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| | | jptext = 対潜及び防空能力に優れた艦艇を基幹戦力とした艦隊を編成、輸送船団航路の護衛にあたれ! | | | jptext = 対潜及び防空能力に優れた艦艇を基幹戦力とした艦隊を編成、輸送船団航路の護衛にあたれ! |
| | | entext = Form a fleet consisting of ships with excellent anti-submarine warfare and anti-aircraft capabilities, and protect the transport ship routes! | | | entext = Form a fleet consisting of ships with excellent anti-submarine warfare and anti-aircraft capabilities, and protect the transport ship routes! |
| − | | aircon =
| |
| − | {{AirControlSystem
| |
| − | | Map = 1-6 Light fleet
| |
| − | | Fleet = 1 CL, 5 DD
| |
| − | | Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N}}
| |
| − | | AS = 83
| |
| − | | Notes= Assuming highest AS formations
| |
| − | }}
| |
| − | {{AirControlSystem
| |
| − | | Map = 1-6 Heavy fleet
| |
| − | | Fleet = 2 BBV, 1 CL, 3 DD
| |
| − | | Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N}}
| |
| − | | AS = 177
| |
| − | | Notes= Assuming highest AS formations
| |
| − | }}
| |
| | }} | | }} |
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| | ===Tips=== | | ===Tips=== |
| − | There is no Boss node in this map. Instead, the final "Harbor Node" at {{MapRoute|N}} serves as the map's endpoint. | + | There is no Boss node in this map. Instead, the final "Harbor Node" at {{MapRoute|N|green}} serves as the map's endpoint. |
| − | *A random amount of resources of either fuel, ammo, steel, or bauxite is rewarded upon reaching node {{MapRoute|N}}. | + | *A random amount of resources of either fuel, ammo, steel, or bauxite is rewarded upon reaching node {{MapRoute|N|green}}. |
| − | **The amount of resources rewarded at node {{MapRoute|N}} is great before clearing , and modest after clearing. | + | **The amount of resources rewarded at node {{MapRoute|N|green}} is great before clearing , and modest after clearing. |
| | | | |
| − | '''(F)BB, CV, CLT, and SS(V) are not allowed on this map.''' | + | '''Only BBV, CVL, CA(V), CL, CT, DD, DE, AV, LHA, AS, AO, and AR can be used on this map. |
| − | *Only BBV, CVL, CA(V), CL, CT, DD, DE, AV, LHA, AS, AO, and AR can be used.
| + | *(F)BB, CV(B), CLT, and SS(V) are not allowed. |
| − | *Using BBV, CA, or CVL will route to node {{MapRoute|C|red}} which leads to a harder route. Submarine fleets with line ahead formation appear at node {{MapRoute|I|red}} (1/2 patterns). | + | *Using BBV, CVL, or CA will route to node {{MapRoute|C|red}} which leads to a harder route. Submarine fleets with line ahead formation appear at node {{MapRoute|I|red}} (1/2 patterns). |
| | **This route is mostly taken if a player wishes to brute-force the map or complete specific quests. | | **This route is mostly taken if a player wishes to brute-force the map or complete specific quests. |
| | | | |
| − | *"Double-arrow" nodes {{MapRoute|D|pink|F|pink|L|pink}}, are ''Air Battle'' nodes. | + | ;Regarding nodes |
| | + | *Nodes {{MapRoute|D|pink|F|pink|L|pink}} are ''Air Battle'' nodes. |
| | **Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes. | | **Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes. |
| | + | **Having a ship with [[AACI]] is highly recommended to reduce damage taken here. |
| | **If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat. | | **If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat. |
| − | *Node {{MapRoute|N}} not being considered a boss node, it will not count towards certain quests (namely {{Q|Bw1}}) that require reaching a boss node. | + | *Node {{MapRoute|N|green}} is an "End Node" and not a boss node, thus it will not count towards certain quests (namely {{Q|Bw1}}) that require reaching a boss node. |
| − | *Because {{MapRoute|N}} is the End Node, it is possible to advance with a ''heavily damaged'' ship (taiha) from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship. | + | **Therefore, it is possible to advance with a ''taiha'' ship from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship. |
| − | **An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here). | + | **An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here). |
| − | *Having a ship with [[AACI]] is highly recommended to reduce damage taken on ''Air Battle'' nodes.
| |
| | *Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required. | | *Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required. |
| | | | |
| | ===Recommended Fleet=== | | ===Recommended Fleet=== |
| − | <tabber>
| + | {{FleetGuide |
| − | |-|Light fleet= | + | | Map = Light Fleet |
| − | *'''1 CL, 5 DD'''
| + | | Fleet = '''1 CL, 5 DD/DE |
| − | *Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N}}
| + | | Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N|green}} |
| − | **The only composition that guarantees this routing.
| + | | AS = |
| − | *Alternative fleets, able to get ''B rank'' at Node {{MapRoute|F|pink}}, but with an off-route chance from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is a harder route:
| + | | Note = The only compositions that guarantee this routing. |
| − | **0-2 CL, 4-6 DD
| + | Alternative fleets, able to get ''B rank'' at Node {{MapRoute|F|pink}}, but with an off-route chance from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is a harder route: |
| − | **1-2 CAV, 4 DD, 0-1 LHA
| + | *0-2 CL, 4-6 DD |
| − | **4 DD, 2 AV/AO
| + | *1-2 CAV, 4 DD, 0-1 LHA |
| | + | *4 DD, 2 AV/AO |
| | + | | Quest = |
| | + | }} |
| | | | |
| − | |-|Heavy fleet= | + | {{FleetGuide |
| − | *'''2 BBV, 1 CL, 3 DD'''
| + | | Map = Heavy Fleet |
| − | *Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N}}
| + | | Fleet = '''2 BBV, 1 CL, 3 DD |
| − | **Should only be used for some quests such as {{Q|Bq3}}.
| + | | LOS = Cn3: 30 |
| − | **Goes through a longer and more dangerous route compared to the light fleet.
| + | | Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N|green}} |
| − | **There is an LoS check at node {{MapRoute|M|green}}. You need to have '''LoS > 30''' (Cn3) in order to go from {{MapRoute|M|green}} to {{MapRoute|J|red}}.
| + | | AS = |
| − | </tabber>
| + | | Note = Should only be used for quests. |
| | + | *Goes through a longer and more dangerous route compared to the light fleet. |
| | + | *There is an LoS check at node {{MapRoute|M|green}}. |
| | + | | Quest = {{Q|Bq3}} |
| | + | }} |
| | | | |
| | ===Resource Nodes=== | | ===Resource Nodes=== |
| | {{MapRoute|G|green|M|green}} are "Special Resource Nodes" rewarding respectively ammo {{Ammo}}, and fuel {{Fuel}}. | | {{MapRoute|G|green|M|green}} are "Special Resource Nodes" rewarding respectively ammo {{Ammo}}, and fuel {{Fuel}}. |
| | | | |
| − | Additionally, node {{MapRoute|N}} is a special case with its unique set of rules. | + | Additionally, node {{MapRoute|N|green}} is a special case with its unique set of rules. |
| | *''See [[Resource Node|here]] for more details. | | *''See [[Resource Node|here]] for more details. |
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