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The combat phases are made out of:
 
The combat phases are made out of:
 
{|class="wikitable"
 
{|class="wikitable"
!colspan=3|[[Day Battle]]
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!colspan=3|[[Day Battle]]
!rowspan=2|[[Night Battle]]
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!rowspan=2|{{NBPower}} [[Night Battle]]
 
|-
 
|-
!rowspan=2|[[Detection]]
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!rowspan=2|{{LOS}}<br>[[Detection]]
![[Aerial Combat]]
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!{{Aircraft}} [[Aerial Combat]]
!Surface Combat
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!{{Firepower}} Surface Combat
 
|-
 
|-
 
|
 
|
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#[[Support Expedition]]
 
#[[Support Expedition]]
 
#[[Battle Opening]]s
 
#[[Battle Opening]]s
#[[Shelling|Shelling Phase]]
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#[[Shelling|1st Shelling Phase]]
#[[Day Battle#Second Shelling Phase|Second Shelling Phase]]
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#[[Day Battle#Second Shelling Phase|2nd Shelling Phase]]
 
#[[Closing Torpedo Salvo]]
 
#[[Closing Torpedo Salvo]]
 
|
 
|
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!colspan=3|[[Night Battle]]
 
!colspan=3|[[Night Battle]]
 
!rowspan=2|AA
 
!rowspan=2|AA
!rowspan=2|[[#Flagship Protection|Flagship Protection]]
+
!rowspan=2|[[Flagship Protection]]
 
!rowspan=2|Notes
 
!rowspan=2|Notes
 
|-
 
|-
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|100%
 
|100%
 
|70%
 
|70%
|110%
+
|100%
 
|style="color:red"|'''160%'''
 
|style="color:red"|'''160%'''
 
|style="color:red"|'''75%'''
 
|style="color:red"|'''75%'''
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===Flagship Protection===
 
===Flagship Protection===
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
* Activation rate is determined solely by the selected formation. If activated, a ship with HP above Minor Damage ({{lang|ja|小破}}) is randomly selected to be the protector.
+
* In [[Combined Fleet]]s, the escort flagship does not receive flagship protection in day battles.
** If no ships are above Minor Damage, flagship protection cannot activate.
+
* ''See [[Flagship Protection]] for more details.
** Having more ships above Minor Damage does not increase the rate.
  −
* It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support.
  −
* Submarines do not protect surface ships and surface ships do not protect submarines.
  −
* [[Installation]]s cannot perform protection, and cannot receive protection if they are flagship.
  −
* In [[Combined Fleet]]s, the escort flagship does not receive flagship protection.
      
===Vanguard Formation===
 
===Vanguard Formation===
* Vanguard is only available during [[Event]]s, and is usable on '''any map''' during this time.
+
Vanguard is only available during [[Event]]s, and is usable on '''any map''' during this time.
 
* The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet.
 
* The modifiers on Vanguard Formation refer respectively to the '''"upper half"''' and '''"bottom half"''' of the fleet.
 
** For a fleet with 6 or 7 ships, the top row applies to ships 1 to 3, and the bottom row applies to the remaining ships.
 
** For a fleet with 6 or 7 ships, the top row applies to ships 1 to 3, and the bottom row applies to the remaining ships.
 
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
 
** For a fleet with 4 or 5 ships, the top row applies to ships 1 and 2 and the bottom row applies to the remaining ships.
* '''Attacks from support fleets are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
+
* '''Damage and accuracy of [[Support Fleet]]s are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
* Vanguard gives an accuracy malus to the opposite fleet. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details.
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* Bottom half ships have increased chance to be targeted.
+
Instead of an '''"evasion boost" to the fleet''', Vanguard gives an '''"accuracy penalty" to the opposing fleet'''. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details.
** The targeting is determined as follows:  
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***1. Randomly select any ship from the fleet.  
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The '''bottom half''' ships have an increased chance to be targeted.
***2. If the selected ship is an upper half ship, randomly select any ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
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* The targeting is determined as follows:  
** Target rate per ship (without flagship protection) based on the above procedure:
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**1. Target a ship from the fleet.  
 +
**2. If the selected ship is an upper half ship, target a ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
 +
* Target rate based on the above procedure (without other factor):
 +
* Bug: When the Vanguard is selected with a [[Combined Fleet]] (on night nodes only) the "'''number of ships'''" column is determined by using the  in the '''main''' fleet number of ships<ref>https://discord.com/channels/118339803660943369/178613137430282240/1286997214580703335</ref>.
 +
**E.g. With 4 ship main fleet and a 6 ship escort, the "4 ships" column is to be counted.
   −
{| class="wikitable"
+
{|class="wikitable"  style="text-align:center"
! Number of Ships
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! colspan=5| Target Rate
! 4!! 5!! 6!! 7
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|-
 +
! rowspan=2| Fleet position
 +
! colspan=4| Number of ships
 +
|-
 +
! 4
 +
! 5
 +
! 6
 +
! 7
 +
|-
 +
! 1
 +
| style="background-color:#92D050;color:black"| 12,50%
 +
| style="background-color:#92D050;color:black"| 8,00%
 +
| style="background-color:#92D050;color:black"| 8,33%
 +
| style="background-color:#92D050;color:black"| 6,13%
 
|-
 
|-
! Upper Half
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! 2
| 12.5%|| 8%|| 8.33%|| 6.13%
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| style="background-color:#92D050;color:black"| 12,50%
 +
| style="background-color:#92D050;color:black"| 8,00%
 +
| style="background-color:#92D050;color:black"| 8,33%
 +
| style="background-color:#92D050;color:black"| 6,13%
 
|-
 
|-
! Bottom Half
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! 3
| 37.5%|| 28%|| 25%|| 20.4%
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| style="background-color:#F8CBAD;color:black"| 37,50%
 +
| style="background-color:#F8CBAD;color:black"| 28,00%
 +
| style="background-color:#92D050;color:black"| 8,33%
 +
| style="background-color:#92D050;color:black"| 6,13%
 +
|-
 +
! 4
 +
| style="background-color:#F8CBAD;color:black"| 37,50%
 +
| style="background-color:#F8CBAD;color:black"| 28,00%
 +
| style="background-color:#F8CBAD;color:black"| 25,00%
 +
| style="background-color:#F8CBAD;color:black"| 20,40%
 +
|-
 +
! 5
 +
!
 +
| style="background-color:#F8CBAD;color:black"| 28,00%
 +
| style="background-color:#F8CBAD;color:black"| 25,00%
 +
| style="background-color:#F8CBAD;color:black"| 20,40%
 +
|-
 +
! 6
 +
!
 +
!
 +
| style="background-color:#F8CBAD;color:black"| 25,00%
 +
| style="background-color:#F8CBAD;color:black"| 20,40%
 +
|-
 +
! 7
 +
!
 +
!
 +
!
 +
| style="background-color:#F8CBAD;color:black"| 20,40%
 
|}
 
|}
 
<references/>
 
<references/>
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* '''Line Abreast''': ASW formation.
 
* '''Line Abreast''': ASW formation.
 
* '''Vanguard''': Defensive/evasive & anti DD/[[PT Imp]] formation (event only).
 
* '''Vanguard''': Defensive/evasive & anti DD/[[PT Imp]] formation (event only).
 +
* [[Combined Fleet]] has other formations.
 +
 +
 +
Other mechanics available on this menu:
 +
* This UI can be hidden by clicking once or twice on the flagship, to see the map.
 +
** The [[Fleet Preview|Enemy composition preview]] once hidden.
 +
* The smoke screen button if a {{Smoke}} [[Smoke Generator]] is equiped in the fleet.
    
=Victory Conditions=
 
=Victory Conditions=
A damage gauge that is displayed at the post-combat screen for each fleet, using the following calculation:
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Once the battle ended, a damage gauge is displayed on the post-combat screen for each allied and enemy fleet, using the following calculation:
 
+
{{Formula
<math>\text{Damage%} = \dfrac{\text{Fleet HP lost}}{\text{Fleet HP}}</math>
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|Title=Damage Gauge Formula
 +
|Math=\text{Damage}_\text{%} = \frac{\text{Fleet}_\text{HP lost} }{\text{Fleet}_\text{HP} }
 +
|Var=<math>\text{Fleet}_\text{HP lost}</math> the total amount of HP lost by ships in the fleet,
 +
* <math>\text{Fleet}_\text{HP}</math> the total amount of HP of the fleet at the start of the battle.
 +
**It may be lower than the maximum HP possible,
 +
|Notes=For [[Combined Fleet]]s, the HP of both sub-fleets are counted.
 +
*Is rounded to 100 % in cases it goes beyond that (when using [[Repair Goddess]]es).
 +
}}
    
The following conditions must be met to attain each rank:
 
The following conditions must be met to attain each rank:
   
{|class="wikitable" style="width:75%; margin:auto; text-align:center"
 
{|class="wikitable" style="width:75%; margin:auto; text-align:center"
 
!Victory State
 
!Victory State
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|}
 
|}
   −
'''Notes:'''
+
;Notes
 
* B-ranks are the minimum victory requirements for:
 
* B-ranks are the minimum victory requirements for:
** Obtaining drops.
+
** Obtaining [[drop]]s.
 
** Clearing a map without a boss gauge.
 
** Clearing a map without a boss gauge.
 
* Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks.
 
* Drops (both rate and pool) scale based on rank obtained. Some drops might be exclusive to higher ranks.
 
* Perfect S (Total Victory) ranks count as a regular S-Rank.
 
* Perfect S (Total Victory) ranks count as a regular S-Rank.
 
** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started.
 
** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started.
** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial.   
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** So it is possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial.   
    
==MVP==
 
==MVP==
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* The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
 
* The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
 
* If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order.
 
* If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order.
 +
* If the ship achieving the most damage is sunk in the battle, MVP is rewarded to the next highest damage dealer instead.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
* Battles ending in an E-Rank have no MVP.
+
* Battles ending in an E rank have no MVP.
 
* In a Combined Fleet, each fleet has its own independent MVP.
 
* In a Combined Fleet, each fleet has its own independent MVP.
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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