Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Fall 2025 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
| E-1 Branching Rules (Start Points) ▼/▲
|
| Nodes |
Rules
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
??
Jiga's Guide
Map Overview
E2 is a single fleet, two-phase map consisting of one transport and one boss phase.
- 2 LBAS are available to sortie on this map.
- This map uses 2 locks:
Narvik Advance Force, Starting point 1 (reused in E-3)
Narvik Main Defense Force, Starting point 2 (reused in E-3)
The use of
AGDP AGDP
is not required for carriers despite being an Arctic map.
Phase 1 - Boss
| Boss
|
| Fleet Info
|
| Single
|
Striking: 0-2 FBB, 0-1 CV(B/L), 0-1 CA(V)/CLT 1CL, 3-4 DD
|
| LoS
|
Any
|
| Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A B D K L M
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 11 / 56 / 0 / 59
|
16 / 84 / 0 / 88
|
36 / 189 / 0 / 198
|
72 / 378 / 0 / 396
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node M: 4
|
44 / 198 / ? / 209
|
366 / 461 / ? / 660
|
|
| Fleet Notes
|
| Bringing an AACI is recommended, and some ASW can help pass node D.
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
Once on LD, the CG will change to the following:
Gimmick 1 - Unlock
To unlock the next part of the map, the following steps have to be performed:
|
J
|
| Hard |
S?
|
| Medium |
?
|
| Easy |
-
|
| Casual |
-
|
| Node J
|
| Fleet Info
|
| Single
|
Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD
|
| LoS
|
Any
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
A F I J
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 11 / 56 / 0 / 59
|
16 / 84 / 0 / 88
|
36 / 189 / 0 / 198
|
72 / 378 / 0 / 396
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node J: 5
|
? / ? / ? / ?
|
366 / 461 / ? / 660
|
|
| Fleet Notes
|
| Bringing some AACI and ASW is recomanded.
|
Gimmick 2 - Unlock
To unlock the next part of the map, the following steps have to be performed:
|
R |
E |
Q |
LBAS
|
| Hard |
S? |
S? |
S? x2 |
AS x2
|
| Medium |
S? |
S? |
? |
?
|
| Easy |
S? |
S? |
S? |
AS x1
|
| Casual |
? |
? |
? |
?
|
| Node R
|
| Fleet Info
|
| Single
|
Striking: 0-2 FFB, 0-1 CV(B/L)/CA(V), 1 CL 3-5 DD
|
| LoS
|
Any
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
A F I J R
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node R: 4
|
0 / 0 / 0 / 0
|
366 / 461 / ? / 660
|
|
| Fleet Notes
|
|
|
| Node E
|
| Fleet Info
|
| Single
|
Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE
|
| LoS
|
Any
|
| Speed
|
Slow
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
A B D E
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node E: 6
|
? / ? / ? / ?
|
366 / 461 / ? / 660
|
|
| Fleet Notes
|
|
|
| Node Q
|
| Fleet Info
|
| Main
|
1-2 AV, 0-1 CVE/CAV/CL, 4 DD
|
| Escort
|
0-2 CA(V) 1 CL, 3-5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 K P Q
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss Q: 4
|
? / ? / ? / ?
|
366 / 461 / ? / 660
|
|
| Fleet Notes
|
|
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
Phase 2 - TP
Phase 2 is a Landing Operation, where "tanks" do work better.
- Please, look at the "Flight II-A mode graph to see and use the better equipment setups.
- [math]\displaystyle{ \text{Mod}_\text{map} = 0.75 }[/math]
| Short Route
|
| Fleet Info
|
| Main
|
1-2 AV, 0-1 CVE/CAV/CL, 4 DD
|
| Escort
|
0-2 CA(V) 1 CL, 3-5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 K P Q T V W X
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss X: 1
|
? / ? / ? / ?
|
366 / 461 / ? / 660
|
|
| Fleet Notes
|
Bringing AACI and some ASW is remanded to reach the boss.
- The boss node contains a hard skin installation (pillbox).
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
| Carrier Task Force Route
|
| Fleet Info
|
| Main
|
2(F)BB(V) 1CV 1CVL 1AV 1DD
|
| Escort
|
1CL 1CA(V) 4DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 K O P Q T V W X
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss X: 1
|
? / ? / ? / ?
|
366 / 461 / ? / 660
|
|
| Fleet Notes
|
Bringing AACI and some ASW is remanded to reach the boss.
- The boss node contains a hard skin installation (pillbox).
- This fleet will route you to Node O which has PT Imp Packs, it is therefore advised to bring some anti-PT setups. or simply bring Smoke Screens

- This fleet uses a similar fleet for the final boss and will take almost the same route so you can use a touch ship here as well to make farming A and S ranks faster.
- It can be a good gauge if your fleet is good enough to survive the routing on Phase 3.
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
Gimmick 3 - Unlock
To unlock the next part of the map, the following steps have to be performed:
|
S
|
| Hard |
S?
|
| Medium |
?
|
| Easy |
?
|
| Casual |
?
|
| Node S
|
| Fleet Info
|
| Single
|
Striking: (F)BB(V), 0-1 CA(V)/CLT/AV, 1 CL, 2-3 DD, 0-1 DE
|
| LoS
|
Any
|
| Speed
|
Slow
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
A B D E S
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Node S: 5
|
? / ? / ? / ?
|
366 / 461 / ? / 660
|
|
| Fleet Notes
|
| Is an Installation node. The flagship is a hard skin installation (pillbox) with other installations present, notably an SDH, requireing a nuke setup.
|
Phase 3 - Boss
| CTF Short Route
|
| Fleet Info
|
| Main
|
1 FBB, 1CV(B), 1CVL, 1 CL 0-1 DD/AV, 0-1 SS(V)
|
| Escort
|
0-2 CA(V)/CLT, 1 CL, 3-5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 K P Q T V Y
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss Y: 1
|
? / ? / ? / ?
|
366 / 461 / ? / 660
|
|
| Fleet Notes
|
| Using 1 SS(V) is advised for subtanking.
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
| CTF Medium Route
|
| Fleet Info
|
| Main
|
2 (F)BB(V), 1CV(B), 1CVL, 0-1 CAV, 0-1 CL 0-1 DD/AV
|
| Escort
|
0-2 CA(V)/CLT, 1 CL, 3-5 DD
|
| LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
| Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 K O P Q T V Y
|
|
| Air State (C / E / M / H)
|
| AD
|
AP
|
AS
|
AS+
|
| 0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
| LBAS
|
| Range
|
AS Sortie
|
AS Defense
|
| Boss Y: 1
|
? / ? / ? / ?
|
366 / 461 / ? / 660
|
|
| Fleet Notes
|
| A stronger fleet that hit 1 extra node.
|
| LBAS Notes
|
| All LBAS should be sent on the boss.
|
Gimmick 4 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
|
M |
R |
S |
X |
LBAS
|
| Hard |
A+ |
A+ |
A+ x2 |
S? x2 |
AS x2
|
| Medium |
? |
? |
? |
? |
?
|
| Easy |
? |
? |
? |
? |
?
|
| Casual |
? |
? |
? |
? |
?
|
| LBAS |
AS
|
| Hard |
660
|
| Medium |
?
|
| Easy |
461
|
| Casual |
366
|
Once on LD, the CG will change to the following:
YY's Guide
Gimmick 1 - Unlock
To unlock the next part of the map, the following steps have to be performed:
Easy: Node R is enabled right from the start.
|
J
|
| Hard |
S?
|
| Medium |
?
|
| Easy |
N/N
|
| Casual |
?
|
Gimmick 2 - Unlock
To unlock the next part of the map, the following steps have to be performed:
|
R |
E |
Q |
LBAS
|
| Hard |
S? |
S? |
S? x2 |
AS x2
|
| Medium |
? |
? |
? |
?
|
| Easy |
S? |
S? |
S? x1 |
AS x1
|
| Casual |
? |
? |
? |
?
|
Phase 3 - Unlock
To unlock the final part of the map, the following steps have to be performed:
|
S
|
| Hard |
?
|
| Medium |
?
|
| Easy |
S? x1
|
| Casual |
?
|