Changes

no edit summary
Line 9: Line 9:  
| jptext = 対潜及び防空能力に優れた艦艇を基幹戦力とした艦隊を編成、輸送船団航路の護衛にあたれ!
 
| jptext = 対潜及び防空能力に優れた艦艇を基幹戦力とした艦隊を編成、輸送船団航路の護衛にあたれ!
 
| entext = Form a fleet consisting of ships with excellent anti-submarine warfare and anti-aircraft capabilities, and protect the transport ship routes!
 
| entext = Form a fleet consisting of ships with excellent anti-submarine warfare and anti-aircraft capabilities, and protect the transport ship routes!
| aircon =
  −
{{AirControlSystem
  −
| Map = 1-6 Light fleet
  −
| Fleet = 1 CL, 5 DD
  −
| Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N}}
  −
| AS = 83
  −
| Notes= Assuming highest AS formations
  −
}}
  −
{{AirControlSystem
  −
| Map = 1-6 Heavy fleet
  −
| Fleet = 2 BBV, 1 CL, 3 DD
  −
| Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N}}
  −
| AS = 177
  −
| Notes= Assuming highest AS formations
  −
}}
   
}}
 
}}
   Line 65: Line 50:     
===Tips===
 
===Tips===
There is no Boss node in this map. Instead, the final "Harbor Node" at {{MapRoute|N}} serves as the map's endpoint.
+
There is no Boss node in this map. Instead, the final "Harbor Node" at {{MapRoute|N|green}} serves as the map's endpoint.
*A random amount of resources of either fuel, ammo, steel, or bauxite is rewarded upon reaching node {{MapRoute|N}}.
+
*A random amount of resources of either fuel, ammo, steel, or bauxite is rewarded upon reaching node {{MapRoute|N|green}}.
**The amount of resources rewarded at node {{MapRoute|N}} is great before clearing , and modest after clearing.  
+
**The amount of resources rewarded at node {{MapRoute|N|green}} is great before clearing , and modest after clearing.  
   −
'''(F)BB, CV, CLT, and SS(V) are not allowed on this map.'''
+
'''Only BBV, CVL, CA(V), CL, CT, DD, DE, AV, LHA, AS, AO, and AR can be used on this map.
*Only BBV, CVL, CA(V), CL, CT, DD, DE, AV, LHA, AS, AO, and AR can be used.
+
*(F)BB, CV(B), CLT, and SS(V) are not allowed.
*Using BBV, CA, or CVL will route to node {{MapRoute|C|red}} which leads to a harder route. Submarine fleets with line ahead formation appear at node {{MapRoute|I|red}} (1/2 patterns).
+
*Using BBV, CVL, or CA will route to node {{MapRoute|C|red}} which leads to a harder route. Submarine fleets with line ahead formation appear at node {{MapRoute|I|red}} (1/2 patterns).
 
**This route is mostly taken if a player wishes to brute-force the map or complete specific quests.
 
**This route is mostly taken if a player wishes to brute-force the map or complete specific quests.
   −
*"Double-arrow" nodes {{MapRoute|D|pink|F|pink|L|pink}}, are ''Air Battle'' nodes.  
+
;Regarding nodes
 +
*Nodes {{MapRoute|D|pink|F|pink|L|pink}} are ''Air Battle'' nodes.  
 
**Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.
 
**Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.
 +
**Having a ship with [[AACI]] is highly recommended to reduce damage taken here.
 
**If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat.
 
**If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat.
*Node {{MapRoute|N}} not being considered a boss node, it will not count towards certain quests (namely {{Q|Bw1}}) that require reaching a boss node.
+
*Node {{MapRoute|N|green}} is an "End Node" and not a boss node, thus it will not count towards certain quests (namely {{Q|Bw1}}) that require reaching a boss node.
*Because {{MapRoute|N}} is the End Node, it is possible to advance with a ''heavily damaged'' ship (taiha) from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship.
+
**Therefore, it is possible to advance with a ''taiha'' ship from node {{MapRoute|B|red}} or {{MapRoute|D|pink}} without risk of sinking any ship.
**An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here).
+
**An exception is if the flagship is heavily damaged, where retreat is forced. However, if it is equipped with a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=damage control}}, it is possible to activate it and continue (the item is '''not consumed''' here).
*Having a ship with [[AACI]] is highly recommended to reduce damage taken on ''Air Battle'' nodes.  
   
*Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.
 
*Node {{MapRoute|E|red}} is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.
    
===Recommended Fleet===
 
===Recommended Fleet===
<tabber>
+
{{FleetGuide
|-|Light fleet=
+
| Map = Light Fleet
*'''1 CL, 5 DD'''
+
| Fleet = '''1 CL, 5 DD/DE
*Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N}}
+
| Route = {{MapRoute|A|blue|E|red|G|green|F|pink|B|red|N|green}}
**The only composition that guarantees this routing.
+
| AS =
*Alternative fleets, able to get ''B rank'' at Node {{MapRoute|F|pink}}, but with an off-route chance from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is a harder route:
+
| Note = The only compositions that guarantee this routing.
**0-2 CL, 4-6 DD
+
Alternative fleets, able to get ''B rank'' at Node {{MapRoute|F|pink}}, but with an off-route chance from {{MapRoute|G|green}} to {{MapRoute|K|red}}, which is a harder route:
**1-2 CAV, 4 DD, 0-1 LHA
+
*0-2 CL, 4-6 DD
**4 DD, 2 AV/AO
+
*1-2 CAV, 4 DD, 0-1 LHA
 +
*4 DD, 2 AV/AO
 +
| Quest =
 +
}}
   −
|-|Heavy fleet=
+
{{FleetGuide
*'''2 BBV, 1 CL, 3 DD'''
+
| Map = Heavy Fleet
*Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N}}
+
| Fleet = '''2 BBV, 1 CL, 3 DD
**Should only be used for some quests such as {{Q|Bq3}}.
+
| LOS = Cn3: 30
**Goes through a longer and more dangerous route compared to the light fleet.
+
| Route = {{MapRoute|C|red|H|blue|K|red|M|green|J|red|D|pink|N|green}}
**There is an LoS check at node {{MapRoute|M|green}}. You need to have '''LoS > 30''' (Cn3) in order to go from {{MapRoute|M|green}} to {{MapRoute|J|red}}.
+
| AS =
</tabber>
+
| Note = Should only be used for quests.
 +
*Goes through a longer and more dangerous route compared to the light fleet.
 +
*There is an LoS check at node {{MapRoute|M|green}}.
 +
| Quest = {{Q|Bq3}}
 +
}}
    
===Resource Nodes===
 
===Resource Nodes===
 
{{MapRoute|G|green|M|green}} are "Special Resource Nodes" rewarding respectively ammo {{Ammo}}, and fuel {{Fuel}}.
 
{{MapRoute|G|green|M|green}} are "Special Resource Nodes" rewarding respectively ammo {{Ammo}}, and fuel {{Fuel}}.
   −
Additionally, node {{MapRoute|N}} is a special case with its unique set of rules.
+
Additionally, node {{MapRoute|N|green}} is a special case with its unique set of rules.
 
*''See [[Resource Node|here]] for more details.
 
*''See [[Resource Node|here]] for more details.
  
56,565

edits