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| | * Anti-installation is very important during night battle when the cap is raised to 360. | | * Anti-installation is very important during night battle when the cap is raised to 360. |
| | * Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles. | | * Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles. |
| − | ** However improvement that give "Yasen" is taken into account. | + | ** However improvements that provide damage during Night Battle is taken into account during such. |
| | * [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment. | | * [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment. |
| | ** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details. | | ** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details. |
| | * While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations. | | * While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations. |
| − | * The Armor Percing modifier (post-cap) is effective against installation. | + | * The Armor Piercing modifier (post-cap) is effective against installation. |
| | | | |
| | ==Calculation== | | ==Calculation== |
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| | | | |
| | ===General multiplicative bonuses=== | | ===General multiplicative bonuses=== |
| − | These bonuses are the only ones that depend on the enemy targeted. | + | These bonuses depend on the enemy targeted, as well as the equipment used. |
| | | | |
| | {|class="wikitable" style="font-weight:bold; text-align:center" | | {|class="wikitable" style="font-weight:bold; text-align:center" |
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| | '''Notes''' | | '''Notes''' |
| | * The Improvement Bonus takes the average for all Landing Crafts equipped on the ship. | | * The Improvement Bonus takes the average for all Landing Crafts equipped on the ship. |
| − | * The Improvement Bonus takes the average for all Kami equipped on the ship. | + | * The Improvement Bonus takes the average for all Amphibious Tanks equipped on the ship. |
| − | * The devs have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing crafts' morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>. | + | * The developers have mentioned that {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} consumed by a girl "affect landing crafts' morale"<ref>https://twitter.com/KanColle_STAFF/status/715840109103484928</ref>. |
| | <references/> | | <references/> |
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| | | | |
| | ===Land Base Bonus=== | | ===Land Base Bonus=== |
| − | For the formula see the [[Land-Based Air Squadron#Attack Power|LBAS]] page. The bonuses work for all bombers on the land base (except maybe [[jets]]). | + | For the damage formula, please refer to the [[Land-Based Air Squadron#Attack Power|LBAS]] page. The bonuses work for all bombers on the land base (except maybe [[jets]]). |
| | | | |
| | {|class="wikitable" style="font-weight:bold; text-align:center" | | {|class="wikitable" style="font-weight:bold; text-align:center" |
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| | |} | | |} |
| | | | |
| − | ===Air strike=== | + | ===Air Strike=== |
| | | | |
| − | We are lacking information on opening air-strike. | + | We are currently lacking information on how modifiers affect opening air-strikes. |
| | | | |
| | =Equipment Setups= | | =Equipment Setups= |