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| | **Paths that require a given LoS requirement to be met will show an animation of a Recon plane going back and forth toward the destination node. | | **Paths that require a given LoS requirement to be met will show an animation of a Recon plane going back and forth toward the destination node. |
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| − | *Equipment types and quantity used in the fleet, like [[Surface Radar]]s or [[Drum]]s. | + | *Equipment types and quantity used in the fleet, like [[Surface Radar]]s or [[Drum Canister]]s. |
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| | *The curent '''[[Tag|Fleet tag]]''' on certain events maps. | | *The curent '''[[Tag|Fleet tag]]''' on certain events maps. |
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| | |Upon entering, adds a specific amount of a specific resource ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. | | |Upon entering, adds a specific amount of a specific resource ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), consumables ({{IR}}{{IC}}{{DM}}), or coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. |
| | *Resource Nodes do not refill the fleet's current resource levels. | | *Resource Nodes do not refill the fleet's current resource levels. |
| − | *Using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Tank]]s, and {{Drum}} [[Drum]]s, increases the resource gain. | + | *Using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Tank]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain. |
| | *''See [[Resource Node]] for more details. | | *''See [[Resource Node]] for more details. |
| | |style="text-align:center"|— | | |style="text-align:center"|— |