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| | * Evasion term can be '''negative''' with the fuel penalty. | | * Evasion term can be '''negative''' with the fuel penalty. |
| | * The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test, | | * The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test, |
| | + | * {{SubmarineRadar}} [[Submarine Equipment]] provide an evasion bonus to submarines against [[ASW]] attacks (around 1.2), |
| | * Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to mitigate fuel penalties, | | * Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to mitigate fuel penalties, |
| | * Because of the evasion cap, trying to increase evasion above 65 has negligible effects, | | * Because of the evasion cap, trying to increase evasion above 65 has negligible effects, |
| | * As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means has little to no effect, this includes: | | * As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means has little to no effect, this includes: |
| | ** Increasing the {{Evasion}} (e.g. with boilers, even if improved), | | ** Increasing the {{Evasion}} (e.g. with boilers, even if improved), |
| − | ** [[Modernization#Luck Modernization|Luckmodding]] {{Luck}}, | + | ** [[Luckmod]]ding {{Luck}}, |
| | ** Choosing a weaker formation with an evasion bonus (except for [[Vanguard]]). | | ** Choosing a weaker formation with an evasion bonus (except for [[Vanguard]]). |
| − | * Historical evasion exists but is not always measured due to the limited-time nature of events. | + | * [[Events]] often have "historical evasion bonuses" alongside other historical bonuses, but are not always measured due to their limited-time nature. |
| | | | |
| | ='''Special Cases'''= | | ='''Special Cases'''= |