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==Gimmick 2 - Unlock==
 
==Gimmick 2 - Unlock==
 
To unlock the next part of the map, the following steps have to be performed (can be done at any point during Phase 1):
 
To unlock the next part of the map, the following steps have to be performed (can be done at any point during Phase 1):
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*{{color|red|After clearing Phase 1, the routing will change, making any CTF start on the 3rd starting point, potentially mis-tagging ships.}}
 +
**It is therefore advised to clear this phase before clearing phase 1, or to be careful not to use an CTF.
    
{|class="wikitable"  
 
{|class="wikitable"  
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* Fleet must be Fast, include 2 CL, and XX must not be (F)BB(V). A maximum of 1 CV(B) is allowed.
 
* Fleet must be Fast, include 2 CL, and XX must not be (F)BB(V). A maximum of 1 CV(B) is allowed.
 
Bringing some [[AACI]] and [[ASW]] is recommended.
 
Bringing some [[AACI]] and [[ASW]] is recommended.
*Additionally, we discovered that on Medium and Hard it is simply tag restricted. So the composition doesn't really matter much as there are frontliners who cleared this unlock with the same fleet they used for phase 1 with 3CV(B)'s. On lower difficulty it is composition based and if you used the exact same comp from phase 1 with a mixed set of tags you will begin at Starting Point 1 instead of Starting Point 2 because you have more than 1 CV(B). For more information refer to the routing rules.
   
| Range = Boss {{MapNode|G2|red}}: 9
 
| Range = Boss {{MapNode|G2|red}}: 9
 
| LBASS = 110 / 111 / 105 / 147
 
| LBASS = 110 / 111 / 105 / 147
 
| LBASD = 291 / 384 / 335 / 410
 
| LBASD = 291 / 384 / 335 / 410
| NoteLBAS =  
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| NoteLBAS = Send all LBAS on the Node.
 
}}
 
}}
  
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