| Line 115: |
Line 115: |
| | | | |
| | ==Map Overview== | | ==Map Overview== |
| | + | E2 is a single fleet, two-phase map consisting of one transport and one boss phase. |
| | + | * 2 [[LBAS]] are available to sortie on this map. |
| | + | |
| | + | * This map uses 2 locks: |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''Narvik Advance Force''', Starting point 1 (reused in E-3) |
| | + | ** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''Narvik Main Defense Force''', Starting point 2 (reused in E-3) |
| | + | |
| | + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|S|red|X|red|Y|red}} |
| | + | |
| | + | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map. |
| | + | |
| | + | ==Phase 1 - Boss== |
| | + | {{FleetGuide |
| | + | | Map = Boss |
| | + | | Fleet = '''Striking: 0-2 FBB, 0-1 CV(B/L), 0-1 CA(V)/CLT 1CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' |
| | + | | Route = {{MapRoute|1||A|red|B|red|D|red|K|pink|L|red|M|red}} |
| | + | | Speed = '''Fast |
| | + | | ASC = 36 |
| | + | | ASE = 189 |
| | + | | ASM = 0 |
| | + | | AS = 198 |
| | + | | Note = Bringing an [[AACI]] is recommended, and some ASW can help pass node D. |
| | + | | Range = Node {{MapNode|M|red}}: 4 |
| | + | | LBASS = 44 / 198 / ? / 209 |
| | + | | LBASD = 366 / 461 / ? / 660 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | Once on LD, the CG will change to the following: |
| | + | {|class="wikitable" |
| | + | ![[Heavy Cruiser Princess]] |
| | + | |- |
| | + | |<gallery> |
| | + | Enemy Full Heavy Cruiser Princess.png|Regular |
| | + | Enemy Full Heavy Cruiser Princess IV.png|Last Dance |
| | + | </gallery> |
| | + | |} |
| | + | |
| | + | ==Gimmick 1 - Unlock== |
| | + | To unlock the next part of the map, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! J |
| | + | |- |
| | + | | Hard|| S? |
| | + | |- |
| | + | | Medium|| ? |
| | + | |- |
| | + | | Easy|| - |
| | + | |- |
| | + | | Casual|| - |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node J |
| | + | | Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' |
| | + | | Route = {{MapRoute|A|red|F|red|I|red|J|red}} |
| | + | | ASC = 36 |
| | + | | ASE = 189 |
| | + | | ASM = 0 |
| | + | | AS = 198 |
| | + | | Note = Bringing some [[AACI]] and ASW is recomanded. |
| | + | | Range = Node {{MapNode|J|red}}: 5 |
| | + | | LBASS = ? / ? / ? / ? |
| | + | | LBASD = 366 / 461 / ? / 660 |
| | + | }} |
| | + | |
| | + | ==Gimmick 2 - Unlock== |
| | + | To unlock the next part of the map, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! R!! E!! Q!! LBAS |
| | + | |- |
| | + | | Hard|| S?|| S?|| S? x2|| AS x2 |
| | + | |- |
| | + | | Medium|| S?|| S?|| ?|| ? |
| | + | |- |
| | + | | Easy|| S?|| S?|| S?|| AS x1 |
| | + | |- |
| | + | | Casual|| ?|| ?|| ?|| ? |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node R |
| | + | | Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' |
| | + | | Route = {{MapRoute|A|red|F|red|I|red|J|red|R|red}} |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = |
| | + | | Range = Node {{MapNode|R|red}}: 4 |
| | + | | LBASS = 0 / 0 / 0 / 0 |
| | + | | LBASD = 366 / 461 / ? / 660 |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node E |
| | + | | Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' |
| | + | | Route = {{MapRoute|A|red|B|red|D|red|E|red}} |
| | + | | Speed = '''Slow |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = |
| | + | | Range = Node {{MapNode|E|red}}: 6 |
| | + | | LBASS = ? / ? / ? / ? |
| | + | | LBASD = 366 / 461 / ? / 660 |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node Q |
| | + | | Main = '''1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Escort = '''0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Route = {{MapRoute|2||K|pinl|P|blue|Q|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = |
| | + | | Range = Boss {{MapNode|Q|red}}: 4 |
| | + | | LBASS = ? / ? / ? / ? |
| | + | | LBASD = 366 / 461 / ? / 660 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | ==Phase 2 - TP== |
| | + | Phase 2 is a [[Landing Operation]], where "tanks" do work better. |
| | + | *Please, look at the "[[Stat#Flight II-A mode|Flight II-A mode]] graph to see and use the better equipment setups. |
| | + | *<math>\text{Mod}_\text{map} = 0.75</math> |
| | + | |
| | + | {|class="wikitable mw-collapsible mw-collapsed sortable" |
| | + | !colspan=4|Landing Operation [https://x.com/Teroterkevin/status/1985336668510212404] |
| | + | |- |
| | + | !Type!!Equipment!!<math>\text{TP}_\text{tank}</math>!!TP total |
| | + | |- |
| | + | !rowspan=13|{{Landing Craft}} |
| | + | |{{EquipmentLink|Daihatsu Landing Craft}}|| 0||6 |
| | + | |- |
| | + | |{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 8||14 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 0||6 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 13||19 |
| | + | |- |
| | + | |{{EquipmentLink|M4A1 DD}}|| 14||20 |
| | + | |- |
| | + | |{{EquipmentLink|Armed Daihatsu}}|| 0||6 |
| | + | |- |
| | + | |{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 0||6 |
| | + | |- |
| | + | |{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 10||16 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 15||21 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 13||19 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 11||17 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 13||19 |
| | + | |- |
| | + | |{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 17||23 |
| | + | |- |
| | + | !rowspan=3|{{Amphibious Tank}} |
| | + | |{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10||12.5 |
| | + | |- |
| | + | |{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 9||11.5 |
| | + | |- |
| | + | |{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 11||13.5 |
| | + | |- |
| | + | !rowspan=4|{{Landing Force}} |
| | + | |{{EquipmentLink|Army Infantry Corps}}|| 5||5 |
| | + | |- |
| | + | |{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 7||7 |
| | + | |- |
| | + | |{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 9||9 |
| | + | |- |
| | + | |{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 14||14 |
| | + | |- |
| | + | !{{Drum}} |
| | + | |{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0||3.75 |
| | + | |- |
| | + | !{{Rations}} |
| | + | |{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0||0.75 |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Short Route |
| | + | | Main = '''1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Escort = '''0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Route = {{MapRoute|2||K|pinl|P|blue|Q|red|T|red|V|red|W|green|X|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = Bringing [[AACI]] and some ASW is remanded to reach the boss. |
| | + | *The boss node contains a hard skin installation ([[pillbox]]). |
| | + | | Range = Boss {{MapNode|X|red}}: 1 |
| | + | | LBASS = ? / ? / ? / ? |
| | + | | LBASD = 366 / 461 / ? / 660 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | ==Gimmick 3 - Unlock== |
| | + | To unlock the next part of the map, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! S |
| | + | |- |
| | + | | Hard|| S? |
| | + | |- |
| | + | | Medium|| ? |
| | + | |- |
| | + | | Easy|| ? |
| | + | |- |
| | + | | Casual|| ? |
| | + | |} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = Node S |
| | + | | Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]''' |
| | + | | Route = {{MapRoute|A|red|B|red|D|red|E|red|S|red}} |
| | + | | Speed = '''Slow |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]) with other installations present, notably an [[SDH]], requireing a [[nuke]] setup. |
| | + | *Bringing {{Balloon}} [[balloon]]s is advised. |
| | + | *The node also has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]]. |
| | + | | Range = Node {{MapNode|S|red}}: 5 |
| | + | | LBASS = ? / ? / ? / ? |
| | + | | LBASD = 366 / 461 / ? / 660 |
| | + | }} |
| | + | |
| | + | ==Phase 3 - Boss== |
| | + | {{FleetGuide |
| | + | | Map = CTF Short Route |
| | + | | Main = '''1 FBB, 1CV(B), 1CVL, 1 CL 0-1 DD/AV, 0-1 SS(V) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|Y|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = Using 1 SS(V) is advised for subtanking. |
| | + | | Range = Boss {{MapNode|Y|red}}: 1 |
| | + | | LBASS = ? / ? / ? / ? |
| | + | | LBASD = 366 / 461 / ? / 660 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | {{FleetGuide |
| | + | | Map = CTF Medium Route |
| | + | | Main = '''2 (F)BB(V), 1CV(B), 1CVL, 0-1 CAV, 0-1 CL 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]] |
| | + | | Route = {{MapRoute|2||K|pink|O|red|P|blue|Q|red|T|red|V|red|Y|red}} |
| | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
| | + | | ASC = 0 |
| | + | | ASE = 0 |
| | + | | ASM = 0 |
| | + | | AS = 0 |
| | + | | Note = A stronger fleet that hit 1 extra node. |
| | + | | Range = Boss {{MapNode|Y|red}}: 1 |
| | + | | LBASS = ? / ? / ? / ? |
| | + | | LBASD = 366 / 461 / ? / 660 |
| | + | | NoteLBAS = All LBAS should be sent on the boss. |
| | + | }} |
| | + | |
| | + | ==Gimmick 4 - Debuff== |
| | + | Once LD has been reached, the following steps have to be performed to debuff the boss. |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! M!! R!! S!! X!! LBAS |
| | + | |- |
| | + | | Hard|| A+|| A+|| A+ x2|| S? x2|| AS x2 |
| | + | |- |
| | + | | Medium|| ?|| ?|| ?|| ?|| ? |
| | + | |- |
| | + | | Easy|| ?|| ?|| ?|| ?|| ? |
| | + | |- |
| | + | | Casual|| ?|| ?|| ?|| ?|| ? |
| | + | |} |
| | + | |
| | + | <tabber> |
| | + | |-|Nodes M= |
| | + | Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing. |
| | + | |
| | + | |-|Node R= |
| | + | Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing. |
| | + | |
| | + | |-|Node S= |
| | + | Refer to [[#Gimmick 3 - Unlock]]'s fleets for composition and routing. |
| | + | |
| | + | |-|LBAS= |
| | + | {|class="wikitable" |
| | + | ! LBAS!! AS |
| | + | |- |
| | + | | Hard|| 660 |
| | + | |- |
| | + | | Medium|| ? |
| | + | |- |
| | + | | Easy|| 461 |
| | + | |- |
| | + | | Casual|| 366 |
| | + | |} |
| | + | </tabber> |
| | + | |
| | + | Once on LD, the CG will change to the following: |
| | + | {|class="wikitable" |
| | + | ![[Solitary Fjord Princess]] |
| | + | |- |
| | + | |<gallery> |
| | + | Enemy Full Solitary Fjord Princess.png|Regular |
| | + | Enemy Full Solitary Fjord Princess Damaged.png|Last Dance |
| | + | Enemy Full Solitary Fjord Princess Damaged Debuffed.png|Debuffed |
| | + | </gallery> |
| | + | |} |
| | + | |
| | + | =YY's Guide= |
| | + | |
| | + | ==Gimmick 1 - Unlock== |
| | + | To unlock the next part of the map, the following steps have to be performed: |
| | + | |
| | + | Easy: Node R is enabled right from the start. |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! J |
| | + | |- |
| | + | | Hard|| S? |
| | + | |- |
| | + | | Medium|| ? |
| | + | |- |
| | + | | Easy|| N/N |
| | + | |- |
| | + | | Casual|| ? |
| | + | |} |
| | + | |
| | + | ==Gimmick 2 - Unlock== |
| | + | To unlock the next part of the map, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! R!! E!! Q!! LBAS |
| | + | |- |
| | + | | Hard|| S?|| S?|| S? x2|| AS x2 |
| | + | |- |
| | + | | Medium|| ?|| ?|| ?|| ? |
| | + | |- |
| | + | | Easy|| S?|| S?|| S? x1|| AS x1 |
| | + | |- |
| | + | | Casual|| ?|| ?|| ?|| ? |
| | + | |} |
| | + | |
| | + | ==Phase 3 - Unlock== |
| | + | To unlock the final part of the map, the following steps have to be performed: |
| | + | |
| | + | {|class="wikitable" |
| | + | ! !! S |
| | + | |- |
| | + | | Hard|| ? |
| | + | |- |
| | + | | Medium|| ? |
| | + | |- |
| | + | | Easy|| S? x1 |
| | + | |- |
| | + | | Casual|| ? |
| | + | |} |
| | | | |
| | ==Enemy Compositions== | | ==Enemy Compositions== |