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| | ==Map Overview== | | ==Map Overview== |
| | + | E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase. |
| | + | * 2 [[LBAS]] is available to sortie on this map |
| | + | |
| | + | * This map uses 2 locks: |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1) |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3) |
| | + | |
| | + | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map. |
| | + | |
| | + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}} |
| | + | |
| | + | ==Gimmick 1 - Unlock== |
| | + | To unlock the next part of the map, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! F1!! F2!! C |
| | + | |- |
| | + | | Hard|| A+ x2|| A+ x2|| S x2 |
| | + | |- |
| | + | | Medium|| A+|| A+|| S x2 |
| | + | |- |
| | + | | Easy|| ?|| ?|| ? |
| | + | |- |
| | + | | Casual|| ?|| ?|| ? |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Nodes C, F1 & F2 |
| | + | | Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| | + | | Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}} |
| | + | {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}} |
| | + | |
| | + | {{MapRoute|1||A|blue|A2|pink|B|blue|C|red}} |
| | + | | ASC = 107 |
| | + | | ASE = 158 |
| | + | | ASM = 158 |
| | + | | AS = 227 |
| | + | | Note = All relevant nodes are surface combat one. |
| | + | *Bringing an [[AACI]] is recommended to pass the air nodes |
| | + | | Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3 |
| | + | | LBASS = 141 / 141 / 141 / 161 |
| | + | | LBASD = 158 / 209 / 230 / 281 |
| | + | | NoteLBAS = Sending all LBAS on the relevant nodes is advised. |
| | + | }} |
| | + | |
| | + | ==Gimmick 2 - Unlock== |
| | + | To unlock the 1st phase, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! K!! F |
| | + | |- |
| | + | | Hard|| A+ x3|| AS |
| | + | |- |
| | + | | Medium|| A+ x3|| - |
| | + | |- |
| | + | | Easy|| A+ x3|| - |
| | + | |- |
| | + | | Casual|| A+ x3?|| - |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node K |
| | + | | Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] |
| | + | | Route = {{MapRoute|1||A|blue|A2|pink|B|blue|C|red|H|red|I|red|K|red}} |
| | + | | ASC = 189 |
| | + | | ASE = 189 |
| | + | | ASM = 159 |
| | + | | AS = 198 |
| | + | | Note = The node is surface combat. |
| | + | *Btinging [[AACI]] and some ASW is advised to reach the node. |
| | + | | Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7 |
| | + | | LBASS = 192 / 197 / 167 / 206 |
| | + | | LBASD = 158 / 209 / 230 / 281 |
| | + | | NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate |
| | + | }} |
| | + | |
| | + | ;Nodes {{MapRoute|F|pink}} |
| | + | *Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path). |
| | + | |
| | + | ==Phase 1 - TP== |
| | + | Phase 1 is a new kind of [[Transport Operation]], where "tanks" do work better: |
| | + | |
| | + | {|class="wikitable mw-collapsible mw-collapsed sortable" |
| | + | !colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536] |
| | + | |- |
| | + | ! Type!!Equipment!! S-Rank!! A-Rank |
| | + | |- |
| | + | !rowspan=10|{{Landing Craft}} |
| | + | |{{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}} |
| | + | | 6|| 4.2 |
| | + | |- |
| | + | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5 |
| | + | |- |
| | + | |{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 22|| 15.4 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 41|| 28.7 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 47|| 32.9 |
| | + | |- |
| | + | |{{EquipmentLink|M4A1 DD}}|| 25|| 17.5 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 28|| 19.6 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 23|| 16.1 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 29|| 20.3 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1 |
| | + | |- |
| | + | !rowspan=3|{{Amphibious Tank}} |
| | + | |{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10|| 7 |
| | + | |- |
| | + | |{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 7|| 4.9 |
| | + | |- |
| | + | |{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 9|| 6.3 |
| | + | |- |
| | + | !rowspan=4|{{Landing Force}} |
| | + | |{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5 |
| | + | |- |
| | + | |{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9 |
| | + | |- |
| | + | |{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1 |
| | + | |- |
| | + | |{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6 |
| | + | |- |
| | + | !{{Drum}} |
| | + | |{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0 |
| | + | |- |
| | + | !{{Rations}} |
| | + | |{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| ?|| ? |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = STF |
| | + | | Main = '''1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}} |
| | + | | Speed = Fast |
| | + | | ASC = 189 |
| | + | | ASE = 189 |
| | + | | ASM = 0 |
| | + | | AS = 198 |
| | + | | Note = Bringing an [[AACI]] and some ASW is advised to reach the boss. |
| | + | Having 1 or 2 good night cut-ins is recommended to farm for S rank. |
| | + | | Range = Node {{MapRoute|U|red}}: 3 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 158 / 209 / 230 / 281 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | * It is recommended to field between 3-5 DD that can carry [[Landing Craft]] to drain the TP Gauge. |
| | + | ** Please refer to the Landing Craft table above for what Landing craft to use to maximize TP Drain per run. |
| | + | |
| | + | ==Phase 2 - Boss== |
| | + | {{FleetGuide |
| | + | | Map = STF |
| | + | | Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}} |
| | + | | LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H) |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 167 |
| | + | | Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it. |
| | + | *Only sniping the boss is the recommended way to clear the map. |
| | + | | Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4 |
| | + | | LBASS = 0 / 0 / 0 / 180 |
| | + | | LBASD = 158 / 209 / 230 / 281 |
| | + | | NoteLBAS = [[Toukai]] LBAS is recommended to help chip the boss. |
| | + | }} |
| | + | |
| | + | *{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage. |
| | + | *Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate. |
| | + | |
| | + | ==Gimmick 3 - Debuff== |
| | + | Once LD has been reached, the following steps have to be performed to debuff the boss. |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! F1!! F2!! K!! U!! LBAS |
| | + | |- |
| | + | | Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2 |
| | + | |- |
| | + | | Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS |
| | + | |- |
| | + | | Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS |
| | + | |- |
| | + | | Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS |
| | + | |} |
| | + | |
| | + | <tabber> |
| | + | |-|Nodes F1 & F2= |
| | + | Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing. |
| | + | |-|Node K= |
| | + | *Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing. |
| | + | |-|Node U= |
| | + | *Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. |
| | + | |-|LBAS= |
| | + | {|class="wikitable" |
| | + | ! LBAS!! AS |
| | + | |- |
| | + | | Hard|| 281 |
| | + | |- |
| | + | | Medium|| 230 |
| | + | |- |
| | + | | Easy|| 209 |
| | + | |- |
| | + | | Casual|| 158 |
| | + | |} |
| | + | </tabber> |
| | + | |
| | + | Once on LD, the CG will change to the following: |
| | + | {|class="wikitable" |
| | + | ![[Submarine Seerfish Water Demon]] |
| | + | |- |
| | + | |<gallery> |
| | + | Enemy Full Submarine Seerfish Water Demon.png|Regular |
| | + | Enemy Full Submarine Seerfish Water Demon Damaged.png|Last Dance |
| | + | Enemy Full Submarine Seerfish Water Demon Damaged Debuffed.png|Debuffed |
| | + | </gallery> |
| | + | |} |
| | | | |
| | ==Enemy Compositions== | | ==Enemy Compositions== |