red|H|red}}
| |
| − | | AS = 81
| |
| − | | Notes = Highest HQ formation assumed
| |
| − | }}
| |
| | }} | | }} |
| | | | |
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| | *Go to F if (F)BB(V)+CV(B/L) ≥ 5 | | *Go to F if (F)BB(V)+CV(B/L) ≥ 5 |
| | *Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships | | *Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships |
| − | **Random between F and D if the amount of ships in fleet is not 6 (25% F, 75% D) | + | **Random between F and D if the amount of ships in fleet is not 6 (25 % F, 75 % D) |
| | *Meet '''ANY''' of the following to go to H | | *Meet '''ANY''' of the following to go to H |
| | **Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3 | | **Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3 |
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| | **Fast fleet, CL = 1 and DD ≥ 4 | | **Fast fleet, CL = 1 and DD ≥ 4 |
| | *Go to D if fleet doesn't meet any of the above conditions and contains 6 ships | | *Go to D if fleet doesn't meet any of the above conditions and contains 6 ships |
| − | *Otherwise, random between F and D (25% F, 75% D) | + | *Otherwise, random between F and D (25 % F, 75 % D) |
| | | | |
| | |F -> G/empty, H = | | |F -> G/empty, H = |
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| | | | |
| | ===Tips=== | | ===Tips=== |
| − | This map is simple as long, with only routing restrictions on the maximum number of CV(L)s to guaranty the path to the boss. | + | This map is simple as long as an AV is used, with only routing restrictions on the maximum number of CV(B/L), to guarantee the path to the boss. |
| | + | *Using an AV guarantees routing to {{MapRoute|E|green}}. |
| | | | |
| | ===Recommended Fleets=== | | ===Recommended Fleets=== |
| − | <tabber>
| + | {{FleetGuide |
| − | |-|Heavy fleet= | + | | Map = Heavy Fleet |
| − | * '''1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV'''
| + | | Fleet = '''1 (F)BB, 1 CV(B), 1 CL, 2 DD, 1 AV |
| − | *Route: {{MapRoute|C|red|E|green|D|red|H|red}}
| + | | Route = {{MapRoute|C|red|E|green|D|red|H|red}} |
| | + | | AS = 81 |
| | + | | Note = A strong and reliable fleet. |
| | + | *Will bring up to 4 CV(L) kills per run, ideal for quests, but requires more air power to maint AS. |
| | + | *Brings 1 {{IC}} per Run. |
| | + | | Quest = {{Q|Bw2}} |
| | + | }} |
| | | | |
| − | |-|Light fleet= | + | {{FleetGuide |
| − | *'''1 CL, 4 DD, 1 AV''' (Fast)
| + | | Map = Light Fleet |
| − | *Route: {{MapRoute|C|red|E|green|H|red}}
| + | | Fleet = ''1 CL, 4 DD, 1 AV |
| − | **This is the shortest route possible to clear this map with only 2 battles.
| + | | Speed = Fast |
| − | **The comp is very light and does not have any carrier air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SPF}} [[Seaplane Fighter]]s.
| + | | Route = {{MapRoute|C|red|E|green|H|red}} |
| − | **Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers.
| + | | AS = 81 |
| − | </tabber>
| + | | Note = A strong enough fleet, cheaper and passing through 1 less combat node, having the shortest route. |
| − | | + | *The comp is very light and has little to no air strike power. It can be helpful to use AV/CL able to carry out an [[Opening Torpedo Salvo]] as well as {{SPF}} [[Seaplane Fighter]]s and {{SPB}} [[Seaplane Bomber]]s. |
| − | *Using an AV guarantees routing to {{MapRoute|E|green}}. | + | *Replacing the AV with another DD is also possible, though this comes at the cost of airpower and runs the risk of encountering an extra battle by routing {{MapRoute|C|red|D|red|H|red}} instead. It is still a viable alternative though, especially if using strong destroyers. |
| | + | *Will bring up to 2 CV(L) kills per run, good for quests. |
| | + | *Brings 1 {{IC}} per Run. |
| | + | | Quest = {{Q|Bw2}} |
| | + | }} |
| | | | |
| | ===Resource Nodes=== | | ===Resource Nodes=== |
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| | *''See [[Resource Node|here]] for more details. | | *''See [[Resource Node|here]] for more details. |
| | | | |
| − | ====Steel and Transport Farming====
| + | ===Steel and Transport Farming=== |
| − | *'''3 CV(B/L), 3 XX''' routes {{MapRoute|C|red|B|green|A|red}}
| + | {{FleetGuide |
| − | **Good for killing 2 Transports per run and gathering a small amount of steel.
| + | | Map = Steel and Transport Farming |
| − | ***But [[2-2]] is probably better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase. | + | | Fleet = '''3 CV(B/L), 3 XX |
| − | **Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, {{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}, and {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} will help to farm additional steel.
| + | | Route = {{MapRoute|C|red|B|green|A|red}} |
| | + | | AS = 36 |
| | + | | Note = Good for killing 2 Transports per run and gathering a small amount of steel. |
| | + | *[[2-2]] is better for farming transports, as it does not include an enemy CVL and is therefore less likely to damage the fleet during the opening air combat phase. |
| | + | Bringing additional {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}, [[Landing Craft]], and [[Amphibious Vehicle]]s will help to farm additional steel. |
| | + | | Quest = {{Q|Bd5}}, {{Q|Bd6}}, {{Q|Bw3}}, {{Q|Bw4}} |
| | + | }} |
| | | | |
| | {{Map/Footer|2-1| | | {{Map/Footer|2-1| |