Resource Node
"Resource Nodes" are non-combat nodes that upon entering, add a specific amount of a specific "main resources" (![]()
![]()
![]()
), "items" (![]()
![]()
), or "coin boxes" (![]()
![]()
) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.
Nodes Behaviours
"Resource Nodes" can be divided into several types, depending on the type of rules they follow regarding resource gains. The vast majority of nodes fall in the "Regular" category, with a dozen "Special" nodes following unique sets of rules.
Gain Modifiers
| Normal Resource Nodes Gain Modifiers | ||||
|---|---|---|---|---|
| Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | |||
| Type | Name | (& 7-3 O ) |
||
| A | Toku Daihatsu Landing Craft Daihatsu Landing Craft Armed Daihatsu DLC + T89 Tank DLC + Panzer II Soukoutei Toku DLC + Ho-Ni Tank |
3.0 | 2.0 | |
| Ka-Mi Tank Ka-Tsu Tank Ka-Tsu Tank Kai | ||||
| B | Drums | 2.0 | 1.5 | |
| C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | ||
| All ships | 0.0 | |||
| Resource Cap | N/A | |||
| Random Resource Increments | 5 | |||
Notes:
| ||||
| Special Resource Nodes Gain Modifiers Type 1 | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||||||||||
| Type | Name | 2-5 | 5-4 I |
5-5 E |
7-4 O | ||||||||
| M |
N |
||||||||||||
| A | Toku Daihatsu Landing Craft Daihatsu Landing Craft Armed Daihatsu DLC + T89 Tank DLC + Panzer II Soukoutei Toku DLC + Ho-Ni Tank |
5.0 | 10.0 | 15.0 | 10.0 | 7.0 | 10.0 | ||||||
| Ka-Mi Tank Ka-Tsu Tank Ka-Tsu Tank Kai | |||||||||||||
| B | Drums | 10.0 | 5.0 | 10.0 | 15.0 | 8.0 | 6.0 | ||||||
| C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||||||||||
| Ship | Souya |
0.0 | 0.0 | 0.0 | 0.0 | 22.0 | 16.0 | ||||||
| AO | 15.0 | 10.0 | |||||||||||
| BBV | 10.0 | 10.0 | |||||||||||
| LHA | 8.0 | 7.0 | |||||||||||
| CVL | 7.0 | 4.0 | |||||||||||
| AV | 6.0 | 5.0 | |||||||||||
| AS | 5.0 | 5.0 | |||||||||||
| Other types | 0.0 | 0.0 | |||||||||||
| Resource Cap | 150 | 150 | 180 | 180 | 200 | 120 | |||||||
| Random Resource Increments | 0 | ||||||||||||
Notes:
| |||||||||||||
| Special Resource Nodes Gain Modifiers Type 2 | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||||||||||||||||
| Type | Name | 1-6 | 3-5 | ||||||||||||||||
| N | G |
G [2] |
M |
M [2] |
J |
J [2] | |||||||||||||
| |
A | 1 | Toku Daihatsu Landing Craft | 0.0 | 6.00 | 0.3800? | 12.00 | 0.?? | 24.00 | 0.?? | |||||||||
| 2 | Ka-Tsu Tank Kai | 5.50 | 0.?? | 11.00 | 0.?? | 22.00 | 0.2?? | ||||||||||||
| 3 | Daihatsu Landing Craft | 5.00 | 0.0350? | 10.00 | 0.?? | 20.00 | 0.?? | ||||||||||||
| 4 | Ka-Tsu Tank | 4.50 | 0.?? | 9.00 | 0.?? | 18.00 | 0.2?? | ||||||||||||
| 5 | Armed Daihatsu | 2,50 | 0.0720? | 5.00 | 0.?? | 10.00 | 0.?? | ||||||||||||
| 6 | DLC + T89 Tank DLC + Panzer II |
1.50 | 0.0100? | 3.00 | 0.?? | 6.00 | 0.?? | ||||||||||||
| 7 | Soukoutei Toku DLC + Ho-Ni Tank |
1.10 | 0.0200? | 2.20 | 0.?? | 4.40 | 0.?? | ||||||||||||
| 8 | Ka-Mi Tank | 0.75 | 0.0041? | 1.50 | 0.?? | 3.00 | 0.?? | ||||||||||||
| B | Drums | 0.0 | N/A | 0.0 | N/A | 10.0 | N/A | ||||||||||||
| C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||||||||||||||||
| Ship | Kinu Kai Ni [3] | 5.0 | N/A | 10.0 | N/A | 20.00 | N/A | ||||||||||||
| Other Ships | 0.0 | 0.0 | 0.0 | ||||||||||||||||
| Resource Cap | N/A | 40 | 80 | 150 | |||||||||||||||
| Random Resource Increments | N/A | 0 | 0 | 0 | |||||||||||||||
Notes: | |||||||||||||||||||
| Item Resource Nodes Gain Modifiers | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Equipment / Ship | Bonus Gains | ||||||||||||||||||
| Type | Name | 2-1 E |
2-2 J |
2-4 G |
3-3 | 2-4 A |
3-2 I |
3-4 | |||||||||||
| D | H | K | O | ||||||||||||||||
| A | Toku Daihatsu Landing Craft Daihatsu Landing Craft Armed Daihatsu DLC + T89 Tank DLC + Panzer II Soukoutei Toku DLC + Ho-Ni Tank |
+0 | +1 ~40 %[1] |
+1 ~40 %[1] |
+1 ? %[1] |
+1 ? %[1] | |||||||||||||
| Ka-Mi Tank Ka-Tsu Tank Ka-Tsu Tank Kai | |||||||||||||||||||
| B | Drums | +0 | |||||||||||||||||
| C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
+0 | |||||||||||||||||
| All ships | +0 | ||||||||||||||||||
| Item Cap | 1 | 2 | |||||||||||||||||
| Fleet Requirements |
Number of Landing Craft Carriers | N/A | 1+ | 2+ | 2+? | 2+? | |||||||||||||
| Number of Landing Craft | 4+ | 2+ | 6+? | 8+? | |||||||||||||||
Notes:
| |||||||||||||||||||
Regular Resource Nodes
"Regular Resource Nodes" are resource nodes that add a specific amount of a specific "main resources" ( ), with no specific rules or limitations.
"Main resource" gains can be increased by using some Landing Craft, Amphibious Vehicles, or Drum Canisters (see the above table).
- There is no cap to the amount of resources gained at once, but the amount of "Gain Modifiers" that can be brought.
- Notes
- The resources are added to the overall stockpile ONLY if either:
- The node is a "dead-end".
- The subsequent battle node must be completed.
- Immediately refreshing the game after reaching such nodes does not provide resources.
Special Resource Nodes
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having #Gain Modifiers with different effects. They are the:
In addition, "Finish Line"/"Harbour Nodes" are often considered "Ending Nodes" like Boss Nodes.
- They can reward none, one, or two resources at once, but no item so far.
- Like regular resources nodes, using Landing Craft, Amphibious Vehicles, and Drum Canisters, increases the resource gain, but equipment effectiveness may vary.
- In addition, some ships or ship types can also increase the resource gain.
- So far, the only such node in regular maps is 7-4 node O.
- In 1-6, the Finish Line at node N has a pool of possible resources as rewards rather than a single one.
- Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
Item Nodes
Nodes giving "items" ( ) and "coin boxes" ( ) will only give 1 by default.
- Using enough Landing Craft or Amphibious Vehicles on enough ships, can add a chance of getting 2 items instead, on some of those nodes.
- See the following table for more details.
- Notes
- Items are rewarded in any situation, so refreshing the game once reaching the node will still add it, even if the sortie did not properly resolved.
Aerial Reconnaissance Node
"Aerial Reconnaissance Node" are a special kind of nodes only seen on 6-3, giving ammo , bauxite , and DevMats .
- See here for more details.
Resource Gains
Main Resources
Normal Nodes
| Nodes | Resource Type | Base Resource Gains Pool | Equipment Effects (per type) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Increments | Average | A | B | |||||||||
| W1 | 1-2 | B | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | |||||
| 1-3 | D | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | ||||||
| G | ✔️ | 10 | 30 | 5 | 20 | 3.0 | 2.0 | |||||||
| 1-4 | C | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | ||||||
| E | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | |||||||
| G | ✔️ | 10 | 20 | 5 | 15 | 2.0 | 1.5 | |||||||
| W2 | 2-1 | B | ✔️ | 10 | 30 | 5 | 20 | 3.0 | 2.0 | |||||
| 2-2 | A | ✔️ | 10 | 20 | 5 | 15 | 2.0 | 1.5 | ||||||
| F | ✔️ | 15 | 35 | 5 | 25 | 2.0 | 1.5 | |||||||
| 2-3 | D | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | ||||||
| G | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | |||||||
| H | ✔️ | 20 | 40 | 5 | 30 | 3.0 | 2.0 | |||||||
| I | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | |||||||
| 2-4 | D | ✔️ | 25 | 60 | 5 | 43 | 3.0 | 2.0 | ||||||
| N | ✔️ | 20 | 60 | 5 | 40 | 3.0 | 2.0 | |||||||
| W3 | 3-1 | B | ✔️ | 35 | 140 | 5 | 88 | 3.0 | 2.0 | |||||
| 3-2 | B | ✔️ | 50 | 150 | 5 | 100 | 3.0 | 2.0 | ||||||
| 3-4 | E | ✔️ | 25 | 150 | 5 | 88 | 2.0 | 1.5 | ||||||
| W7 | 7-1 | E | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | |||||
| I | ✔️ | 30 | 50 | 5 | 40 | 3.0 | 2.0 | |||||||
| 7-2 | K | ✔️ | 25 | 40 | 5 | 33 | 3.0 | 2.0 | ||||||
| 7-3 | H | ✔️ | 30 | 50 | 5 | 40 | 3.0 | 2.0 | ||||||
| O | ✔️ | 40 | 60 | 5 | 50 | 3.0[1] | 2.0 | |||||||
| W4 | 4-1 | B | ✔️ | 40 | 120 | 5 | 80 | 3.0 | 2.0 | |||||
| 4-2 | J | ✔️ | 40 | 60 | 5 | 50 | 2.0 | 1.5 | ||||||
| K | ✔️ | 20 | 80 | 5 | 50 | 3.0 | 2.0 | |||||||
| 4-3 | B | ✔️ | 30 | 90 | 5 | 60 | 3.0 | 2.0 | ||||||
| J | ✔️ | 50 | 100 | 5 | 75 | 2.0 | 1.5 | |||||||
| 4-4 | C | ✔️ | 60 | 150 | 5 | 105 | 3.0 | 2.0 | ||||||
| J | ✔️ | 40 | 105 | 5 | 73 | 3.0 | 2.0 | |||||||
| W5 | 5-1 | C | ✔️ | 25 | 50 | 5 | 38 | 3.0 | 2.0 | |||||
| H | ✔️ | 40 | 80 | 5 | 60 | 3.0 | 2.0 | |||||||
| 5-2 | G | ✔️ | 20 | 50 | 5 | 35 | 3.0 | 2.0 | ||||||
| J | ✔️ | 40 | 80 | 5 | 60 | 2.0 | 1.5 | |||||||
| 5-3 | F | ✔️ | 60 | 80 | 5 | 70 | 3.0 | 2.0 | ||||||
| H | ✔️ | 50 | 80 | 5 | 65 | 3.0 | 2.0 | |||||||
- ↑ Bug:7-3's bauxite node has gains likes the other resources
Special Nodes
| Nodes | Resource Type | Ressource Gains Pool | Equipment Effects (per type) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Cap | A | B | ||||||||||||
| W2 | 2-5 | M | ✔️ | 50 | 150 | 5.0 | 10.0 | ||||||||
| N | ✔️ | 50 | 150 | 10.0 | 5.0 | ||||||||||
| W5 | 5-4 | I | ✔️ | 60 | 180 | 15.0 | 10.0 | ||||||||
| 5-5 | E | ✔️ | 40 | 180 | 10.0 | 15.0 | |||||||||
| W7 | 7-4 | O | ✔️ | 40 | 200 | 7.00 | 8.00 | ||||||||
| ✔️ | 20 | 120 | 10.00 | 6.00 | |||||||||||
| Nodes | Resource Type | Ressource Gains Pool | Equipment Effects (per type) | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Cap | A1 | A2 | A3 | A4 | A5 | A6 | A7 | A8 | B | ||||||||
| W1 | 1-6 | G | ✔️ | 20 | 40 | 6.00 | 5.50 | 5.00 | 4.50 | 2.50 | 1.50 | 1.10 | 0.75 | 0.00 | ||||
| M | ✔️ | 40 | 80 | 12.00 | 11.00 | 10.00 | 9.00 | 5.00 | 3.00 | 2.20 | 1.50 | 0.00 | ||||||
| W3 | 3-5 | B | ✔️ | 50 | 150 | 24.00 | 22.00 | 20.00 | 18.00 | 10.00 | 6.00 | 4.40 | 3.00 | 10.00 | ||||
| Node | Resource Type | Base Resource Gains Pool | Avg | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W1 | 1-6 | N pre-clear |
✔️ | 300 | 500 | 700 | 1000 | 625 | ||||
| ✔️ | 300 | 500 | - | - | 400 | |||||||
| ✔️ | 100 | 300 | - | - | 200 | |||||||
| ✔️ | 100 | 200 | - | - | 150 | |||||||
| N post-clear |
✔️ | 30 | 50 | 70 | 100 | 63 | ||||||
| ✔️ | 50 | 70 | 100 | - | 73 | |||||||
| ✔️ | 50 | 70 | 100 | - | 73 | |||||||
| ✔️ | 50 | - | - | - | 50 | |||||||
Items
"Items" include the main ones ( ), and the coin boxes ( ):
| Nodes | Item Type | Base | Cap | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| W2 | 2-1 | E | ✔️ | 1 | 1 | ||||||
| 2-2 | J | ✔️ | 1 | 1 | |||||||
| 2-4 | A | ✔️ | 1 | 2 | |||||||
| G | ✔️ | 1 | 1 | ||||||||
| W3 | 3-2 | I | ✔️ | 1 | 2 | ||||||
| 3-3 | D | ✔️ | 1 | 1 | |||||||
| H | ✔️ | 1 | 1 | ||||||||
| 3-4 | K | ✔️ | 1 | 2 | |||||||
| O | ✔️ | 1 | 2 | ||||||||