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==Map Overview==
 
==Map Overview==
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E2 is a single and combined fleet, two-phase map consisting of one transport and one boss phase.
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* 2 [[LBAS]] is available to sortie on this map
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* This map uses 2 locks:
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** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 1 (reused from E-1)
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** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 2 (reused in E-3)
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The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
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* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|W|red}}
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==Gimmick 1 - Unlock==
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To unlock the next part of the map, the following steps have to be performed:
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{|class="wikitable"
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! !! F1!! F2!! C
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|-
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| Hard|| A+ x2|| A+ x2|| S x2
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|-
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| Medium|| A+|| A+|| S x2
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|-
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| Easy|| ?|| ?|| ?
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|-
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| Casual|| ?|| ?|| ?
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|}
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{{FleetGuide
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| Map = Nodes C, F1 & F2
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| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F1|red}}
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{{MapRoute|1||A|blue|A2|pink|B|blue|D|red|E|blue|F|pink|F2|red}}
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{{MapRoute|1||A|blue|A2|pink|B|blue|C|red}}
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| ASC = 107
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| ASE = 158
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| ASM = 158
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| AS = 227
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| Note = All relevant nodes are surface combat one.
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*Bringing an [[AACI]] is recommended to pass the air nodes
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| Range = Node {{MapRoute|C|red}}: 7 ; Node {{MapRoute|F1|red}}: 4 ; Node {{MapRoute|F2|red}}: 3
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| LBASS = 141 / 141 / 141 / 161
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| LBASD = 158 / 209 / 230 / 281
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| NoteLBAS = Sending all LBAS on the relevant nodes is advised.
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}}
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==Gimmick 2 - Unlock==
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To unlock the 1st phase, the following steps have to be performed:
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{|class="wikitable"
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! !! K!! F
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|-
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| Hard|| A+ x3|| AS
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|-
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| Medium|| A+ x3|| -
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|-
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| Easy|| A+ x3|| -
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|-
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| Casual|| A+ x3?|| -
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|}
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{{FleetGuide
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| Map = Node K
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| Fleet = '''Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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| Route = {{MapRoute|1||A|blue|A2|pink|B|blue|C|red|H|red|I|red|K|red}}
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| ASC = 189
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| ASE = 189
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| ASM = 159
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| AS = 198
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| Note = The node is surface combat.
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*Btinging [[AACI]] and some ASW is advised to reach the node.
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| Range = Node {{MapRoute|K|red}}: 6 ; Node {{MapRoute|I|red}}: 7
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| LBASS = 192 / 197 / 167 / 206
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| LBASD = 158 / 209 / 230 / 281
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| NoteLBAS = Sending half LBAS node I and the other on node K is advised to maxime the passing rate
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}}
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;Nodes {{MapRoute|F|pink}}
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*Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing (node F2's path).
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==Phase 1 - TP==
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Phase 1 is a new kind of [[Transport Operation]], where "tanks" do work better:
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{|class="wikitable mw-collapsible mw-collapsed sortable"
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!colspan=4|Landing Operation [https://x.com/Durielist223/status/1898837077938323536]
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|-
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! Type!!Equipment!! S-Rank!! A-Rank
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|-
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!rowspan=10|{{Landing Craft}}
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|{{EquipmentLink|Daihatsu Landing Craft}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft}}<br>{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
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| 6|| 4.2
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|-
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|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 15|| 10.5
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|-
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|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 22|| 15.4
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 41|| 28.7
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 47|| 32.9
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|-
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|{{EquipmentLink|M4A1 DD}}|| 25|| 17.5
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 28|| 19.6
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 23|| 16.1
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 29|| 20.3
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 33|| 23.1
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|-
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!rowspan=3|{{Amphibious Tank}}
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|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10|| 7
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|-
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|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 7|| 4.9
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|-
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|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 9|| 6.3
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|-
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!rowspan=4|{{Landing Force}}
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|{{EquipmentLink|Army Infantry Corps}}|| 15|| 10.5
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|-
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|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 17|| 11.9
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|-
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|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 23|| 16.1
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|-
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|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 38|| 26.6
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|-
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!{{Drum}}
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|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0|| 0
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|-
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!{{Rations}}
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|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| ?|| ?
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|}
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{{FleetGuide
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| Map = STF
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| Main = '''1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Route = {{MapRoute|2||L|blue|M|red|N|blue|P|red|R|red|T|green|U|red}}
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| Speed = Fast
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| ASC = 189
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| ASE = 189
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| ASM = 0
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| AS = 198
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| Note = Bringing an [[AACI]] and some ASW is advised to reach the boss.
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Having 1 or 2 good night cut-ins is recommended to farm for S rank.
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| Range = Node {{MapRoute|U|red}}: 3
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| LBASS = 0 / 0 / 0 / 0
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| LBASD = 158 / 209 / 230 / 281
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| NoteLBAS = All LBAS should be sent on the boss.
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}}
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* It is recommended to field between 3-5 DD that can carry [[Landing Craft]] to drain the TP Gauge.
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** Please refer to the Landing Craft table above for what Landing craft to use to maximize TP Drain per run.
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==Phase 2 - Boss==
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{{FleetGuide
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| Map = STF
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| Main = '''1 CVL, 1-2 CA, 1-2 CL, 1-3 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Escort = '''0-1 CA, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Route = {{MapRoute|2||L|blue|M|red|N|blue|O|pink|Q|red|V|red|V1|blue|W|red}}
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| LOS = Cn3: 70 / 55 / 75 / 95 (C/E/M/H)
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 167
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| Note = The boss is a submarine, it is required to bring very strong ASW and [[OASW]] to kill it.
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*Only sniping the boss is the recommended way to clear the map.
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| Range = Node {{MapRoute|W|red}} : 5, Node {{MapRoute|V|red}} : 4
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| LBASS = 0 / 0 / 0 / 180
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| LBASD = 158 / 209 / 230 / 281
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| NoteLBAS = [[Toukai]] LBAS is recommended to help chip the boss.
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}}
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*{{Smoke}} Smokes are highly recommended for {{MapRoute|V|red}} to avoid taking damage.
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*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
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==Gimmick 3 - Debuff==
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Once LD has been reached, the following steps have to be performed to debuff the boss.
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{|class="wikitable"
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! !! F1!! F2!! K!! U!! LBAS
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|-
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| Hard|| A+ x2|| A+ x2|| A+ x2|| A+ x2|| AS x2
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|-
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| Medium|| -|| A+ x2|| A+ x2|| A+ x2|| AS
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|-
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| Easy|| -|| A+ x2|| A+ x2|| A+ x2|| AS
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|-
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| Casual|| -|| A+ x2|| A+ x2|| A+ x2|| AS
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|}
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<tabber>
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|-|Nodes F1 & F2=
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Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.
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|-|Node K=
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*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
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|-|Node U=
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*Refer to [[#Phase 1 - TP]]'s fleet for composition and routing.
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|-|LBAS=
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{|class="wikitable"
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! LBAS!! AS
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|-
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| Hard|| 281
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|-
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| Medium|| 230
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|-
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| Easy|| 209
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|-
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| Casual|| 158
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|}
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</tabber>
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Once on LD, the CG will change to the following:
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{|class="wikitable"
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![[Submarine Seerfish Water Demon]]
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|-
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|<gallery>
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Enemy Full Submarine Seerfish Water Demon.png|Regular
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Enemy Full Submarine Seerfish Water Demon Damaged.png|Last Dance
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Enemy Full Submarine Seerfish Water Demon Damaged Debuffed.png|Debuffed
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</gallery>
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|}
    
==Enemy Compositions==
 
==Enemy Compositions==
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