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| | |{{RedGunLight}} {{TorpedoWeapon}} {{Surface Radar}}+{{SurfaceShipPersonnel}} | | |{{RedGunLight}} {{TorpedoWeapon}} {{Surface Radar}}+{{SurfaceShipPersonnel}} |
| − | |The "[[GTRL]]", a night cutin setup that has a great trigger rate, even for ships with relatively low luck. | + | |For Lv80+ DD only. The "[[GTRL]]", a night cutin setup that has a great trigger rate, even for ships with relatively low luck. |
| | The gun should ideally be a {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7 cm Mod D K2}} or a {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7 cm Mod D K3}}, as they give additional damage bonuses. | | The gun should ideally be a {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7 cm Mod D K2}} or a {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7 cm Mod D K3}}, as they give additional damage bonuses. |
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| | |{{RedGunLight}} {{RedGunLight}} {{TorpedoWeapon}}+{{Surface Radar}} | | |{{RedGunLight}} {{RedGunLight}} {{TorpedoWeapon}}+{{Surface Radar}} |
| − | |The "super mixed cutin", a niche night cutin setup that has the best potential damage output, at the cost of an inferior trigger rate. | + | |For Lv80+ DD only. The "super mixed cutin", a niche night cutin setup that has the best potential damage output, at the cost of an inferior trigger rate. |
| | *The guns should ideally be the {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7 cm Mod D K2}} or/and the {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7 cm Mod D K3}}, as they give additional damage bonuses. | | *The guns should ideally be the {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 2|text=12.7 cm Mod D K2}} or/and the {{Equipment/Link|12.7cm Twin Gun Mount Model D Kai 3|text=12.7 cm Mod D K3}}, as they give additional damage bonuses. |
| | *This setup is only recommended for extreme cases due to its below-average damage output on average, and the fact that it required a DD with 4 slots or capable of equipping a radar in its RE. | | *This setup is only recommended for extreme cases due to its below-average damage output on average, and the fact that it required a DD with 4 slots or capable of equipping a radar in its RE. |
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| | |-|Aux= | | |-|Aux= |
| | Most of the other Auxiliary ships are not combat-focused, and so their set-ups are heavily dependent on special mechanics, or can serve for "stat mulling" such as fighter mulling. | | Most of the other Auxiliary ships are not combat-focused, and so their set-ups are heavily dependent on special mechanics, or can serve for "stat mulling" such as fighter mulling. |
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| | + | ---- |
| | + | {{Category:Submarine Tenders}} |
| | + | ---- |
| | + | {{Category:Fleet Oilers}} |
| | + | ---- |
| | + | {{Category:Repair Ships}} |
| | + | ---- |
| | + | {{Category:Amphibious Assault Ships}} |
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| | </tabber> | | </tabber> |
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