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| | {{PortMechanicsPortal}} | | {{PortMechanicsPortal}} |
| − | Repairs to ship girls can be done either through the [[Docking]] menu or by using [[Akashi]] or [[Akitsushima]]. It is important to keep ship girls healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only {{color|red|'''heavily damaged'''}} ship girls can be sunk and '''permanently lost''' in sorties.
| + | Ship girls are mainly repaired through the [[Docking]] menu, and can be repaired in some situations, by using some consumables or ship mechanics with [[AR]] and [[Akitsushima Kai]]. It is important to keep ship healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only '''{{Taiha}}''' ship girls can be sunk and '''permanently lost''' in sorties. |
| | | | |
| | =Overview= | | =Overview= |
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| | \text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor | | \text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor |
| | \end{align} | | \end{align} |
| − | |Var=<math>\text {Base Fuel}</math> is the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel. | + | |Var=<math>\text {Base Fuel}</math> the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel, |
| − | * <math>\text{HP}_\text{loss}</math> is the amount of HP that needs recovering. | + | * <math>\text{HP}_\text{loss}</math> the amount of HP that needs recovering. |
| | }} | | }} |
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| | =Anchorage Repairs= | | =Anchorage Repairs= |
| | + | [[Repair Ship]]s (AR) have the ability to repair ships that are '''{{Shouha}}''' or better. |
| | | | |
| − | {{ShipLink|Akashi|Akashi/Kai}} has the ability to repair ships that are {{color|gold|'''lightly damaged (小破)'''}} or better.
| + | * The AR must be the flagship (of any fleet with any health state). |
| − | * She must be the flagship. | + | * The ships being prepared (including the AR itself), must: |
| − | ** She can be in any of the four fleets.
| + | ** Not be more than '''{{Shouha}}''', |
| − | * Akashi or the ships being repaired must not be more than {{color|gold|'''lightly damaged (小破)'''}}. | + | ** Not be in [[Repair]] docks or in [[Expedition]]. |
| − | * Akashi or the ships being repaired must not be in the docks. | + | * The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update. |
| | + | ** When not having sufficient resources, the repair will not work. |
| | | | |
| − | The ability works as follows: | + | ;Repair Reach |
| − | * Once '''20 min''' have elapsed, returning to the home screen after that time will reset the timer and repair all eligible ships. | + | *An AR needs to equip {{Facility}} to start Anchorage Repairs. |
| − | ** Changing out or shifting around '''any ship''' will '''reset the 20 min timer''' without repairing any ship. | + | **{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she has 2 innate {{Facility}}. |
| − | ** If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up. This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes. | + | *The number of ships reached (including the AR) is extended by: |
| − | ** Amount of HP recovered is calculated individually for each ship. | + | **Equipping {{Facility}} (on any AR, including Akashi's innate ones), |
| − | * By default, Akashi can only repair herself and the ship in the 2nd slot. Every {{Facility}} {{EquipmentLink|Ship Repair Facility}} equipped will increase the amount of repairable ships by 1. | + | **Adding another AR. |
| − | ** Using 4 with then repair all 6 ships in the fleet.
| + | |
| − | * Please see [[Docking]] for more details about repair time and cost.
| + | {|class="wikitable" |
| − | ** Unlike the listed repair time formula, Akashi's repair just has the seconds rounded up instead of having 30 seconds added. | + | !rowspan=2|# of {{Facility}}!!colspan=2|Ships Repaired |
| − | * The repair cost is automatically deducted based on how much HP has been repaired on update. | + | |- |
| − | * If not having sufficient resources, the repair will not work.
| + | !1 AR!!2 AR |
| | + | |- |
| | + | !1 |
| | + | |1||1, 2 |
| | + | |- |
| | + | !2 |
| | + | |1, 2||1, 2, 3 |
| | + | |- |
| | + | !3 |
| | + | |1, 2, 3||1, 2, 3, 4 |
| | + | |- |
| | + | !4 |
| | + | |1, 2, 3, 4||1, 2, 3, 4, 5 |
| | + | |- |
| | + | !5 |
| | + | |1, 2, 3, 4, 5||1, 2, 3, 4, 5, 6 |
| | + | |- |
| | + | !6 |
| | + | |1, 2, 3, 4, 5, 6||1, 2, 3, 4, 5, 6, 7 |
| | + | |- |
| | + | !7+ |
| | + | |N/A||1, 2, 3, 4, 5, 6, 7 |
| | + | |} |
| | + | |
| | + | ;Repair Speed |
| | + | * By default, the repair speed for each ship follows the [[#Repair Time|above formula]], |
| | + | * The 1st repair work may happen only after '''20 min''' since the last "reset". |
| | + | ** The timer is "reseted" each time the fleet formation is changed (order or ships in it), or the [[UI|main menu]] is loaded. |
| | + | ** It is not reseted when swapping equipment, but this will disable the 2AR bonus if cranes are moved from the 2nd AR. |
| | + | * If at least 20 min have elapsed, loading the [[UI|main menu]] will reset the timer and repair all eligible ships. |
| | + | ** If the timer is reseted by another way, the repairs are not applied, |
| | + | ** If more than 20 min have elapsed, the HP recovered can be higher, |
| | + | *** If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up, |
| | + | *** This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes, but others will be slower. |
| | + | |
| | + | *Using 2 AR in the same fleet will increase the repair speed: |
| | + | **This works regardless of which is the flagship, |
| | + | **Both need to be 1st and 2nd ships respectively, |
| | + | **The second AR must have at least 1 {{Facility}} equipped. |
| | + | |
| | + | When meeting the above conditions, the repair speed is then: |
| | + | {|class="wikitable" style="text-align:center" |
| | + | !#AR!! <math>\text{Mod}_\text{AR}</math>!!Faster |
| | + | |- |
| | + | !1 |
| | + | |1||0% |
| | + | |- |
| | + | !2 |
| | + | |0.85||15% |
| | + | |} |
| | + | [https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20] |
| | + | |
| | + | ;Bug |
| | + | *The mechanic is not stopped/reset if the fleet is changed using the fleet presets option. |
| | + | *It is possible to set up a repair fleet, and instead of waiting, launch sorties with preset fleets. If the original repaired fleet is reinstated using the presets before the 20 min check, the repairing will happen [https://5-4.blog.jp/archives/1054833887.html]. |
| | | | |
| | =Emergency Anchorage Repairs= | | =Emergency Anchorage Repairs= |