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| | | | |
| | Fighter Power is defined by each plane equipped in the fleet that participates in this phase. | | Fighter Power is defined by each plane equipped in the fleet that participates in this phase. |
| − | | + | {{Formula |
| − | {|class="wikitable mw-collapsible mw-collapsed" width="100%"
| + | |Title=Fighter Power Formula |
| − | !Fighter Power
| + | |Math=\text{Fighter Power} = \sum^{\text{All planes} } \left[ \left(\text{AA}_\text{Plane} \times \sqrt{\text{Plane}_\text{Count} } \right) + \text{Mod}_\text{proficiency} \right] |
| − | |- | + | |Var=<math>\text{AA}_\text{Plane}</math> is the {{AA}} AA stat of the plane, including [[Improvement]]s. |
| − | |
| |
| − | <math>\text{Fighter Power} = \sum^{\text{All planes}} \left[ \left(\text{AA}_\text{Plane} \times \sqrt{\text{Plane}_\text{Count}} \right) + \text{Mod}_\text{proficiency} \right]</math>
| |
| − | | |
| − | Where:
| |
| − | * <math>\text{AA}_\text{Plane}</math> is the {{AA}} AA stat of the plane, including [[Improvement]]s.
| |
| | ** [[Visible Bonus]]es are not counted. | | ** [[Visible Bonus]]es are not counted. |
| | * <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start. | | * <math>\text{Plane}_\text{Count}</math> is the number of planes in the slot prior to Stage 1's start. |
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| | ** '''3.464''' for all other planes. | | ** '''3.464''' for all other planes. |
| | ** See ''[[Plane Proficiency]]'' for more details. | | ** See ''[[Plane Proficiency]]'' for more details. |
| − | |}
| + | }} |
| | | | |
| | After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following: | | After Fighter Power is calculated for each fleet ('''FP''' and '''EFP''' for allied and enemy fleets, respectively), the values are compared, and Air State is determined, based on the following: |
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| | | | |
| | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| − | !Proportional Air State Shootdown Formulas | + | !colspan=2|Proportional Air State Shootdown Formulas |
| | |- | | |- |
| | + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Allied Fleet</div> |
| | | | | | |
| | For each slot of the '''Allied Fleet:''' | | For each slot of the '''Allied Fleet:''' |
| − | | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| − | <math>\text{Plane Loss} = \left \lfloor | + | |valign="center"| <math>\text{Plane Loss} = \left \lfloor |
| | | | |
| | \text{Plane}_\text{Count} \times | | \text{Plane}_\text{Count} \times |
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| | | | |
| | \right \rfloor</math> | | \right \rfloor</math> |
| − | | + | |} |
| | + | |- |
| | + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Enemy Fleet</div> |
| | + | | |
| | For each slot of the '''Enemy Fleet:''' | | For each slot of the '''Enemy Fleet:''' |
| − | | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| − | <math>\text{Plane Loss} = \Big\lfloor \text{Plane}_\text{Count} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math> | + | |valign="center"| <math>\text{Plane Loss} = \Big\lfloor \text{Plane}_\text{Count} \times \big( 0.035 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] + 0.065 \times \text{random} \left[ 0 ; \text{Mod}_\text{Air State} \right] \big) \Big\rfloor</math> |
| − | | + | |} |
| − | Where:
| + | |- |
| | + | |colspan=2| |
| | + | ;With |
| | * <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot. | | * <math>\text{Plane}_\text{Count}</math> is the plane's count in the slot. |
| | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with: | | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier for each side, with: |
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| | | | |
| | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| − | !Adjusted Anti-Air Formulas | + | !colspan=3|Adjusted Anti-Air Formulas |
| | |- | | |- |
| | + | !width=20px rowspan=2|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Allied Fleet</div> |
| | + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Ship Adj AA</div> |
| | | | | | |
| | '''Allied Fleet:''' | | '''Allied Fleet:''' |
| | *'''Ship Adjusted AA''' of each ship is defined by<ref>https://docs.google.com/document/d/1tqYyqzdc1RT_fYDKFMcUId0kOZHCdGpVsObm6yt-Yco/edit#heading=h.9md7m3uoezjq</ref>: | | *'''Ship Adjusted AA''' of each ship is defined by<ref>https://docs.google.com/document/d/1tqYyqzdc1RT_fYDKFMcUId0kOZHCdGpVsObm6yt-Yco/edit#heading=h.9md7m3uoezjq</ref>: |
| − | *<math>\text{AdjAA}_\text{ship} = \text{AA}_\text{ship} + \sum^{\text{All Equip}} \left( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} + \text{AA}_\text{★-Equip} \right)</math>
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| | + | |valign="center"| <math>\text{AdjAA}_\text{ship} = \text{AA}_\text{ship} + \sum^{\text{All Equip}} \left( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} + \text{AA}_\text{★-Equip} \right)</math> |
| | + | |} |
| | * Then, if ship has any equipment equipped: <math>\text{AdjAA}_\text{ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2) | | * Then, if ship has any equipment equipped: <math>\text{AdjAA}_\text{ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2) |
| − | | + | |- |
| − | | + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Fleet Adj AA</div> |
| | + | | |
| | *'''Fleet Adjusted AA''' is defined by: | | *'''Fleet Adjusted AA''' is defined by: |
| − | *<math>\text{AdjAA}_\text{fleet} = \frac{2}{1.3} \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} + \text{AA}_\text{★-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| − | | + | |valign="center"| <math>\text{AdjAA}_\text{fleet} = \frac{2}{1.3} \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} + \text{AA}_\text{★-Fleet} ) \bigg\rfloor \Bigg\rfloor</math> |
| − | | + | |} |
| | + | |- |
| | + | !width=20px rowspan=2|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Enemy Fleet</div> |
| | + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Ship Adj AA</div> |
| | + | | |
| | '''Enemy Fleet''' | | '''Enemy Fleet''' |
| | *'''Ship Adjusted AA''' of each ship is defined by: | | *'''Ship Adjusted AA''' of each ship is defined by: |
| − | *<math>\text{AdjAA}_\text{enemy ship} = 2 \times \Bigg\lfloor \sqrt{\text{AA}_\text{ship} + \sum^{\text{All Equip}} \text{AA}_\text{Equip}} \Bigg\rfloor + \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} )</math>
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| | + | |valign="center"| <math>\text{AdjAA}_\text{enemy ship} = 2 \times \Bigg\lfloor \sqrt{\text{AA}_\text{ship} + \sum^{\text{All Equip}} \text{AA}_\text{Equip}} \Bigg\rfloor + \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Ship} )</math> |
| | + | |} |
| | * Then: <math>\text{AdjAA}_\text{enemy ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{enemy ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2) | | * Then: <math>\text{AdjAA}_\text{enemy ship} = 2 \times \bigg\lfloor\frac{\text{AdjAA}_\text{enemy ship}}{2}\bigg\rfloor</math> (rounded down to the nearest multiple of 2) |
| − | | + | |- |
| − | | + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Fleet Adj AA</div> |
| | + | | |
| | *'''Fleet Adjusted AA''' is defined by: | | *'''Fleet Adjusted AA''' is defined by: |
| − | *<math>\text{AdjAA}_\text{enemy fleet} = 2 \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} ) \bigg\rfloor \Bigg\rfloor</math>
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| − | | + | |valign="center"| <math>\text{AdjAA}_\text{enemy fleet} = 2 \times \Bigg\lfloor \text{Mod}_\text{Formation} \times \sum^{\text{All Ships}} \bigg\lfloor \sum^{\text{All Equip}} ( \text{AA}_\text{Equip} \times \text{Mod}_\text{Equip-Fleet} ) \bigg\rfloor \Bigg\rfloor</math> |
| − | | + | |} |
| − | With: | + | |- |
| | + | |colspan=3| |
| | + | ;With |
| | * <math>\text{AA}_\text{ship}</math> the base {{AA}} AA stat of the ship. | | * <math>\text{AA}_\text{ship}</math> the base {{AA}} AA stat of the ship. |
| | * <math>\text{AA}_\text{Equip}</math> the {{AA}} AA stat of the equipment | | * <math>\text{AA}_\text{Equip}</math> the {{AA}} AA stat of the equipment |
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| | | | |
| | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | | {|class="wikitable mw-collapsible mw-collapsed" width="100%" |
| − | !Prop/Fixed Shootdown Formulas | + | !colspan=2|Prop/Fixed Shootdown Formulas |
| | |- | | |- |
| | + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Allied Fleet</div> |
| | | | | | |
| | '''Allied Fleet's ship''': | | '''Allied Fleet's ship''': |
| | | | |
| − | *<math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| − | | + | |valign="center"| <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math> |
| − | *<math>\text{Fixed}= \left \lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value}}{10} \right \rfloor</math>
| + | |} |
| | | | |
| | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| | + | |valign="center"| <math>\text{Fixed}= \left \lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value}}{10} \right \rfloor</math> |
| | + | |} |
| | | | |
| | + | |- |
| | + | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Enemy Fleet</div> |
| | + | | |
| | '''Enemy Fleet's ship''': | | '''Enemy Fleet's ship''': |
| | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| | + | |valign="center"| <math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math> |
| | + | |} |
| | | | |
| − | *<math>\text{Prop}= \left \lfloor \frac{\lfloor\text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship}\rfloor \times \text{Mod}_\text{CF}}{400} \times \text{Plane}_\text{Count} \right \rfloor</math>
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| − | | + | |valign="center"| <math>\text{Fixed}= \Bigg\lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{enemy fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value} \times 0.75 }{8} \Bigg\rfloor</math> |
| − | *<math>\text{Fixed}= \Bigg\lfloor \frac{ \left( \lfloor \text{AdjAA}_\text{enemy ship} \times \text{AAR}_\text{ship} \rfloor + \lfloor \text{AdjAA}_\text{enemy fleet} \times \text{AAR}_\text{fleet} \rfloor \right) \times \text{Mod}_\text{CF} \times \text{K}_\text{value} \times 0.75 }{8} \Bigg\rfloor</math>
| + | |} |
| − | | + | |- |
| − | With: | + | |colspan=2| |
| | + | ;With |
| | * <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted Anti-Air]]'''. | | * <math>\text{AdjAA}_\text{xx}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted Anti-Air]]'''. |
| | * <math>\text{Plane}_\text{Count}</math> the current number of attacking planes. | | * <math>\text{Plane}_\text{Count}</math> the current number of attacking planes. |
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| | * <math>\text{AAR}_\text{fleet}</math> the attacking plane's '''Fleet AA Resist'''. | | * <math>\text{AAR}_\text{fleet}</math> the attacking plane's '''Fleet AA Resist'''. |
| | |} | | |} |
| − | | + | {{Formula |
| − | {|class="wikitable mw-collapsible mw-collapsed" width="100%"
| + | |Title=Guaranteed Shootdown Formula |
| − | !Guaranteed Shootdown Formula
| + | |Math=\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB} |
| − | |- | + | |Var=<math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''. |
| − | |
| |
| − | *<math>\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB}</math>
| |
| − | | |
| − | With:
| |
| − | * <math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''.
| |
| | **Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref> | | **Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref> |
| | * <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values | | * <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values |
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| | | | |
| | <references/> | | <references/> |
| − | |}
| + | }} |
| | | | |
| | ===Anti-Air Resistance=== | | ===Anti-Air Resistance=== |
| Line 880: |
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| | * If only {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed. | | * If only {{BluePlane}}/{{Night Torpedo Bomber}} [[Torpedo Bomber|Torpedo Bombers]] are present, there is still a very small chance Contact Trigger can succeed. |
| | | | |
| − | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | + | {{Formula |
| − | !Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref>
| + | |Title=Contact Trigger Rate Formula<ref name="vita">[[KanColle Kai]] decompile</ref> |
| − | |- | + | |Math=\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes} } \left( \lfloor \sqrt{\text{Plane}_\text{Count} } \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State} } |
| − | |
| + | |Var=<math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) '''except''' Torpedo Bombers ({{BluePlane}}/{{Night Torpedo Bomber}}). |
| − | <math>\text{Contact Rate}= \frac{1 + \sum^{\text{All Planes}} \left( \lfloor \sqrt{\text{Plane}_\text{Count}} \times \text{LoS}_\text{Plane} \rfloor \right)} {\text{Mod}_\text{Air State}}
| |
| − | </math>
| |
| − | | |
| − | Where:
| |
| − | * <math>\text{All Planes}</math> refer only to all planes that can perform Contact ({{YellowPlane}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) '''except''' Torpedo Bombers ({{BluePlane}}/{{Night Torpedo Bomber}}).
| |
| | * <math>\text{Plane}_\text{Count}</math> is the current plane's slot size. | | * <math>\text{Plane}_\text{Count}</math> is the current plane's slot size. |
| | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. | | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. |
| Line 895: |
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| | ** {{color|green|'''AS'''}}: 40 | | ** {{color|green|'''AS'''}}: 40 |
| | ** {{color|red|'''AD'''}}: 55 | | ** {{color|red|'''AD'''}}: 55 |
| − | |}
| + | }} |
| | | | |
| | A single roll is performed using the Final Trigger Rate. If successful, Contact advances to Step 2. | | A single roll is performed using the Final Trigger Rate. If successful, Contact advances to Step 2. |
| Line 907: |
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| | * The Equipment slot position, starting from the first. | | * The Equipment slot position, starting from the first. |
| | | | |
| − | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | + | {{Formula |
| − | !Aircraft Selection Formula<ref name="vita"></ref>
| + | |Title=Aircraft Selection Formula<ref name="vita"></ref> |
| − | |- | + | |Math=\text{Selection Rate}= \frac{\text{LoS}_\text{Plane} } {\text{Mod}_\text{Air State} } |
| − | |
| + | |Var=<math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{YellowPlane}}/{{BluePlane}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}). |
| − | <math>\text{Selection Rate}= \frac{\text{LoS}_\text{Plane}} {\text{Mod}_\text{Air State}}
| |
| − | </math>
| |
| − | | |
| − | Where:
| |
| − | * <math>\text{Selection Rate}</math> applies only to planes that can perform Contact ({{YellowPlane}}{{BluePlane}}/{{Night Torpedo Bomber}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}).
| |
| | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. | | * <math>\text{LoS}_\text{Plane}</math> is the plane's displayed {{LOS}} LoS stat. |
| | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. | | * <math>\text{Mod}_\text{Air State}</math> is the Air State modifier. |
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| | ** {{color|green|'''AS'''}}: 16 | | ** {{color|green|'''AS'''}}: 16 |
| | ** {{color|red|'''AD'''}}: 18 | | ** {{color|red|'''AD'''}}: 18 |
| − | |}
| + | }} |
| | | | |
| | The first Squadron that succeeds to be selected will perform Contact. If all planes fail to be selected, '''Contact will not trigger''', even if Step 1 was successful. | | The first Squadron that succeeds to be selected will perform Contact. If all planes fail to be selected, '''Contact will not trigger''', even if Step 1 was successful. |
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| | * The ship must be equipped with a '''{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}}'''. | | * The ship must be equipped with a '''{{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni}}'''. |
| | ** It is often referred to as "RLK2" or "Rosa Kai Ni" for short. | | ** It is often referred to as "RLK2" or "Rosa Kai Ni" for short. |
| − | | + | {{Formula |
| − | {|class="wikitable mw-collapsible mw-collapsed" width="100%"
| + | |Title=AARB Trigger Rate Formula |
| − | !AARB Trigger Rate Formula
| + | |Math=\text{AARB %} = 100 \times \frac{\text{AdjAA}_\text{ship} + {0.9} \times \text{Luck} }{400 - \left( 40 \times \text{N}_\text{rocket} + \text{AdjAA}_\text{RLK2} + 30 + \text{Mod}_\text{Ise-class} \right)} |
| − | |- | + | |Var=<math>\text{AdjAA}_\text{ship}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted AA]] of the ship'''. |
| − | |
| |
| − | The trigger rate for a given ship is:
| |
| − | | |
| − | <math>\text{AARB %} = 100 \times \frac{\text{AdjAA}_\text{ship} + {0.9} \times \text{Luck}}{400 - \left( 40 \times \text{N}_\text{rocket} + \text{AdjAA}_\text{RLK2} + 30 + \text{Mod}_\text{Ise-class} \right)} </math>
| |
| − | | |
| − | With:
| |
| − | * <math>\text{AdjAA}_\text{ship}</math> the previously calculated '''[[#Adjusted Anti-Air|Adjusted AA]] of the ship'''.
| |
| | * <math>\text{Luck}</math> the ship's {{Luck}} Luck stat. | | * <math>\text{Luck}</math> the ship's {{Luck}} Luck stat. |
| | * <math>\text{N}_\text{rocket}</math> the number of {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} equipped on the ship. | | * <math>\text{N}_\text{rocket}</math> the number of {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} equipped on the ship. |
| | * <math>\text{AdjAA}_\text{RLK2}</math> the '''[[#Adjusted Anti-Air|Adjusted AA]] of the RLK2''', being {{ToolTip|'''48'''|<math>\text{8} \times \text{6}</math>}}. | | * <math>\text{AdjAA}_\text{RLK2}</math> the '''[[#Adjusted Anti-Air|Adjusted AA]] of the RLK2''', being {{ToolTip|'''48'''|<math>\text{8} \times \text{6}</math>}}. |
| | * <math>\text{Mod}_\text{Ise-class}</math> being '''70''' if the ship is an {{Class|Ise}}, '''0''' otherwise. | | * <math>\text{Mod}_\text{Ise-class}</math> being '''70''' if the ship is an {{Class|Ise}}, '''0''' otherwise. |
| − | |}
| + | }} |
| | + | |
| | [[File:Anti-Air Rocket Barrage.png|thumb|right|Ise triggers AARB, while Choukai triggers a AA Shell barrage, during the Airstrike Stage.]] | | [[File:Anti-Air Rocket Barrage.png|thumb|right|Ise triggers AARB, while Choukai triggers a AA Shell barrage, during the Airstrike Stage.]] |
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