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| | * Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early). | | * Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early). |
| | * The opposing fleet is the current 1st fleet of the opponent. | | * The opposing fleet is the current 1st fleet of the opponent. |
| − | ** The composition of that fleet is updated almost real-time. It is only confirmed '''after formation is selected'''. | + | ** The composition of that fleet is updated in almost real time. It is only confirmed '''after formation is selected'''. |
| | ** It happen to end up fighting a different fleet than what was presented in the opponent information menu. | | ** It happen to end up fighting a different fleet than what was presented in the opponent information menu. |
| | * [[Plane Proficiency]] cannot be gained or lost in exercises. | | * [[Plane Proficiency]] cannot be gained or lost in exercises. |
| | * The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status. | | * The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status. |
| − | * wIt is not possible to have a rematch with an opponent twice in the same session. | + | * It is not possible to have a rematch with an opponent twice in the same session. |
| | ** They can still be selected again during another session. | | ** They can still be selected again during another session. |
| | * Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''. | | * Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''. |
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| | ** They can be considered as "sunk" for experience gain and victory condition purposes. | | ** They can be considered as "sunk" for experience gain and victory condition purposes. |
| | ** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health. | | ** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health. |
| − | *** When using a 3erd party viewer, it is possible to see the "real" health of a girl. | + | ***As such, the displayed damage taken by girls cannot go beyond their total current HP. |
| | + | ***''Bug'': When using the [[Night Cut-in|Night Zuiun CI]], the damage displayed can go beyond the total HP of the attacked ship. |
| | + | *** When using a 3rd party viewer, it is possible to see the "real" health of a girl. |
| | ** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank. | | ** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank. |
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