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| | *Equipment preset deployment must be fixed! | | *Equipment preset deployment must be fixed! |
| − | **It can be improved by separation saves by types (BB with BB, CV with CV, DD with DD…) just like the ship selection tab. | + | **It can be improved by separating saves by ship types (BB with BB, CV with CV, DD with DD…) just like the ship selection tab. |
| | **Setups using RE or already equipped equipment not being usable on any ship is a complete nonsense, and should just work as for fleet presets, here only equipping the relevant and available equipment, with just a message warning about that. | | **Setups using RE or already equipped equipment not being usable on any ship is a complete nonsense, and should just work as for fleet presets, here only equipping the relevant and available equipment, with just a message warning about that. |
| | **This would make much more sense than the useless mess currently there, finally adding a real solution for equipment presets. | | **This would make much more sense than the useless mess currently there, finally adding a real solution for equipment presets. |
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| − | *A more explanatory crafting system (something that is not some witchcraft recipes like now). | + | *A more explanatory crafting system (something that is not some witchcraft recipes like now), |
| − | **Maybe just give some guidelines/probabilities on which class of equipment/ships you are going to craft within a range of resources used. | + | **Maybe just give some guidelines/probabilities on which class of equipment/ships you are going to craft within a range of resources used, |
| − | **Make LSC great again! For now, it is just a Maruyuu machine… | + | **Make LSC great again! For now, it is just a Maruyuu machine… with no real purpose for ship building in late-game. |
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| | *A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest. | | *A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest. |
| | *More info about quest rewards, so we can manage our quests to clear. | | *More info about quest rewards, so we can manage our quests to clear. |
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| − | *{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], & [[Shinshuu Maru]]). | + | *{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], [[Shinshuu Maru]], and [[USN]] SS). |
| − | **Making the current limited drops "normal" drop is the best way to fix it. | + | **Making the current limited drops "normal" drop is the best way to fix it, |
| | **Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative. | | **Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative. |
| | *{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]). | | *{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]). |
| | **'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex, | | **'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex, |
| | **Newer equipments may eventually become obtainable for all, but only several months after introduction, | | **Newer equipments may eventually become obtainable for all, but only several months after introduction, |
| − | **A hard limit to how many "special" equipments can be owned should be introduced to avoid power creep, | + | **"Special/rarer" equipments may be only given a very few times (not including events/ranking) to avoid power creep, as it is already done for some. |
| − | **Some rarer equipments may be only given once (not including events/ranking) via upgrade quests as this is already the case for many rare ones.
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| | |-|General content= | | |-|General content= |
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| | **We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced. | | **We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced. |
| | **At this point, such EO can serve to re-introduce some rare mechanics, such as {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} for W3, special nodes, historical fleets… | | **At this point, such EO can serve to re-introduce some rare mechanics, such as {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} for W3, special nodes, historical fleets… |
| | + | ***Ships like [[Souya]] could also gain some utility by having some exclusive routing (aka ice breaker in the W3 Arctic advantageous routing), |
| | **Since months are already charged enough with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (unlike [[1-6]]). | | **Since months are already charged enough with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (unlike [[1-6]]). |
| | **Having only 2 EOs per world instead of 3 could also be a solution. | | **Having only 2 EOs per world instead of 3 could also be a solution. |
| | **Some EOs could be changed/updated every quarter/year : | | **Some EOs could be changed/updated every quarter/year : |
| | ***Maybe using older events maps and gimmicks. | | ***Maybe using older events maps and gimmicks. |
| − | ****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipments. | + | ****It would be interesting to replace the original event rewards with something like ranking points or even a special currency that could buy some old event-limited equipments. |
| | ***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us. | | ***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us. |
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| | ***Some expeditions could also be randomly generated, adding more variations. | | ***Some expeditions could also be randomly generated, adding more variations. |
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| − | *Extend "One equipment mechanics": | + | *Extend "One equipment mechanics" : |
| | **Some equipments receive exclusive mechanics within their category for no apparent reason, this should be extended for consistency. | | **Some equipments receive exclusive mechanics within their category for no apparent reason, this should be extended for consistency. |
| | **Make the AA rocket barrage available to all AA rocket launchers: | | **Make the AA rocket barrage available to all AA rocket launchers: |
| − | ***The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties. | + | ***E.g. The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties. |
| | **Give all Yellow recons Red T avoidance properties, maybe with an avoidance effectiveness proportional to their LoS, and maybe with a chance to also avoid Head-ons for the better recons. | | **Give all Yellow recons Red T avoidance properties, maybe with an avoidance effectiveness proportional to their LoS, and maybe with a chance to also avoid Head-ons for the better recons. |
| | ***This mechanic could be extended to Radas & SPR, with some of the better ones having similar properties, tho less advantageous. | | ***This mechanic could be extended to Radas & SPR, with some of the better ones having similar properties, tho less advantageous. |
| − | **The Catalina rescue function should come to more planes, like all flying boats, and relevant seaplanes like the OS2U. | + | **The Catalina rescue function should come to more planes, like all flying boats, and relevant seaplanes like the OS2U, |
| | + | **The high-altitude rocket interception, given to all high-altitude intercepters and not just rocket ones, |
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| | |-|Sorties= | | |-|Sorties= |
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| | *Possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 s without the fear to miss something. | | *Possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 s without the fear to miss something. |
| | **Doing it like Kcanotify does (with overlays) is a good starting point. | | **Doing it like Kcanotify does (with overlays) is a good starting point. |
| − | *More obvious routing / LoS effect on the sortie, where you can guess a given map routing by yourself with less ambiguity, and without the need to do several hundred runs, reporting it in some Excel sheets. | + | *Clearer routing, where you can guess a given map routing by yourself with less ambiguity, and without the need to do several hundred runs, reporting it in some Excel sheets. |
| − | | + | **In-port log of the fleets used on the map could help, |
| − | *In-port log of the fleets used on the map. | + | ***Just knowing the girls' types and fleet LoS could be enough, |
| − | **Just knowing the girls' types and fleet LoS could be enough. | + | ***This could be replaced with an expedition-type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed. |
| − | **This could be replaced with an expedition-type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed. | |
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| | *'''Less useless loading times. | | *'''Less useless loading times. |
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| | **Opening and closing attacks, | | **Opening and closing attacks, |
| | **Fleet compositions, | | **Fleet compositions, |
| − | **Day and night battles mechanics, | + | **Day and night battle mechanics, |
| | **Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP, …), | | **Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP, …), |
| | **Routing explanations, from LoS to ship restriction, how it works, and how to find it by ourselves, | | **Routing explanations, from LoS to ship restriction, how it works, and how to find it by ourselves, |
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| | |-|Fake News= | | |-|Fake News= |
| | Many "fake elements" are in the game, ranging from inaccurate behaviors, to fully made-up names, facts, or equipments. For a game that tries to be grounded in history, those are facts that need to be fixed. | | Many "fake elements" are in the game, ranging from inaccurate behaviors, to fully made-up names, facts, or equipments. For a game that tries to be grounded in history, those are facts that need to be fixed. |
| − | *[[Shinyou]] being a {{Class|Taiyou}}, just Scharnhorst then Shinyou IRL | + | *Fake remodels and equipment are fine as long as they are "reasonable, aka based on real prototypes, plans, use cases, ... the "what if", |
| − | *[[Kasuga Maru]] being a "{{Class|Kasuga Maru}}", ''Nitta Maru''-class IRL
| + | *Fake equipment descriptions are terrible, and propagate false myths, a real shame, |
| − | *[[Yawata Maru]] being a "[[:Category:Converted Merchant Aircraft Carrier|Converted Merchant Aircraft Carrier]]", ''Nitta Maru''-class IRL
| + | *Fake ship classes make no sense and should be fixed, |
| − | *[[Fuyutsuki]] being a "{{Class|Akizuki}}", ''Fuyutsuki ''-class IRL
| + | *Many equipments have names that do not correspond to the displayed equipment (mostly planes), useless inconsistencies that can easily be fixed, |
| − | *[[Hayasui]] being a "{{Class|Revised Kazahaya}}", ''Kazahaya''-class converted as ''Hayasui''-class hybrid tanker/carrier IRL
| + | *Some fake equipability could be improved: |
| − | *[[Yamashio Maru]] being a "{{Class|Special 2TL}}" (only technically in base form, but not visually), ''Special 2TL''-class converted as ''Yamashio Maru''-class escort carrier IRL | + | **No need for yellow sec on all carriers and most auxiliaries, green sec are enough, |
| − | *[[Shinshuu Maru]] being a "[[:Category:IJA R1|IJA R1]]", ''Shinshū Maru''-class IRL
| + | **Type D DE should be able to equip boilers |
| − | *[[Akitsu Maru]] being a "{{Class|Hei}}", ''Akitsu Maru''-class of the A-type (Hei-type) IRL | + | **Adding diesel engines could be a nice idea to fix DE & SS boiler equipability, |
| − | *[[Kumano Maru]] being a "{{Class|Otsu}}", ''Kumano Maru''-class of the B-type (Otsu-type) IRL | + | **Seaplane equipability should be extended, as more ships were able to carry all types IRL, |
| − | *Most submarine classes | + | **Submarine able to equip turret torpedoes is no longer needed. |
| − | *[[Mosquito]]s being "difficult to detect on radar" | |
| − | *[[Loire 130M]] being a "three-seater", seven-seater/three crew IRL
| |
| − | *Most planes (see [[User:Jigaraphale/Sandbox/9|here]]) | |
| − | *Foreign planes with Japanese colors
| |
| − | *Type D DE unable to equip Turbines | |
| − | *[[Pugliese Underwater Protection Bulkhead|Pugliese]] being any good | |
| − | *[[Hedgehog (Initial Model)]] behaving like a [[DCR]] | |
| − | *[[AU-1]] not being anti-installations | |
| − | *USN cruisers being inferior to IJN ones | |
| − | | |
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| | |-|Bugs= | | |-|Bugs= |
| | Some Bugs and inconsistencies that should have been fixed years ago. | | Some Bugs and inconsistencies that should have been fixed years ago. |
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| − | *Fit bonuses: | + | *Fit bonuses : |
| | **'''{{color|red|Too many fit bonuses just don't work!!!}} | | **'''{{color|red|Too many fit bonuses just don't work!!!}} |
| | **Harmonization of fit bonus effects, with older ships and equipment, | | **Harmonization of fit bonus effects, with older ships and equipment, |
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| | **Making the Catalina rescue mechanic more logical by rescuing crews could help a bit. | | **Making the Catalina rescue mechanic more logical by rescuing crews could help a bit. |
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| − | *PVP swaps: PVP fleets swapping at the last second when going to fight them | + | *PVP swaps : PVP fleets swapping at the last second when going to fight them |
| | *New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship, | | *New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship, |
| | *Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so, the 2 firsts ones are free, | | *Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so, the 2 firsts ones are free, |