- Docking (repair) can restore your ships to full health, which costs you fuel and steel.
- Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
- You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
- You start the game with two repair dock slots--you can pay gold (DMM points) to buy keys in shop and expand to 3 or 4 slots.
Repair time
[math]\displaystyle{ \text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type} + \text {30 seconds} }[/math]
| Ship Type
|
Multiplier
|
| Slow battleship, Aircraft carrier
|
2
|
| Heavy Cruiser, Battlecruiser/fast battleship, Light aircraft carrier
|
1.5
|
| Light Cruiser, Destroyer, Aircraft-carrying submarine
|
1
|
| Submarine
|
0.5
|
- Battlecruiser/fast battleship: Kongou-class
- Aircraft-carrying submarine: I-58 Kai (her repair time will double after remodel)
- These are assumed times based on calculations and rounding.
- Represented as [minutes]:[seconds]
| Lv
|
Base repair time
|
| 1
|
0:10
|
| 2
|
0:20
|
| 3
|
0:30
|
| 4
|
0:40
|
| 5
|
0:50
|
| 6
|
1:00
|
| 7
|
1:10
|
| 8
|
1:20
|
| 9
|
1:30
|
| 10
|
1:40
|
| 11
|
1:50
|
| 12
|
2:00
|
| 13
|
2:05
|
| 14
|
2:10
|
| 15
|
2:25
|
| 16
|
2:30
|
| 17
|
2:35
|
| 18
|
2:40
|
| 19
|
2:45
|
| 20
|
3:00
|
|
| Lv
|
Base repair time
|
| 21
|
3:05
|
| 22
|
3:10
|
| 23
|
3:15
|
| 24
|
3:20
|
| 25
|
3:25
|
| 26
|
3:30
|
| 27
|
3:45
|
| 28
|
3:50
|
| 29
|
3:55
|
| 30
|
4:00
|
| 31
|
4:05
|
| 32
|
4:10
|
| 33
|
4:15
|
| 34
|
4:20
|
| 35
|
4:25
|
| 36
|
4:40
|
| 37
|
4:45
|
| 38
|
4:50
|
| 39
|
4:55
|
| 40
|
5:00
|
|
| Lv
|
Base repair time
|
| 41
|
5:05
|
| 42
|
5:10
|
| 43
|
5:15
|
| 44
|
5:20
|
| 45
|
5:25
|
| 46
|
5:30
|
| 47
|
5:45
|
| 48
|
5:50
|
| 49
|
5:55
|
| 50
|
6:00
|
| 51
|
6:05
|
| 52
|
6:10
|
| 53
|
6:15
|
| 54
|
6:20
|
| 55
|
6:25
|
| 56
|
6:30
|
| 57
|
6:35
|
| 58
|
6:40
|
| 59
|
6:45
|
| 60
|
7:00
|
|
| Lv
|
Base repair time
|
| 61
|
7:05
|
| 62
|
7:10
|
| 63
|
7:15
|
| 64
|
7:20
|
| 65
|
7:25
|
| 66
|
7:30
|
| 67
|
7:35
|
| 68
|
7:40
|
| 69
|
7:45
|
| 70
|
7:50
|
| 71
|
7:55
|
| 72
|
8:00
|
| 73
|
8:05
|
| 74
|
8:10
|
| 75
|
8:25
|
| 76
|
8:30
|
| 77
|
8:35
|
| 78
|
8:40
|
| 79
|
8:45
|
| 80
|
8:50
|
|
| Lv
|
Base repair time
|
| 81
|
8:55
|
| 82
|
9:00
|
| 83
|
9:05
|
| 84
|
9:10
|
| 85
|
9:15
|
| 86
|
9:20
|
| 87
|
9:25
|
| 88
|
9:30
|
| 89
|
9:35
|
| 90
|
9:40
|
| 91
|
9:45
|
| 92
|
10:00
|
| 93
|
10:05
|
| 94
|
10:10
|
| 95
|
10:15
|
| 96
|
10:20
|
| 97
|
10:25
|
| 98
|
10:30
|
| 99
|
10:35
|
| 100
|
|
|
Repair cost
- See ship list or remodeled ship list for their base fuel cost.
[math]\displaystyle{ \text {Steel} = \text {Base fuel cost} \times \text {HP loss} \times 0.06 }[/math]
[math]\displaystyle{ \text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032 }[/math]
Example
Level 67 Kongou with 41/75 HP (34 damage) will have:
- Repair time:
- [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
- Resource costs:
- [math]\displaystyle{ 90 \times 34 \times 0.06 = \text{183 steel} }[/math]
- [math]\displaystyle{ 90 \times 34 \times 0.032 = \text{97 fuel} }[/math]