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| | <br/> | | <br/> |
| | <br/> | | <br/> |
| − | Joined : '''~July 2017'''<br/> | + | Joined : '''~June(?) 2017'''<br/> |
| | Discord : '''Memetails'''<br/> | | Discord : '''Memetails'''<br/> |
| | Server : '''Ominato Guard District'''<br/> | | Server : '''Ominato Guard District'''<br/> |
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| | | | |
| | <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
| − | ==TODO==
| + | =TODO= |
| | Export calculated rating system<br/> | | Export calculated rating system<br/> |
| | List ringed/planned rings<br/> | | List ringed/planned rings<br/> |
| Line 16: |
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| | Ranking History<br/> | | Ranking History<br/> |
| | ??? | | ??? |
| | + | |
| | <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
| − | ==History==
| + | <tabber> |
| − | | + | |-|My KC History= |
| − | ===Completed Events===
| + | ==Completed Events== |
| − | | |
| − | ===Ranking History===
| |
| | | | |
| | + | ==Ranking History== |
| | <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
| − | ==Kancolle Ship Rating System==
| + | |-|KanColle Ship Rating System= |
| − | | + | The following sections describe my method of rating each individual ship, factoring in a number of different categories.<br/> |
| − | ===Methodology===
| + | To some degree, this allows a direct, numerical, more objective approach for comparing each ship.<br/> |
| − | Just how much more important one stat is than another is hard to determine, especially when considering different map scenarios that could strongly encourage one stat over another.<br/>
| + | While comparisons between ships of different classes ''can'' be made, it's generally most useful for comparing ships of the same class.<br/> |
| − | However, the overall rating of a ship could be estimated with some (somewhat) basic math.<br/>
| + | Although this will likely never be completely accurate, values and multipliers can be easily tweaked and the results can be easily updated.<br/> |
| − | Each ship class is separated into their basic classes instead of separately, as most sub-classes perform largely similar roles (such as CA & CAV under the CA umbrella).abilities/traits that differ from the norm of their class.
| + | I'm always looking for feedback, especially in tuning the various values, so feel free to PM me with feedback & reasoning wherever you can find me. |
| − | Every ship is scored based on its stats, special attributes/abilities, and class.<br/>
| + | * Specific categories I'm most looking for feedback in: |
| − | * These small differences are instead handled by awarding points to each ship based on special
| + | ** Scores of specific ships (should they be higher/lower) |
| − | ** For example, CAVs and Zara/Pola get bonus points for the ability to carry Seaplane Fighters.
| + | ** Stat/Stat Cluster multipliers |
| − | * Each class also might place more or less importance on an individual stat.<br/>
| + | ** Stretch/Compress multipliers |
| − | ** With this in mind, each stat/ship class combination can receive a scaling modifier via a stretch/compress multiplier to each stat on a class-by-class basis.<br/>
| + | ** Special Abilities & Traits values |
| − | | + | ** New Special Abilities or Traits |
| − | ====Averages====
| + | ** More descriptions/an explanation of a specific area |
| − | Each basic class has its stats averaged across the entire class, using the stats from each ships' final remodel.<br/>
| + | {{User:Memetails/Ship Rating System}} |
| − | * Special versions of the same ship are factored in separately from each other.
| |
| − | ** For example, Kaga Kai Ni and Kaga Kai Ni Go both apply separately to the overall average.
| |
| − | | |
| − | ====Stretch/Compress====
| |
| − | Each basic class also has a stretch/compress multiplier based on an estimation of how important an individual stat is to that class of ship.
| |
| − | * In most cases, stretch/compress values remain at '1' due to being universally important and/or there is enough variety between individuals to already have meaningful differences
| |
| − | ** A value <1 indicates a 'Stretch', meaning the stat is '''less''' valuable
| |
| − | ** A value >1 indicates a 'Compression', meaning the stat is '''more''' valuable
| |
| − | * Exceptions:
| |
| − | ** Fuel & Ammo
| |
| − | *** No have scalar multipliers
| |
| − | *** Instead, they have additive modifiers to the StdDev for each class
| |
| − | ** Luck & LuckMax
| |
| − | *** Ignored
| |
| − | ** HP
| |
| − | *** Ignored
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| − | | |
| − | ====Standard Deviation====
| |
| − | The Stretch/Compress value is applied (via multiplication) to the Standard Deviation of each respective stat for each respective class.<br/>
| |
| − | This Standard Deviation value denotes how wide a standard 'step' is from the average for the class which directly factors into the rating clusters.<br/>
| |
| − | | |
| − | The following table displays the Averages, Standard Deviations, and Stretch/Compress values for each class.<br/>
| |
| − | {{User:Memetails/Averages Deviation and StretchCompress}}
| |
| − | | |
| − | ====Stat Evaluation Clusters====
| |
| − | Using the above values, each individual ship is evaluated into clusters based on their stats.
| |
| − | The math & clusters are as follows:
| |
| − | {| class="mw-collapsible mw-collapsed wikitable typography-xl-optout" style="width: -moz-max-content; width: -webkit-max-content; width: max-content; text-align: center; vertical-align: middle; "
| |
| − | |-
| |
| − | ! Cluster
| |
| − | ! '''DistanceFromAvg''' = ShipStat - ClassAvg
| |
| − | |-
| |
| − | ! Insane:
| |
| − | |> 2 * (StdDev * Stretch)
| |
| − | |-
| |
| − | ! Outstanding:
| |
| − | |> 1 * (StdDev * Stretch)
| |
| − | |-
| |
| − | ! High:
| |
| − | |> 0.5 * (StdDev * Stretch)
| |
| − | |-
| |
| − | ! Normal:
| |
| − | |< 0.5 * (StdDev * Stretch) '''&''' > -2 * (StdDev * Stretch)
| |
| − | |-
| |
| − | ! Low:
| |
| − | |< -2 * (StdDev * Stretch)
| |
| − | |-
| |
| − | ! Bad:
| |
| − | |< -3 * (StdDev * Stretch)
| |
| − | |-
| |
| − | ! Terrible:
| |
| − | |< -4 * (StdDev * Stretch)
| |
| − | |-
| |
| − | | colspan="2"; style="text-align: left;"| Note: 'Stretch' refers to both Stretch & Compress
| |
| − | Clustering Exceptions:
| |
| − | * Fuel & Ammo: Additive Stretch/Compress instead of multiplicative, table is basically inverted due to lower = better | |
| − | * Luck & LuckMax: Set values shared across all classes.
| |
| − | **Insane/Outstanding/High/Normal/Low/Bad/Terrible = > 50/35/25/10/5/0/NA | |
| − | * HP: Instead based on 'good/bad' values via the overkill mechanic, such as %4, %6, %12, %4-1, etc.
| |
| − | |}
| |
| − | | |
| − | ====Stat & Rating Multipliers====
| |
| − | Each stat is assigned a numerical multiplier based on an estimation of total value/importance.<br/>
| |
| − | Each cluster is also assigned a numerical multiplier based on an estimate of how good or bad being in that cluster is.<br/>
| |
| − | These 2 values are then multiplied together, resulting in the following table:
| |
| − | {{User:Memetails/Stat & Rating Multipliers}}
| |
| − | For example:
| |
| − | * Firepower is generally more important than LoS: '''Firepower > LoS'''
| |
| − | * Night power is generally more important than Firepower: '''Night > Firepower''' | |
| − | * It can be concluded then that: '''Night > Firepower > LoS'''
| |
| − | * The 'Normal' cluster is left out of the table as it has a value of 0, being neither good nor bad | |
| − | Using this table, each ship can then add together the value for each stat/cluster combination it's part of to calculate the overall "Stat" rating.
| |
| − | | |
| − | ====Special Abilities & Traits====
| |
| − | Individual ships can differ widely in usefulness due to special abilities or other attributes.<br/>
| |
| − | These can range from extra slots to special AACIs, speed differences, Touch mechanics, special equipment, or even extra range (which can be both good or bad).<br/>
| |
| − | As each of these traits is generally similarly felt across all classes, these are given flat values added to each ships' total "Bonus" rating.<br/>
| |
| − | {{User:Memetails/Specialty Bonus Values}}
| |
| − | | |
| − | ====Other Bonuses====
| |
| − | Additionally, each ship can be awarded bonus points based on 2 items.<br/>
| |
| − | The first is a bonus score based on the number of ships that exist in that particular class.<br/>
| |
| − | * For example, Akashi, the only Repair Ship, receives a large number of extra points in comparison to a Destroyer, which have over 100 ships in their class. | |
| − | * The bonus points are calculated as: <math> \text{Bonus Points} = \log_{NumOfShipsInClass + 1} ( TotalNumberOfShips / NumberOfShipsInClass )</math> | |
| − | The second bonus is a subjective bonus of 1.5 and 3 points. This is effectively bonus 'waifu' points.
| |
| − | In my case, I add 3 points to girls with twintails and 1.5 points to those that have seasonal CGs with twintails.
| |
| − | | |
| − | ===Results===
| |
| − | | |
| − | {{User:Memetails/Ship Rating Results}} | |
| | <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
| | + | |-|Rings= |
| | | | |
| − | ==Rings== | + | ==Current Rings== |
| − | | |
| | {{User:Memetails/Currently Ringed}} | | {{User:Memetails/Currently Ringed}} |
| | | | |
| − | ===Planned Rings(?)===
| + | ==Planned Rings(?)== |
| | | | |
| | <!-------------------------------------------------------------------> | | <!-------------------------------------------------------------------> |
| | | | |
| − | ==Twintails of KC==
| + | |-|Twintails of KanColle= |
| | | | |
| − | ===System=== | + | ==Classification System== |
| | | | |
| − | ===Descriptions=== | + | ==Results== |
| | | | |
| − | ==WIP/Proposals==
| + | <!-------------------------------------------------------------------> |
| | + | |-|WIP/Proposals= |
| | | | |
| − | ===Event Map Intro===
| + | ==Event Map Intro== |
| − | Suggestion for template of event maps' "Map Overview" section: [[User:Memetails/Sandbox/Event Mechanics Intro|Event Map Overview Templatizable Proposal]] | + | Suggestion for template of event maps' "Map Overview" section |
| | + | {{User:Memetails/Sandbox/Event Mechanics Intro|Event Map Overview Templatizable Proposal}} |
| | + | </tabber> |