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==Map Overview==
 
==Map Overview==
 +
E2 is a single fleet, two-phase map consisting of one transport and one boss phase.
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* 2 [[LBAS]] are available to sortie on this map.
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* This map uses 2 locks:
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** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''Narvik Advance Force''', Starting point 1 (reused in E-3)
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** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''Narvik Main Defense Force''', Starting point 2 (reused in E-3)
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* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|S|red|X|red|Y|red}}
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The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.
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 +
==Phase 1 - Boss==
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{{FleetGuide
 +
| Map = Boss
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| Fleet = '''Striking: 0-2 FBB, 0-1 CV(B/L), 0-1 CA(V)/CLT 1CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''
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| Route = {{MapRoute|1||A|red|B|red|D|red|K|pink|L|red|M|red}}
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| Speed = '''Fast
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| ASC = 36
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| ASE = 189
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| ASM = 0
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| AS = 198
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| Note = Bringing an [[AACI]] is recommended, and some ASW can help pass node D.
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| Range = Node {{MapNode|M|red}}: 4
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| LBASS = 44 / 198 / ? / 209
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| LBASD = 366 / 461 / ? / 660
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| NoteLBAS = All LBAS should be sent on the boss.
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}}
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 +
Once on LD, the CG will change to the following:
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{|class="wikitable"
 +
![[Heavy Cruiser Princess]]
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|-
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|<gallery>
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Enemy Full Heavy Cruiser Princess.png|Regular
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Enemy Full Heavy Cruiser Princess IV.png|Last Dance
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</gallery>
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|}
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 +
==Gimmick 1 - Unlock==
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To unlock the next part of the map, the following steps have to be performed:
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 +
{|class="wikitable"
 +
! !! J
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|-
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| Hard|| S?
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|-
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| Medium|| ?
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|-
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| Easy|| -
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|-
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| Casual|| -
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|}
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{{FleetGuide
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| Map = Node J
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| Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''
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| Route = {{MapRoute|A|red|F|red|I|red|J|red}}
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| ASC = 36
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| ASE = 189
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| ASM = 0
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| AS = 198
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| Note = Bringing some [[AACI]] and ASW is recomanded.
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| Range = Node {{MapNode|J|red}}: 5
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| LBASS = ? / ? / ? / ?
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| LBASD = 366 / 461 / ? / 660
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}}
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 +
==Gimmick 2 - Unlock==
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To unlock the next part of the map, the following steps have to be performed:
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{|class="wikitable"
 +
! !! R!! E!! Q!! LBAS
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|-
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| Hard|| S?|| S?|| S? x2|| AS x2
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|-
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| Medium|| S?|| S?|| ?|| ?
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|-
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| Easy|| S?|| S?|| S?|| AS x1
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|-
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| Casual|| ?|| ?|| ?|| ?
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|}
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{{FleetGuide
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| Map = Node R
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| Fleet = '''Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''
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| Route = {{MapRoute|A|red|F|red|I|red|J|red|R|red}}
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note =
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| Range = Node {{MapNode|R|red}}: 4
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| LBASS = 0 / 0 / 0 / 0
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| LBASD = 366 / 461 / ? / 660
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}}
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{{FleetGuide
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| Map = Node E
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| Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''
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| Route = {{MapRoute|A|red|B|red|D|red|E|red}}
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| Speed = '''Slow
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note =
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| Range = Node {{MapNode|E|red}}: 6
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| LBASS = ? / ? / ? / ?
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| LBASD = 366 / 461 / ? / 660
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}}
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{{FleetGuide
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| Map = Node Q
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| Main = '''1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Escort = '''0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Route = {{MapRoute|2||K|pinl|P|blue|Q|red}}
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| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note =
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| Range = Boss {{MapNode|Q|red}}: 4
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| LBASS = ? / ? / ? / ?
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| LBASD = 366 / 461 / ? / 660
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| NoteLBAS = All LBAS should be sent on the boss.
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}}
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==Phase 2 - TP==
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Phase 2 is a [[Landing Operation]], where "tanks" do work better.
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*Please, look at the "[[Stat#Flight II-A mode|Flight II-A mode]] graph to see and use the better equipment setups.
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*<math>\text{Mod}_\text{map} = 0.75</math>
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{|class="wikitable mw-collapsible mw-collapsed sortable"
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!colspan=4|Landing Operation [https://x.com/Teroterkevin/status/1985336668510212404]
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|-
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!Type!!Equipment!!<math>\text{TP}_\text{tank}</math>!!TP total
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|-
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!rowspan=13|{{Landing Craft}}
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|{{EquipmentLink|Daihatsu Landing Craft}}|| 0||6
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|-
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|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 8||14
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 0||6
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 13||19
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|-
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|{{EquipmentLink|M4A1 DD}}|| 14||20
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|-
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|{{EquipmentLink|Armed Daihatsu}}|| 0||6
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|-
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|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 0||6
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|-
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|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 10||16
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 15||21
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 13||19
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 11||17
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 13||19
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|-
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|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 17||23
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|-
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!rowspan=3|{{Amphibious Tank}}
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|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10||12.5
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|-
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|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 9||11.5
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|-
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|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 11||13.5
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|-
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!rowspan=4|{{Landing Force}}
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|{{EquipmentLink|Army Infantry Corps}}|| 5||5
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|-
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|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 7||7
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|-
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|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 9||9
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|-
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|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 14||14
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|-
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!{{Drum}}
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|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0||3.75
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|-
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!{{Rations}}
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|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0||0.75
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|}
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{{FleetGuide
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| Map = Short Route
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| Main = '''1-2 AV, 0-1 CVE/CAV/CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Escort = '''0-2 CA(V) 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Route = {{MapRoute|2||K|pinl|P|blue|Q|red|T|red|V|red|W|green|X|red}}
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| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = Bringing [[AACI]] and some ASW is remanded to reach the boss.
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*The boss node contains a hard skin installation ([[pillbox]]).
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| Range = Boss {{MapNode|X|red}}: 1
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| LBASS = ? / ? / ? / ?
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| LBASD = 366 / 461 / ? / 660
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| NoteLBAS = All LBAS should be sent on the boss.
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}}
 +
 +
==Gimmick 3 - Unlock==
 +
To unlock the next part of the map, the following steps have to be performed:
 +
 +
{|class="wikitable"
 +
! !! S
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|-
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| Hard|| S?
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|-
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| Medium|| ?
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|-
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| Easy|| ?
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|-
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| Casual|| ?
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|}
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{{FleetGuide
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| Map = Node S
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| Fleet = '''Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]'''
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| Route = {{MapRoute|A|red|B|red|D|red|E|red|S|red}}
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| Speed = '''Slow
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]) with other installations present, notably an [[SDH]], requireing a [[nuke]] setup.
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*Bringing {{Balloon}} [[balloon]]s is advised.
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*The node also has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].
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| Range = Node {{MapNode|S|red}}: 5
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| LBASS = ? / ? / ? / ?
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| LBASD = 366 / 461 / ? / 660
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}}
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 +
==Phase 3 - Boss==
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{{FleetGuide
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| Map = CTF Short Route
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| Main = '''1 FBB, 1CV(B), 1CVL, 1 CL 0-1 DD/AV, 0-1 SS(V) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Route = {{MapRoute|2||K|pink|P|blue|Q|red|T|red|V|red|Y|red}}
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| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = Using 1 SS(V) is advised for subtanking.
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| Range = Boss {{MapNode|Y|red}}: 1
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| LBASS = ? / ? / ? / ?
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| LBASD = 366 / 461 / ? / 660
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| NoteLBAS = All LBAS should be sent on the boss.
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}}
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{{FleetGuide
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| Map = CTF Medium Route
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| Main = '''2 (F)BB(V), 1CV(B), 1CVL, 0-1 CAV, 0-1 CL 0-1 DD/AV [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Escort = '''0-2 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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| Route = {{MapRoute|2||K|pink|O|red|P|blue|Q|red|T|red|V|red|Y|red}}
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| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
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| ASC = 0
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| ASE = 0
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| ASM = 0
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| AS = 0
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| Note = A stronger fleet that hit 1 extra node.
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| Range = Boss {{MapNode|Y|red}}: 1
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| LBASS = ? / ? / ? / ?
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| LBASD = 366 / 461 / ? / 660
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| NoteLBAS = All LBAS should be sent on the boss.
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}}
 +
 +
==Gimmick 4 - Debuff==
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Once LD has been reached, the following steps have to be performed to debuff the boss.
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{|class="wikitable"
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! !! M!! R!! S!! X!! LBAS
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|-
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| Hard|| A+|| A+|| A+ x2|| S? x2|| AS x2
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|-
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| Medium|| ?|| ?|| ?|| ?|| ?
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|-
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| Easy|| ?|| ?|| ?|| ?|| ?
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|-
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| Casual|| ?|| ?|| ?|| ?|| ?
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|}
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<tabber>
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|-|Nodes M=
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Refer to [[#Phase 1 - Boss]]'s fleets for composition and routing.
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|-|Node R=
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Refer to [[#Gimmick 1 - Unlock]]'s fleets for composition and routing.
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|-|Node S=
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Refer to [[#Gimmick 3 - Unlock]]'s fleets for composition and routing.
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|-|LBAS=
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{|class="wikitable"
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! LBAS!! AS
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|-
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| Hard|| 660
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|-
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| Medium|| ?
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|-
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| Easy|| 461
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|-
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| Casual|| 366
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|}
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</tabber>
 +
 +
Once on LD, the CG will change to the following:
 +
{|class="wikitable"
 +
![[Solitary Fjord Princess]]
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|-
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|<gallery>
 +
Enemy Full Solitary Fjord Princess.png|Regular
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Enemy Full Solitary Fjord Princess Damaged.png|Last Dance
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Enemy Full Solitary Fjord Princess Damaged Debuffed.png|Debuffed
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</gallery>
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|}
 +
 +
=YY's Guide=
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 +
==Gimmick 1 - Unlock==
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To unlock the next part of the map, the following steps have to be performed:
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Easy: Node R is enabled right from the start.
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 +
{|class="wikitable"
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! !! J
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|-
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| Hard|| S?
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|-
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| Medium|| ?
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|-
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| Easy|| N/N
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|-
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| Casual|| ?
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|}
 +
 +
==Gimmick 2 - Unlock==
 +
To unlock the next part of the map, the following steps have to be performed:
 +
 +
{|class="wikitable"
 +
! !! R!! E!! Q!! LBAS
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|-
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| Hard|| S?|| S?|| S? x2|| AS x2
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|-
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| Medium|| ?|| ?|| ?|| ?
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|-
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| Easy|| S?|| S?|| S? x1|| AS x1
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|-
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| Casual|| ?|| ?|| ?|| ?
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|}
 +
 +
==Phase 3 - Unlock==
 +
To unlock the final part of the map, the following steps have to be performed:
 +
 +
{|class="wikitable"
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! !! S
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|-
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| Hard|| ?
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|-
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| Medium|| ?
 +
|-
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| Easy|| S? x1
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|-
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| Casual|| ?
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
2,318

edits