| Line 352: |
Line 352: |
| | | | |
| | |-| Node E,L,R = | | |-| Node E,L,R = |
| | + | A similar approach to phase 0.5, however, this will go through Node {{MapRoute|R|red}} in this step. |
| | + | |
| | * '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]] | | * '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]] |
| − | * Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink}} | + | * Route: {{MapRoute|1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink}} |
| | * LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3) | | * LBAS: Fightersweep {{MapRoute|L|pink}} (Range 6) and {{MapRoute|E|pink}} (Range 3) |
| − | ** Approach is similar to doing phase 0.5 however you will go through Node R in this step
| + | ** Fighter muling CVL a to reach AS for the required nodes is recommended. |
| − | ** Fighter muling CVL a to reach AS for the required nodes is recommended | + | ** AACI is highly recommended. |
| − | ** AACI is highly recommended | + | ** Make sure ships are set up with Anti-PT set up (see [[PT Imp Pack#EnWiki_Notes|here]]) to eliminate all the PT Imp Pack on node {{MapRoute|R|red}}. |
| − | ** Make sure ships are set up with Anti-Imp set up (AA gun/ Lookouts / Secondary Guns) to eliminate all the imps on node R | |
| | | | |
| | |-| Node U = | | |-| Node U = |
| | + | Similar to phase 2, this is regarded as the hardest step to clear in the debuff. |
| | + | |
| | * '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]] | | * '''1CVL 2CA(V) 1CL 3DD (FAST)''' [[File:Spring_2022_Event_Tag_5.png]] |
| | * Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|Red|T|Green|U|Red}} | | * Route: {{MapRoute |1|grey|A|red|B|pink|D|blue|E|pink|H|blue|R|red|L|pink|S|Red|T|Green|U|Red}} |
| Line 367: |
Line 370: |
| | *** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0 | | *** Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0 |
| | | | |
| − | * This is regarded as the hardest step to clear in the debuff
| |
| | ** It's recommended to use historical ships to maximize damage output against the boss | | ** It's recommended to use historical ships to maximize damage output against the boss |
| | ** Land base can either concentrate on the boss or be split to defend against air nodes like Node L. | | ** Land base can either concentrate on the boss or be split to defend against air nodes like Node L. |
| − | ** CVL should be a fighter mule | + | ** CVL should be a fighter mule. |
| − | ** The main objective at the boss should be to eliminate the smaller enemy ships and wither down the boss to a decent degree | + | ** The main objective at the boss should be to: |
| − | ** In night battle use mainly TCI / GTRL units to maximize your chances of defeating the boss. | + | ***Eliminate the smaller enemy ships and wither down the boss to a decent degree during day battle. |
| | + | ***Use mainly TCI / GTRL units to maximize your chances of defeating the boss in night battle. |
| | | | |
| | |-|AS Land Base = | | |-|AS Land Base = |
| | * '''LBAS:''' Air Defense | | * '''LBAS:''' Air Defense |
| − | * This can be done passively since getting AS on the air raid requires a land base set on air defense with a strong enough air defense | + | * This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense |
| | </tabber> | | </tabber> |