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| | Some rules are applied for shelling attacks: | | Some rules are applied for shelling attacks: |
| − | * Standard and Light Aircraft Carriers (CV and CVL) are unable to shell if they are {{color|orange|'''moderately damaged (中破)'''}} or {{color|red|'''heavily damaged (大破)'''}}. This includes Installations that are of the Aircraft Carrier (CV) and Aviation Battleship (BBV) types. | + | * Standard and Light Aircraft Carriers (CV and CVL) are unable to shell if they are '''{{Chuuha}}''' or '''{{Taiha}}'''. This includes Installations that are of the Aircraft Carrier (CV) and Aviation Battleship (BBV) types. |
| − | ** Armored Aircraft Carriers (CVB) are only unable to shell when {{color|red|'''heavily damaged (大破)'''}} instead. | + | ** Armored Aircraft Carriers (CVB) are only unable to shell when '''{{Taiha}}''' instead. |
| | * Aircraft Carriers will not attack if they have no bombers or the equipped bombers' slots are reduced to 0 during the sortie. | | * Aircraft Carriers will not attack if they have no bombers or the equipped bombers' slots are reduced to 0 during the sortie. |
| | * Ships that are able to attack submarines are '''forced''' to attack submarines as long there is at least one submarine alive (''see [[Anti-Submarine Warfare#Attack Behavior|here]]). | | * Ships that are able to attack submarines are '''forced''' to attack submarines as long there is at least one submarine alive (''see [[Anti-Submarine Warfare#Attack Behavior|here]]). |
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| | The firing order is defined when each of the Shelling Phase subphases starts, and skips over ships unable to attack, such as damaged/deplaned carriers, or sunk/[[Evacuation|evacuated]] ships. | | The firing order is defined when each of the Shelling Phase subphases starts, and skips over ships unable to attack, such as damaged/deplaned carriers, or sunk/[[Evacuation|evacuated]] ships. |
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| − | If a ship would normally be able to attack but currently is unable to, such as a carrier that is {{color|orange|'''moderately damaged (中破)'''}} or lost all its equipped bombers, their turn will still be accounted for in the turn order. Ships that are unable to attack during their turn or sink before their turn will still take actionless turns. | + | If a ship would normally be able to attack but currently is unable to, such as a carrier that is '''{{Chuuha}}''' or lost all its equipped bombers, their turn will still be accounted for in the turn order. Ships that are unable to attack during their turn or sink before their turn will still take actionless turns. |
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| | ==First Shelling Phase== | | ==First Shelling Phase== |
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| | =Closing Torpedo Salvo= | | =Closing Torpedo Salvo= |
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| − | After the Shelling Phase, any ship with a base {{Torpedo}} torpedo stat higher than 0 that is no more than {{color|gold|'''lightly damaged (小破)'''}} will fire a Closing Torpedo. Each torpedo will target a surface ship at random and all torpedoes will strike both sides at the same time. After the Closing Torpedo Salvo, the Day Battle is over. | + | After the Shelling Phase, any ship with a base {{Torpedo}} torpedo stat higher than 0 that is no more than '''{{Shouha}}''' will fire a Closing Torpedo. Each torpedo will target a surface ship at random and all torpedoes will strike both sides at the same time. After the Closing Torpedo Salvo, the Day Battle is over. |
| | * Submarines and Installations cannot be targeted. | | * Submarines and Installations cannot be targeted. |
| | * Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count. | | * Ships must have a base {{Torpedo}} stat greater than 0 to attack. {{Torpedo}} stats from equipment do not count. |