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| | ==Gameplay Notes== | | ==Gameplay Notes== |
| | ===Special Mechanics=== | | ===Special Mechanics=== |
| − | * Able to perform special AACI. Please see [[Anti-Air Cut-In]] for more details.
| + | ====Colorado Touch==== |
| | * She has a special attack that targets 3 enemies at random. | | * She has a special attack that targets 3 enemies at random. |
| − | ** The activation requirements are:
| + | |
| − | *** Colorado as the flagship of the fleet. Only main fleet allowed for combined fleet.
| + | <tabber> |
| − | *** The 2nd and 3rd ships in the fleet must be battleships.
| + | |
| − | *** There must be 6 or more surface ships in the fleet.
| + | |-|Activation requirements= |
| − | **** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed.
| + | * Colorado as the flagship of the fleet. Only main fleet allowed for combined fleet. |
| − | **** There must be no surface ship in the fleet sunk or retreated via FCF during sortie causing remaining < 6. Ships in escort fleet not affect.
| + | * The 2nd and 3rd ships in the fleet must be battleships. |
| − | *** Colorado must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>. And the 2nd and 3rd ships must not be more than <span style="color:orange;">'''moderately damaged (中破)'''</span>.
| + | * There must be 6 or more surface ships in the fleet. |
| − | *** '''Echelon formation''' needs to be selected in a single fleet OR '''Cruising Formation 2''' for a combined fleet. | + | ** There must be no submarine in 6-ship fleet. In 7-ship fleet, only 1 submarine allowed. |
| − | ** If triggered, Colorado will perform a special attack at 1.3x post-cap modifier and the 2nd and 3rd ship will each perform an attack at 1.15x post-cap modifier.
| + | ** There must be no surface ship in the fleet sunk or retreated via {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=FCF}} during sortie causing remaining < 6. Ships in escort fleet not affect. |
| − | *** If the 2nd ship is a Big 7, she gains an additional 1.1x post-cap modifier.
| + | * Colorado must not be more than <span style="color:gold;">'''lightly damaged (小破)'''</span>. And the 2nd and 3rd ships must not be more than <span style="color:orange;">'''moderately damaged (中破)'''</span>. |
| − | *** If the 3rd ship is a Big 7, she gains an additional 1.15x post-cap modifier.
| + | * {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} needs to be selected in a single fleet OR {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 2]]|[[File:Formation_2.png]]}} for a combined fleet. |
| − | *** If both the 2nd and 3rd ships are a Big 7, the 3rd ship gains an additional 1.1x post-cap modifier.
| + | |
| − | *** Equipping an AP shell gives a 1.35x post-cap modifier.
| + | |-|Multiplier= |
| − | *** Equipping an LoS radar (5 LoS or greater) gives a 1.15x post-cap modifier.
| + | If triggered, Colorado will perform a special attack and the 2nd and 3rd ship will each perform an attack. |
| − | *** See below for calculated bonuses:
| + | |
| − | {| class="mw-collapsible" style="width: 100%; text-align: center;" | + | {| class="wikitable" |
| − | !rowspan="2" style="width: 10%; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Equipment''' | + | !rowspan="2" | '''Equipment''' |
| − | !colspan="3" style="width: 22.5%; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''2nd and 3rd Big 7''' | + | !colspan="3" | '''2nd and 3rd''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}} |
| − | !colspan="3" style="width: 22.5%; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''2nd Big 7''' | + | !colspan="3" | '''2nd''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}} |
| − | !colspan="3" style="width: 22.5%; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''3rd Big 7''' | + | !colspan="3" | '''3rd''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}} |
| − | !colspan="3" style="width: 22.5%; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF" | '''No Big 7'''
| + | !colspan="3" | '''No''' {{Ship/Link|Nagato|Mutsu|Nelson|text=Big7}} |
| − | |- style="background-color:#99CCFF" | |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
| |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2'''
| |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
| |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
| |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2''' | |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
| |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
| |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2'''
| |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
| |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 1'''
| |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 2'''
| |
| − | !style="width: 7.5%; border-style: solid; border-width: 1px;" | '''Attack 3'''
| |
| | |- | | |- |
| − | |style="border-style: solid; border-width: 1px;" |'''AP + Radar'''
| + | | '''Attack 1''' |
| − | |style="border-style: solid; border-width: 1px;" |2.02 | + | | '''Attack 2''' |
| − | |style="border-style: solid; border-width: 1px;" |1.96 | + | | '''Attack 3''' |
| − | |style="border-style: solid; border-width: 1px;" |2.26 | + | | '''Attack 1''' |
| − | |style="border-style: solid; border-width: 1px;" |2.02 | + | | '''Attack 2''' |
| − | |style="border-style: solid; border-width: 1px;" |1.96 | + | | '''Attack 3''' |
| − | |style="border-style: solid; border-width: 1px;" |1.79 | + | | '''Attack 1''' |
| − | |style="border-style: solid; border-width: 1px;" |2.02 | + | | '''Attack 2''' |
| − | |style="border-style: solid; border-width: 1px;" |1.79 | + | | '''Attack 3''' |
| − | |style="border-style: solid; border-width: 1px;" |2.05 | + | | '''Attack 1''' |
| − | |style="border-style: solid; border-width: 1px;" |2.02 | + | | '''Attack 2''' |
| − | |style="border-style: solid; border-width: 1px;" |1.79
| + | | '''Attack 3''' |
| − | |style="border-style: solid; border-width: 1px;" |1.79
| |
| | |- | | |- |
| − | |style="border-style: solid; border-width: 1px;" |'''AP Only'''
| + | |'''No Bonus Equipment''' |
| − | |style="border-style: solid; border-width: 1px;" |1.75
| + | |1.30 |
| − | |style="border-style: solid; border-width: 1px;" |1.71
| + | |1.26 |
| − | |style="border-style: solid; border-width: 1px;" |1.96
| + | |1.45 |
| − | |style="border-style: solid; border-width: 1px;" |1.75
| + | |1.30 |
| − | |style="border-style: solid; border-width: 1px;" |1.71
| + | |1.26 |
| − | |style="border-style: solid; border-width: 1px;" |1.55
| + | |1.15 |
| − | |style="border-style: solid; border-width: 1px;" |1.75
| + | |1.30 |
| − | |style="border-style: solid; border-width: 1px;" |1.55
| + | |1.15 |
| − | |style="border-style: solid; border-width: 1px;" |1.79
| + | |1.32 |
| − | |style="border-style: solid; border-width: 1px;" |1.75
| + | |1.30 |
| − | |style="border-style: solid; border-width: 1px;" |1.55
| + | |1.15 |
| − | |style="border-style: solid; border-width: 1px;" |1.55
| + | |1.15 |
| | |- | | |- |
| − | |style="border-style: solid; border-width: 1px;" |'''Radar Only'''
| + | |'''{{Radar}} Radar Only''' |
| − | |style="border-style: solid; border-width: 1px;" |1.49
| + | |1.49 |
| − | |style="border-style: solid; border-width: 1px;" |1.45
| + | |1.45 |
| − | |style="border-style: solid; border-width: 1px;" |1.67
| + | |1.67 |
| − | |style="border-style: solid; border-width: 1px;" |1.49
| + | |1.49 |
| − | |style="border-style: solid; border-width: 1px;" |1.45
| + | |1.45 |
| − | |style="border-style: solid; border-width: 1px;" |1.32
| + | |1.32 |
| − | |style="border-style: solid; border-width: 1px;" |1.49
| + | |1.49 |
| − | |style="border-style: solid; border-width: 1px;" |1.32
| + | |1.32 |
| − | |style="border-style: solid; border-width: 1px;" |1.52
| + | |1.52 |
| − | |style="border-style: solid; border-width: 1px;" |1.49
| + | |1.49 |
| − | |style="border-style: solid; border-width: 1px;" |1.32
| + | |1.32 |
| − | |style="border-style: solid; border-width: 1px;" |1.32
| + | |1.32 |
| | |- | | |- |
| − | |style="border-radius: 0 0 0 6px; border-style: solid; border-width: 1px;" |'''No Bonus Equipment'''
| + | |'''{{RedAmmo}} AP Only''' |
| − | |style="border-style: solid; border-width: 1px;" |1.30 | + | |1.75 |
| − | |style="border-style: solid; border-width: 1px;" |1.26 | + | |1.71 |
| − | |style="border-style: solid; border-width: 1px;" |1.45 | + | |1.96 |
| − | |style="border-style: solid; border-width: 1px;" |1.30 | + | |1.75 |
| − | |style="border-style: solid; border-width: 1px;" |1.26 | + | |1.71 |
| − | |style="border-style: solid; border-width: 1px;" |1.15 | + | |1.55 |
| − | |style="border-style: solid; border-width: 1px;" |1.30 | + | |1.75 |
| − | |style="border-style: solid; border-width: 1px;" |1.15 | + | |1.55 |
| − | |style="border-style: solid; border-width: 1px;" |1.32
| + | |1.79 |
| − | |style="border-style: solid; border-width: 1px;" |1.30 | + | |1.75 |
| − | |style="border-style: solid; border-width: 1px;" |1.15 | + | |1.55 |
| − | |style="border-radius: 0 0 6px 0; border-style: solid; border-width: 1px;" |1.15
| + | |1.55 |
| | + | |- |
| | + | |'''{{RedAmmo}} AP + {{Radar}} Radar''' |
| | + | |2.02 |
| | + | |1.96 |
| | + | |2.26 |
| | + | |2.02 |
| | + | |1.96 |
| | + | |1.79 |
| | + | |2.02 |
| | + | |1.79 |
| | + | |2.05 |
| | + | |2.02 |
| | + | |1.79 |
| | + | |1.79 |
| | |- | | |- |
| | |} | | |} |
| − | ** It can be triggered even if you fail to activate artillery spotting.
| |
| − | ** It can only be activated '''once per sortie'''.
| |
| − | ** It has a chance to trigger every time Colorado takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle.
| |
| − | ** It consumes additional ammunition when triggered.
| |
| | | | |
| − | ===Overview=== | + | |-|Cost= |
| − | * Decent firepower and armour. | + | * It consumes additional ammunition when triggered. |
| − | * Good HP.
| + | |
| | + | |-|Trigger Rate= |
| | + | * It can be triggered even if you fail to activate artillery spotting. |
| | + | * It can only be activated '''once per sortie'''. |
| | + | * It has a chance to trigger every time Colorado takes a turn at shelling. If it fails to trigger in day, there is a chance to trigger it in the followup night battle. |
| | + | </tabber> |
| | + | |
| | + | ===Equipment Compatibility=== |
| | + | * Default BB equipment compatibility |
| | | | |
| | ===Fit Bonuses=== | | ===Fit Bonuses=== |