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| | =Event= | | =Event= |
| − | This section will be updated for time-limited events. | + | <!--This section will be updated for time-limited events.--> |
| | + | |
| | + | <tabber> |
| | + | |-|E5= |
| | + | The objective is to hit the sub nodes at K and L before retreating. If you're feeling adventurous, you can proceed to B or M for some extra exp. Be warned that the air raids will cost you more resources and repairs. As an added bonus, the sub nodes are only range 2 and 1 respectively. This makes it a good spot to re-rank your LBAS too. Fast CTF/STF will skip K and go straight to L. |
| | + | |
| | + | '''Recommended Fleets''' |
| | + | * Slow STF/CTF |
| | + | * TCF |
| | + | |
| | + | '''Equipment Setups''' |
| | + | <br> |
| | + | |
| | + | ''Reaching OASW for DD, DE and CL overrides all equipment setup suggestions listed below.'' |
| | + | {| class="wikitable" style="width: 100%;" |
| | + | |- |
| | + | !style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type''' |
| | + | !style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment''' |
| | + | !style="text-align: center; background-color:#99CCFF;"| '''Notes''' |
| | + | |- |
| | + | | style="text-align: center;" | DD |
| | + | | {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}} |
| | + | | This balances accuracy and damage for DDs. The SONARS add accuracy and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provides them with ASW synergy damage. An extra SONAR can be added for [[Tashkent]]. |
| | + | |- |
| | + | | style="text-align: center;" | DE |
| | + | | {{Sonar}}{{DepthCharge}}{{DepthCharge}} |
| | + | | Similar to the DD setup with one SONAR swapped out for a [[Type 95 Depth Charge]] or [[Type 2 Depth Charge]]. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW. |
| | + | |- |
| | + | | style="text-align: center;" | CL |
| | + | | {{Sonar}}{{Sonar}}{{DepthCharge}}'''/'''{{Sonar}} |
| | + | | Similar to the DD setup, it aims to balance accuracy and damage. |
| | + | |- |
| | + | |} |
| | + | </tabber> |
| | | | |
| | =See Also= | | =See Also= |