Changes
Hide artillery spotting if not applicable
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;">'''${day_battle}'''</div>
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;">'''${day_battle}'''</div>
</div>
</div>
<div style="text-align: left; display: flex; margin: 2px 0px;">
<div style="text-align: left; display: ${artillery_spotting_display}; margin: 2px 0px;">
<div style="margin-right: 1px; flex-shrink: 0; flex-basis: 140px; background-color: whitesmoke; color: forestgreen; display: flex; align-items: center;"><span>${icons.firepower}${icons.los} Artillery Spotting</span></div>
<div style="margin-right: 1px; flex-shrink: 0; flex-basis: 140px; background-color: whitesmoke; color: forestgreen; display: flex; align-items: center;"><span>${icons.firepower}${icons.los} Artillery Spotting</span></div>
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;">'''${artillery_spotting}'''</div>
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;">'''${artillery_spotting}'''</div>
self._vars.opening_torpedo_display, self._vars.opening_torpedo = opening_torpedo[1] and self._display_flex or self._display_none, capabilities:format_opening_torpedo(unpack(opening_torpedo))
self._vars.opening_torpedo_display, self._vars.opening_torpedo = opening_torpedo[1] and self._display_flex or self._display_none, capabilities:format_opening_torpedo(unpack(opening_torpedo))
self._vars.day_battle = capabilities:format_day_battle(unpack(day_battle))
self._vars.day_battle = capabilities:format_day_battle(unpack(day_battle))
self._vars.artillery_spotting = capabilities:format_artillery_spotting(unpack(artillery_spotting))
self._vars.artillery_spotting_display, self._vars.artillery_spotting = artillery_spotting[1] and self._display_flex or self._display_none, capabilities:format_artillery_spotting(unpack(artillery_spotting))
self._vars.closing_torpedo_display, self._vars.closing_torpedo = closing_torpedo[1] and self._display_flex or self._display_none, capabilities:format_closing_torpedo(unpack(closing_torpedo))
self._vars.closing_torpedo_display, self._vars.closing_torpedo = closing_torpedo[1] and self._display_flex or self._display_none, capabilities:format_closing_torpedo(unpack(closing_torpedo))
self._vars.asw_attack = capabilities:format_asw_attack(unpack(asw_attack))
self._vars.asw_attack = capabilities:format_asw_attack(unpack(asw_attack))