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| | ==Trigger Rates== | | ==Trigger Rates== |
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| | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| | + | !Trigger rate formula |
| | + | |- |
| | + | | |
| | The chance of successfully rolling a Cut-in and performing the attack is given by: | | The chance of successfully rolling a Cut-in and performing the attack is given by: |
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| | <math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math> | | <math>\text{CI %} = \left[ \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \right] \times 100</math> |
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| − | Where:
| + | With: |
| | + | *<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50. |
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| | + | *<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater. |
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| − | <math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50. | + | *<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value. |
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| − | <math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater. | + | *<math>\text{Modifiers}</math> is the sum of various equipment modifiers See the below table for value. |
| | + | ** Do note that modifiers change based on the Cut-in that is being used. |
| | + | ** Do note that modifiers can affect the enemy fleet. |
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| − | '''Modifiers''' is the sum of various equipment modifiers. Do note that modifiers change based on the Cut-in that is being used:
| + | |
| | + | ;Notes |
| | + | * The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. |
| | + | * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. |
| | + | |} |
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| | {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
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| | |0 | | |0 |
| | |} | | |} |
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| − | <math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value.
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| | <references/> | | <references/> |
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| − | ;Notes
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| − | * The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
| |
| − | * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
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| | =See Also= | | =See Also= |
| | {{Mechanics}} | | {{Mechanics}} |