Module:Data/Ship/Dace
< Module:Data | Ship
Documentation for this module may be created at Module:Data/Ship/Dace/doc
return {
[""] = {
_name = "Dace",
_suffix = false,
_rarity = 6,
_api_id = 985,
_id = 585,
_true_id = false,
_japanese_name = "Dace",
_reading = "デイス",
_class = "Gato",
_class_number = 247,
_type = 13,
_hp = 13,
_hp_max = 18,
_firepower = 2,
_firepower_max = 11,
_firepower_mod = false,
_armor = 4,
_armor_max = 20,
_armor_mod = false,
_torpedo = 37,
_torpedo_max = 77,
_torpedo_mod = 2,
_evasion = nil,
_evasion_max = nil,
_aa = 0,
_aa_max = false,
_aa_mod = false,
_asw = 0,
_asw_max = false,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 41,
_luck_max = 81,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = 0,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Dace/Kai",
_fuel = 10,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 2,
_scrap_baux = 2,
_equipment = {
{equipment = false, size = 0},
},
_voice_flag = 1,
_voice_actor = nil,
_artist = "Shizuma Yoshinori",
_implementation_date = {2025, 11, 10},
_availability = {"event_reward"},
_get_message = "あたし、Dace。知ってる?<br>知らない? そう。ま、どっちでもいいけど。<br>あんたがAdmiralっての? ふーん。",
},
["Kai"] = {
_name = "Dace",
_suffix = "Kai",
_rarity = 7,
_api_id = 990,
_id = 590,
_true_id = false,
_japanese_name = "Dace改",
_reading = "デイスかい",
_class = "Gato",
_class_number = 247,
_type = 13,
_hp = 17,
_hp_max = 23,
_firepower = 3,
_firepower_max = 13,
_firepower_mod = false,
_armor = 6,
_armor_max = 25,
_armor_mod = false,
_torpedo = 39,
_torpedo_max = 86,
_torpedo_mod = 2,
_evasion = nil,
_evasion_max = nil,
_aa = 0,
_aa_max = false,
_aa_mod = false,
_asw = 0,
_asw_max = false,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 51,
_luck_max = 98,
_luck_mod = false,
_remodel_level = 50,
_remodel_ammo = 200,
_remodel_steel = 140,
_remodel_development_material = false,
_remodel_blueprint = false,
_remodel_catapult = false,
_remodel_report = false,
_remodel_from = "Dace/",
_remodel_to = "Leonardo da Vinci/",
_fuel = 10,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 2,
_scrap_baux = 3,
_equipment = {
{equipment = false, size = 0},
{equipment = false, size = 0},
},
_voice_flag = nil,
},
}