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| | + | {{CombatPortal}} |
| | Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat. | | Combat is a major component of the game in Kantai Collection. Combat is accessed through the [[Sortie]] menu by selecting a map to send a fleet. Multiple mechanics weave together to create an intricate combat dynamic. For more detailed explanations on the various combat mechanics, please see the individual pages below. [[Exercises]] also consist of one surface combat. |
| | | | |
| | =Combat Phases= | | =Combat Phases= |
| − | In each node, combat will consist of at least one, up to several Combat Phases. The number of combat phases depends on the node type, with each node type using a different set of combat phases and order.
| + | On each node, combat will consist of several "Combat Phases". The number of combat phases depends on the node type, with each node type using a different set of combat phases and order. |
| − | More information on ''[[Combat/Map Mechanics and Nodes#Nodes|Nodes]]''.
| + | *''See [[Node]]s for more details. |
| | + | *Using a [[Combined Fleet]] will also affect the phases, especially during the shelling. |
| | | | |
| − | In no particular order, the combat phases are made out of '''[[Aerial Combat]]''', '''[[Battle Opening]]''', '''[[Day Battle]]''', '''[[Night Battle]]''', '''[[LBAS|Land-based Aerial Support]]''', and '''[[Support Expedition]]'''.
| + | The combat phases are made out of: |
| | + | {|class="wikitable" |
| | + | !colspan=3|☀ [[Day Battle]] |
| | + | !rowspan=2|{{NBPower}} [[Night Battle]] |
| | + | |- |
| | + | !rowspan=2|{{LOS}}<br>[[Detection]] |
| | + | !{{Aircraft}} [[Aerial Combat]] |
| | + | !{{Firepower}} Surface Combat |
| | + | |- |
| | + | | |
| | + | #LBAS's [[Jet Assault]] |
| | + | #Fleet's [[Jet Assault]] |
| | + | #[[LBAS|Land-Based Aerial Support]] |
| | + | #[[Air Power|Stage 1 - Battle for Air Superiority]] |
| | + | #[[Anti-Air|Stage 2 - Fleet Anti-Air Defense]] |
| | + | #[[Airstrike|Stage 3 - Airstrike]] |
| | + | | |
| | + | #[[Engagement]] |
| | + | #[[Support Expedition]] |
| | + | #[[Battle Opening]]s |
| | + | #[[Shelling|1st Shelling Phase]] |
| | + | #[[Day Battle#Second Shelling Phase|2nd Shelling Phase]] |
| | + | #[[Closing Torpedo Salvo]] |
| | + | | |
| | + | #[[Friendly Fleet]] (event only) |
| | + | #[[Support Expedition]]* |
| | + | #[[Night Battle#Night Contact and Spotting|Night Contact and Spotting]] |
| | + | #[[Night Battle#Night Shelling Phase|Night Shelling Phase]] |
| | + | |} |
| | | | |
| | ==Formation Selection== | | ==Formation Selection== |
| | If the fleet currently deployed has 4 or more ships, the player will be prompted to pick a fleet formation before every battle. Fleets with 3 or less ships will not have a fleet formation prompt and will default to '''Line Ahead'''. | | If the fleet currently deployed has 4 or more ships, the player will be prompted to pick a fleet formation before every battle. Fleets with 3 or less ships will not have a fleet formation prompt and will default to '''Line Ahead'''. |
| − | * Sunk ships and ships retreated with {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility}} are not counted. | + | * Sunk ships and ships [[Evacuation|evacuated]] with a {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facility|link=Evacuation}} are not counted. |
| | * Diamond Formation requires 5 or more ships present in the fleet to be selected. | | * Diamond Formation requires 5 or more ships present in the fleet to be selected. |
| | * Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen. | | * Enemy fleets do not have these restrictions. Enemy fleets in Diamond formation with fewer than 4 ships lack formation graphics on the battle screen. |
| | + | Combined Fleets have special [[Combined Formation|formations]] that differ from the standard single fleet ones. |
| | | | |
| | {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
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| | !colspan=3|[[Night Battle]] | | !colspan=3|[[Night Battle]] |
| | !rowspan=2|AA | | !rowspan=2|AA |
| − | !rowspan=2|[[#Flagship Protection|Flagship Protection]] | + | !rowspan=2|[[Flagship Protection]] |
| | !rowspan=2|Notes | | !rowspan=2|Notes |
| | |- | | |- |
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| | |100% | | |100% |
| | |70% | | |70% |
| − | |110% | + | |100% |
| | |style="color:red"|'''160%''' | | |style="color:red"|'''160%''' |
| | |style="color:red"|'''75%''' | | |style="color:red"|'''75%''' |
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| | |110% | | |110% |
| | |rowspan=2 style="color:red"|'''120%''' | | |rowspan=2 style="color:red"|'''120%''' |
| − | |rowspan=2 style="color:red"|'''130%''' | + | |rowspan=2 style="color:red"|'''140%<ref>https://twitter.com/Divinity_123/status/1453371977020985353</ref>''' |
| | |rowspan=2|100% | | |rowspan=2|100% |
| | |90%<ref name="echelon">https://twitter.com/Divinity__123/status/1228686473119064066</ref> | | |90%<ref name="echelon">https://twitter.com/Divinity__123/status/1228686473119064066</ref> |
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| | |50% | | |50% |
| | |80%<ref>https://twitter.com/Divinity_123/status/1452289616866947081</ref> | | |80%<ref>https://twitter.com/Divinity_123/status/1452289616866947081</ref> |
| − | |rowspan=2|''See<br>[[#Vanguard Formation|bellow]]'' | + | |rowspan=2|''See<br>[[#Vanguard Formation|below]]'' |
| | |style="color:red"|'''100%''' | | |style="color:red"|'''100%''' |
| | |70%<ref>https://twitter.com/Divinity_123/status/1457819658090844163</ref> | | |70%<ref>https://twitter.com/Divinity_123/status/1457819658090844163</ref> |
| − | |rowspan=2|''See<br>[[#Vanguard Formation|bellow]]'' | + | |rowspan=2|''See<br>[[#Vanguard Formation|below]]'' |
| | |100% | | |100% |
| | |?? | | |?? |
| − | |rowspan=2|''See<br>[[#Vanguard Formation|bellow]]'' | + | |rowspan=2|''See<br>[[#Vanguard Formation|below]]'' |
| | |50% | | |50% |
| | |?? | | |?? |
| − | |rowspan=2|''See<br>[[#Vanguard Formation|bellow]]'' | + | |rowspan=2|''See<br>[[#Vanguard Formation|below]]'' |
| | |110% | | |110% |
| | |Medium | | |Medium |
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| | !Night Battles | | !Night Battles |
| | |- | | |- |
| − | |Vanguard (Both) vs DD<ref>Has even greater bonuses against [[PT Imp]]s (see [[Template:Anti-PT Imp Setups|here]])</ref>||110%||120%||?||? | + | |Vanguard (Both) vs DD<ref>Has even greater bonuses against [[PT Imp]]s (see [[Template:Anti-PT Imp Setups|here]])</ref>||additional 110%||additional 120%||?||? |
| | |- | | |- |
| | |Double Line vs Line Abreast||rowspan=3|100%||rowspan=3|N/A||rowspan=3|100%||rowspan=3|N/A | | |Double Line vs Line Abreast||rowspan=3|100%||rowspan=3|N/A||rowspan=3|100%||rowspan=3|N/A |
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| | ===Flagship Protection=== | | ===Flagship Protection=== |
| | '''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner. | | '''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner. |
| − | * Activation rate is determined solely by the selected formation. If activated, a ship with HP above Minor Damage ({{lang|ja|小破}}) is randomly selected to be the protector.
| + | * In [[Combined Fleet]]s, the escort flagship does not receive flagship protection in day battles. |
| − | ** If no ships are above Minor Damage, flagship protection cannot activate.
| + | * ''See [[Flagship Protection]] for more details. |
| − | ** Having more ships above Minor Damage does not increase the rate.
| |
| − | * It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support.
| |
| − | * Submarines do not protect surface ships and surface ships do not protect submarines.
| |
| − | * [[Installation]]s cannot perform protection, and cannot receive protection if they are flagship.
| |
| − | * In [[Combined Fleet]]s, the escort flagship does not receive flagship protection. | |
| | | | |
| | ===Vanguard Formation=== | | ===Vanguard Formation=== |
| − | * Vanguard is only available during [[Event]]s, and is usable on '''any map''' during this time.
| + | Vanguard is only available during [[Event]]s, and is usable on '''any map''' during this time. |
| | * The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet. | | * The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet. |
| | ** For a fleet with 6 or 7 ships, the top row applies to ships 1 to 3, and the bottom row applies to the remaining ships. | | ** For a fleet with 6 or 7 ships, the top row applies to ships 1 to 3, and the bottom row applies to the remaining ships. |
| | ** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships. | | ** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships. |
| − | * '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.''' | + | * '''Damage and accuracy of [[Support Fleet]]s are affected by the top row multipliers, meaning the 50% damage modifier is applied.''' |
| − | * Vanguard has a further post-cap evasion modifier for all ships in the fleet.<ref>https://twitter.com/Xe_UCH/status/972244541783793664 (2018-03-09)</ref>
| + | |
| − | ** For ships at the upper half: '''Non-destroyers''' get a '''5%''' bonus. '''Destroyers''' get a '''20%''' bonus.
| + | Instead of an '''"evasion boost" to the fleet''', Vanguard gives an '''"accuracy penalty" to the opposing fleet'''. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details. |
| − | ** For ships at the bottom half: '''Non-destroyers''' get a '''20%''' bonus. '''Destroyers''' get a '''40%''' bonus.
| + | |
| − | ** Exception: Ships in position '''4''' of a 6 or 7 ships fleet receive the '''upper half''' bonuses, despite being bottom half ships for all other purposes of vanguard.
| + | The '''bottom half''' ships have an increased chance to be targeted. |
| − | ** This bonus applies to shelling and torpedoes, but not airstrike.
| + | * The targeting is determined as follows: |
| − | * Bottom half ships have increased chance to be targeted.
| + | **1. Target a ship from the fleet. |
| − | ** The targeting is determined as follows:
| + | **2. If the selected ship is an upper half ship, target a ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref> |
| − | ***1. Randomly select any ship from the fleet.
| + | * Target rate based on the above procedure (without other factor): |
| − | ***2. If the selected ship is an upper half ship, randomly select any ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
| + | * Bug: When the Vanguard is selected with a [[Combined Fleet]] (on night nodes only) the "'''number of ships'''" column is determined by using the in the '''main''' fleet number of ships<ref>https://discord.com/channels/118339803660943369/178613137430282240/1286997214580703335</ref>. |
| − | ** Target rate per ship (without flagship protection) based on the above procedure:
| + | **E.g. With 4 ship main fleet and a 6 ship escort, the "4 ships" column is to be counted. |
| | | | |
| − | {| class="wikitable" | + | {|class="wikitable" style="text-align:center" |
| − | ! Number of Ships | + | ! colspan=5| Target Rate |
| − | ! 4!! 5!! 6!! 7 | + | |- |
| | + | ! rowspan=2| Fleet position |
| | + | ! colspan=4| Number of ships |
| | + | |- |
| | + | ! 4 |
| | + | ! 5 |
| | + | ! 6 |
| | + | ! 7 |
| | + | |- |
| | + | ! 1 |
| | + | | style="background-color:#92D050;color:black"| 12,50% |
| | + | | style="background-color:#92D050;color:black"| 8,00% |
| | + | | style="background-color:#92D050;color:black"| 8,33% |
| | + | | style="background-color:#92D050;color:black"| 6,13% |
| | + | |- |
| | + | ! 2 |
| | + | | style="background-color:#92D050;color:black"| 12,50% |
| | + | | style="background-color:#92D050;color:black"| 8,00% |
| | + | | style="background-color:#92D050;color:black"| 8,33% |
| | + | | style="background-color:#92D050;color:black"| 6,13% |
| | |- | | |- |
| − | ! Upper Half | + | ! 3 |
| − | | 12.5%|| 8%|| 8.33%|| 6.13% | + | | style="background-color:#F8CBAD;color:black"| 37,50% |
| | + | | style="background-color:#F8CBAD;color:black"| 28,00% |
| | + | | style="background-color:#92D050;color:black"| 8,33% |
| | + | | style="background-color:#92D050;color:black"| 6,13% |
| | |- | | |- |
| − | ! Bottom Half | + | ! 4 |
| − | | 37.5%|| 28%|| 25%|| 20.4% | + | | style="background-color:#F8CBAD;color:black"| 37,50% |
| | + | | style="background-color:#F8CBAD;color:black"| 28,00% |
| | + | | style="background-color:#F8CBAD;color:black"| 25,00% |
| | + | | style="background-color:#F8CBAD;color:black"| 20,40% |
| | + | |- |
| | + | ! 5 |
| | + | ! |
| | + | | style="background-color:#F8CBAD;color:black"| 28,00% |
| | + | | style="background-color:#F8CBAD;color:black"| 25,00% |
| | + | | style="background-color:#F8CBAD;color:black"| 20,40% |
| | + | |- |
| | + | ! 6 |
| | + | ! |
| | + | ! |
| | + | | style="background-color:#F8CBAD;color:black"| 25,00% |
| | + | | style="background-color:#F8CBAD;color:black"| 20,40% |
| | + | |- |
| | + | ! 7 |
| | + | ! |
| | + | ! |
| | + | ! |
| | + | | style="background-color:#F8CBAD;color:black"| 20,40% |
| | |} | | |} |
| | <references/> | | <references/> |
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| | * '''Line Abreast''': ASW formation. | | * '''Line Abreast''': ASW formation. |
| | * '''Vanguard''': Defensive/evasive & anti DD/[[PT Imp]] formation (event only). | | * '''Vanguard''': Defensive/evasive & anti DD/[[PT Imp]] formation (event only). |
| | + | * [[Combined Fleet]] has other formations. |
| | + | |
| | + | |
| | + | Other mechanics available on this menu: |
| | + | * This UI can be hidden by clicking once or twice on the flagship, to see the map. |
| | + | ** The [[Fleet Preview|Enemy composition preview]] once hidden. |
| | + | * The smoke screen button if a {{Smoke}} [[Smoke Generator]] is equiped in the fleet. |
| | | | |
| | =Victory Conditions= | | =Victory Conditions= |
| − | A damage gauge that is displayed at the post-combat screen for each fleet, using the following calculation:
| + | Once the battle ended, a damage gauge is displayed on the post-combat screen for each allied and enemy fleet, using the following calculation: |
| − | | + | {{Formula |
| − | <math>\text{Damage%} = \dfrac{\text{Fleet HP lost}}{\text{Fleet HP}}</math>
| + | |Title=Damage Gauge Formula |
| | + | |Math=\text{Damage}_\text{%} = \frac{\text{Fleet}_\text{HP lost} }{\text{Fleet}_\text{HP} } |
| | + | |Var=<math>\text{Fleet}_\text{HP lost}</math> the total amount of HP lost by ships in the fleet, |
| | + | * <math>\text{Fleet}_\text{HP}</math> the total amount of HP of the fleet at the start of the battle. |
| | + | **It may be lower than the maximum HP possible, |
| | + | |Notes=For [[Combined Fleet]]s, the HP of both sub-fleets are counted. |
| | + | *Is rounded to 100 % in cases it goes beyond that (when using [[Repair Goddess]]es). |
| | + | }} |
| | | | |
| | The following conditions must be met to attain each rank: | | The following conditions must be met to attain each rank: |
| − |
| |
| | {|class="wikitable" style="width:75%; margin:auto; text-align:center" | | {|class="wikitable" style="width:75%; margin:auto; text-align:center" |
| | !Victory State | | !Victory State |
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| | ** This applies to submarine vs submarine battles and air battle nodes. | | ** This applies to submarine vs submarine battles and air battle nodes. |
| | * Ships are sunk but not enough to meet the conditions for E. | | * Ships are sunk but not enough to meet the conditions for E. |
| − | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damages. | + | * In [[Combat/Map Mechanics and Nodes#Short Battle Nodes|Short Battle Nodes]], take heavy damage. |
| | |- | | |- |
| | |{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}} | | |{{TextGlow|'''Defeat: E'''<br>(敗北E)'''|lightgray|text-colour=blue|glow-size=1px}} |
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| | |} | | |} |
| | | | |
| − | '''Notes:'''
| + | ;Notes |
| | * B-ranks are the minimum victory requirements for: | | * B-ranks are the minimum victory requirements for: |
| − | ** Obtaining drops. | + | ** Obtaining [[drop]]s. |
| | ** Clearing a map without a boss gauge. | | ** Clearing a map without a boss gauge. |
| | * Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks. | | * Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks. |
| | * Perfect S (Total Victory) ranks count as a regular S-Rank. | | * Perfect S (Total Victory) ranks count as a regular S-Rank. |
| | ** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started. | | ** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started. |
| − | ** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial. | + | ** So it is possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial. |
| | | | |
| | ==MVP== | | ==MVP== |
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| | * The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted. | | * The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted. |
| | * If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order. | | * If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order. |
| | + | * If the ship achieving the most damage is sunk in the battle, MVP is rewarded to the next highest damage dealer instead. |
| | ** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP. | | ** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP. |
| − | * Battles ending in an E-Rank have no MVP. | + | * Battles ending in an E rank have no MVP. |
| | * In a Combined Fleet, each fleet has its own independent MVP. | | * In a Combined Fleet, each fleet has its own independent MVP. |
| | | | |
| | =See Also= | | =See Also= |
| | {{Mechanics}} | | {{Mechanics}} |