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==Map Overview==
 
==Map Overview==
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E1 is a single fleet, two-phase map consisting of one transport and one boss phase.
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* 2 [[LBAS]] are available on this map:
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** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''',
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* This map uses 2 locks:
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** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3)
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** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2)
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The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the map.
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* Node {{MapRoute|C2|green}} is a resource node.
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==Gimmick 1 - Unlock==
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To unlock the next part of the map, the following steps have to be performed:
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{|class="wikitable"
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! !! C!! E!! C2
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|-
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| Hard|| S x3|| S x3|| Reach x2
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|-
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| Medium|| S x2|| A x2|| Reach x2
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|-
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| Easy|| ?|| ?|| ?
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|-
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| Casual|| ?|| ?|| ?
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|}
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{{FleetGuide
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| Map = Node C
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| Fleet = '''1 CA, 1 CL, 3 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}}
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| Speed = '''Slow
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = C is a surface node.
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*Bringing [[AACI]] is advised to reach it.
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| Range = Node {{MapRoute|C|red}}: 4
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| LBASS = 0 /0 / 0 / 0
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| LBASD = 102 / 123 / 153 / 204
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}}
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{{FleetGuide
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| Map = Node C2
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| Fleet = '''1 SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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1 CL, 3-6 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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| Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}}
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| Speed = '''Fast
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = C2 is a resource node, therefore, it is possible to continue even when Taihai on node C1.
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For the gimmick, sortie with a single submarine equipped with a Damage Control will guarantee to reach the end node.
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*The route will not consume the material when the node is reached, even if the submarine is taihai.
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Else:
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*Bringing [[AACI]] is advised to reach it.
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*This comp can also be used to far for steel.
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| Range = Node {{MapRoute|C1|red}}: 4
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| LBASS = 0 /0 / 0 / 0
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| LBASD = 102 / 123 / 153 / 204
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| NoteLBAS = LBAS can be sent on the pre-node to eliminate any threat
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}}
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{{FleetGuide
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| Map = Node E Fast
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| Fleet = '''1 CL, 3-4 DD  [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
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| Speed = '''Fast
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = Shortest route
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* Using [[OASW]] are recommended.
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* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
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Avoiding {{MapRoute|D2|red}} needs at least 2 DD/DE and 5 Ships MAX.
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* Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}},
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| Range = Node {{MapRoute|E|red}}: 3
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| LBASS = 0 /0 / 0 / 0
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| LBASD = 102 / 123 / 153 / 204
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| NoteLBAS = ASW LBAS should be used
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}}
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{{FleetGuide
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| Map = Node E Slow
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| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}}
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| Speed = '''Slow
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = Shortest route
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* Using [[OASW]] are recommended.
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* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
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Avoiding {{MapRoute|D2|red}} needs at least 2 DD/DE and 5 Ships MAX.
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* Otherwise, 1-2 CL 3-4 DD/DE 5 Ships MAX to route to {{MapRoute|E|red}},
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| Range = Node {{MapRoute|E|red}}: 3
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| LBASS = 0 /0 / 0 / 0
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| LBASD = 102 / 123 / 153 / 204
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| NoteLBAS = ASW LBAS should be used
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}}
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==Gimmick 2 - Unlock==
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To unlock the boss, the following steps have to be performed:
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{|class="wikitable"
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! !! H!! G!! C2
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|-
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| Hard|| S x3|| S? x3|| Reach
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|-
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| Medium|| S x2|| S x2|| Reach
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|-
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| Easy|| ?|| ?|| ?
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|-
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| Casual|| ?|| ?|| ?
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|}
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{{FleetGuide
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| Map = Node H Fast
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| Fleet = '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
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| Speed = '''Fast
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = Shortest route.
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The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.
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* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
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* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}
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| Range = Node {{MapRoute|H|red}}: 3
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| LBASS = 0 / 0 / 0 / 0
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| LBASD = 102 / 123 / 153 / 204
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| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank
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}}
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{{FleetGuide
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| Map = Node H Slow
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| Fleet = 1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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| Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}}
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| Speed = '''Slow
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = Shortest route.
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The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.
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* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
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* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}
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| Range = Node {{MapRoute|H|red}}: 3
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| LBASS = 0 / 0 / 0 / 0
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| LBASD = 102 / 123 / 153 / 204
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| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank
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}}
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{{FleetGuide
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| Map = Node G Tag 1
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| Fleet = '''1 CA, 1 CL, 3-4 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
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| Route = {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}}
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = An alternative fleet using the 1st tag.
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| Range = Node {{MapRoute|G|red}}: 5
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| LBASS = ?
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| LBASD = 102 / 123 / 153 / 204
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| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.
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}}
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{{FleetGuide
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| Map = Node G Tag 2
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| Fleet = Striking: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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| Route = {{MapRoute|2||F|blue|C|red|G|red}}
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired.
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* All nodes are surface combat
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| Range = Node {{MapRoute|G|red}}: 5
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| LBASS = ?
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| LBASD = 102 / 123 / 153 / 204
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| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.
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}}
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;Node {{MapRoute|C2|green}}
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*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.
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==Phase 1 - Boss==
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{{FleetGuide
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| Map = Heavy Fleet
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| Fleet = '''Striking: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = Decent fleet that takes the shortest path to the boss.
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* XX can be a (F)BB(V)
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* All fights are surface battles, so use Vanguard formation
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| Range = 5
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| LBASS = 0
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| LBASD = 102 / 123 / 153 / 204
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| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.
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}}
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{{FleetGuide
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| Map = Super Heavy Fleet
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| Fleet = '''Striking: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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| Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}}
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| Speed = '''FAST+
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = '''Do not deploy this fleet unless having a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event.
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*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.
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*It is very powerful but very resource-intensive.
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| Range = 5
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| LBASS = 0
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| LBASD = 102 / 123 / 153 / 204
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| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.
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}}
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{{FleetGuide
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| Map = Light Fleet
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| Fleet = '''Striking: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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| Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}}
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| Speed = Fast
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| ASC = 107
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| ASE = 158
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| ASM = 99
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| AS = 227
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| Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapRoute|red|J}} and an air node at {{MapRoute|pink|L}}.
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* Use Vanguard on {{MapRoute|C|red|J|red|M|red}},
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* Use [[AACI]] and Diamond on {{MapRoute|L|pink|}},
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| Range = Node {{MapRoute|M|red}}: 5 ; Boss {{MapRoute|M|red}}: 5
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| LBASS = 0
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| LBASD = 102 / 123 / 153 / 204
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| NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate.
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}}
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'''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers.
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{{MapRoute|M|red}} includes the new [[Destroyer Ra-class]] α, which does oTorps and has good combat strength.
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*{{Smoke}} Smokees are highly recommended for {{MapRoute|M|re|}} along with Vanguard formation to avoid taking damage.
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Boss Fleet will consist of the new [[Transport Ship Wa-Class B (Landing) Elite]] unit that has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''' to mitigate damage from carriers and LBAS.
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* Be advised that if a land bases is sent to {{MapRoute|O|red}}, planes and rank loss will be significantly higher.
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* Using Boss support is highly recommended.
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* The Wa-class, while it has high HP, does however lack strong armor, it is possible to defeat it using double attacks.
    
==Enemy Compositions==
 
==Enemy Compositions==
56,565

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