Spring 2025 Event/E-2/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-2 Branching Rules (Start Points) ▼/▲
Nodes Rules
Start
1
  • Single Fleet
2
  • Combined Fleet


E-2 Branching Rules ▼/▲
Nodes Rules
2
H
  • Does not meet the requirements to go to L
L
  • Meet ALL of the following requirements:
    • [CTF/STF] Amount of CL ≥ 2
    • [TCF] Any fleet
A
A1
  • Does not meet the requirements to go to A2
A2
  • Meet ALL of the following requirements:
    • Amount of CL + DD + DE ≥ 3 *
    • Amount of SS(V) = 0
B
C

Active Branching

D
C
G
  • Does not meet the requirements to go to H
H
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 1 *
    • Amount of DD ≥ 2 *
E
F

Active Branching

F1
F
F2
  • Single Fleet
  • Does not meet the requirements to go to R
R
  • Meet ALL of the following requirements:
    • Combined Fleet
    • Amount of CA ≥ 2
    • Amount of CL ≥ 2
    • ???
H
I
  • Single Fleet
L
  • Combined Fleet
  • ???
M
  • Combined Fleet
  • ???
I
J
  • Fail the LoS check
K
  • Pass the LoS check
M
D
  • Does not meet the requirements to go to N
N
  • Meet ALL of the following requirements:
    • Amount of CA ≥ 2
    • Amount of CL ≥ 2
N
O

Active Branching

P
P
F
  • Does not meet the requirements to go to R
R
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of (F)BB(V) + CV(B) = 0
    • ???
Q
S
  • Does not meet the requirements to go to V
V
  • Meet ALL of the following requirements:
    • If Slow Fleet, then amount of CL + CT >= 3
    • Amount of CVL ≤ 1
    • Amount of DD + DE ≥ 6
      • If Amount of DD + DE = 5, then amount of historial 5th fleet ships ≥ 7 *
V1
V2
  • Fail the LoS check
W
  • Pass the LoS check

* = Rule under review

? = Ship type/amount under review

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??


XX's Guide

Map Overview

E2 is a single fleet, two-phase map consisting of one transport and one boss phase.

  • 2 LBAS is available to sortie on this map
  • This map uses 2 locks:
    •   1st Fleet, Starting point 1 (reused from E-1)
    •   5th Fleet, Starting point 2 (reused in E-3)

The use of  AGDP AGDP  on CV(B/L), Ise-class Kai Ni, Akitsu Maru Kai, Kumano Maru, and Yamashio Maru, is required to sortie these ships on the map.

Gimmick 1 - Unlock

To unlock the next part of the map, the following steps have to be performed:

F1 F2 C
Hard A+ x2 A+ x2 S x2
Medium A+ A+ S x2
Easy ? ? ?
Casual ? ? ?
Nodes C, F1 & F2
Fleet Info
Single Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD  
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A A2 B D E F1

1 A A2 B D E F F2

1 A A2 B C

Air State (C / E / M / H)
AD AP AS AS+
32 / 47 / 47 / 68 48 / 71 / 71 / 101 107 / 158 / 158 / 227 214 / 316 / 316 / 454
LBAS
Range AS Sortie AS Defense
Node C: 7 ; Node F1: 4 ; Node F2: 3 141 / 141 / 141 / 161 158 / 209 / 230 / 281
Fleet Notes
?
LBAS Notes
?

Gimmick 2 - Unlock

To unlock the 1st phase, the following steps have to be performed:

K F
Hard A+ x3 AS
Medium A+ x3 -
Easy A+ x3 -
Casual A+ x3? -
Node K
Fleet Info
Single Striking: 0-1 (F)BB(V), 1 CV(B/L), 1 CL, 0-1 CLT, 3-4 DD  
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A A2 B C H I K
Air State (C / E / M / H)
AD AP AS AS+
56 / 56 / 48 / 59 84 / 84 / 71 / 88 189 / 189 / 159 / 198 378 / 378 / 318 / 396
LBAS
Range AS Sortie AS Defense
Node C: 7 ; Node F1: 4 ; Node F2: 3 192 / 197 / 167 / 206 158 / 209 / 230 / 281
Fleet Notes
?
LBAS Notes
?
Nodes F

Phase 1 - TP

Phase 1 is a new kind of Transport Operation, where "tanks" do work better:

Landing Operation [1]
Type Equipment S-Rank A-Rank
  Daihatsu Landing Craft  6 4.2
Toku Daihatsu Landing Craft  6 4.2
DLC + T89 Tank  15 10.5
DLC + Panzer II  22 15.4
Toku DLC + Ho-Ni Tank  41 28.7
Toku DLC + 11th Reg  47 32.9
M4A1 DD  25 17.5
Toku DLC + Panzer III  28 19.6
Toku DLC + Chi-Ha  23 16.1
Toku DLC + Chi-Ha Kai  29 20.3
Toku DLC + Panzer III J  33 23.1
Armed Daihatsu  6 4.2
Soukoutei  6 4.2
  Ka-Mi tank  10 7
Ka-Tsu tank  7 4.9
Ka-Tsu tank Kai  9 6.3
  Army Infantry Corps  15 10.5
Chi-Ha  17 11.9
Chi-Ha Kai  23 16.1
Infantry + Chi-Ha Kai  38 26.6
  Drum Canisters  0 0
  Rations 
 
 
? ?
STF
Fleet Info
Main 1 CVL/CA, 2 CA, 1-2 CL, 1-2 DD  
Escort 1 CL, 5 DD  
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 L M N P R T U
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node U : 3 ? 158 / 209 / 230 / 281
Fleet Notes
?
LBAS Notes
?

Phase 2 - Boss

STF
Fleet Info
Main 1 CVL, 1-2 CA, 1-2 CL, 1-3 DD  
Escort 0-1 CA, 1 CL, 4-5 DD  
LoS Cn?: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 L M N O Q V V1 W
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
? ? 158 / 209 / 230 / 281
Fleet Notes
The boss is a submarine, it is required to bring very strong ASW and OASW to kill it.
  • Only sniping the boss is the recommended way to clear the map.
LBAS Notes
?

Gimmick 3 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss.

F1 F2 K U LBAS
Hard A+ x2 A+ x2 A+ x2 A+ x2 AS x2
Medium - A+ x2 A+ x2 A+ x2 AS
Easy - A+ x2 A+ x2 A+ x2 AS
Casual - A+ x2 A+ x2 A+ x2 AS

Refer to #Gimmick 1 - Unlock's fleets for composition and routing.

LBAS AS
Hard 281
Medium 230
Easy 209
Casual 158

Once on LD, the CG will change to the following:

Submarine Seerfish Water Demon

YY's Guide