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'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
 
* In [[Combined Fleet]]s, the escort flagship does not receive flagship protection in day battles.
 
* In [[Combined Fleet]]s, the escort flagship does not receive flagship protection in day battles.
* ''See [[Flagship Protection]] for more dedails.
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* ''See [[Flagship Protection]] for more details.
    
===Vanguard Formation===
 
===Vanguard Formation===
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* '''Damage and accuracy of [[Support Fleet]]s are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
 
* '''Damage and accuracy of [[Support Fleet]]s are affected by the top row multipliers, meaning the 50% damage modifier is applied.'''
   −
Vanguard gives an accuracy penalty to the opposite fleet. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details.
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Instead of an '''"evasion boost" to the fleet''', Vanguard gives an '''"accuracy penalty" to the opposing fleet'''. See ''[[Accuracy, Evasion and Criticals#Vanguard Formation|here]]'' for more details.
    
The '''bottom half''' ships have an increased chance to be targeted.
 
The '''bottom half''' ships have an increased chance to be targeted.
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**2. If the selected ship is an upper half ship, target a ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
 
**2. If the selected ship is an upper half ship, target a ship from the fleet again.<ref>https://twitter.com/Xe_UCH/status/974571652229955584</ref>
 
* Target rate based on the above procedure (without other factor):
 
* Target rate based on the above procedure (without other factor):
 +
* Bug: When the Vanguard is selected with a [[Combined Fleet]] (on night nodes only) the "'''number of ships'''" column is determined by using the  in the '''main''' fleet number of ships<ref>https://discord.com/channels/118339803660943369/178613137430282240/1286997214580703335</ref>.
 +
**E.g. With 4 ship main fleet and a 6 ship escort, the "4 ships" column is to be counted.
    
{|class="wikitable"  style="text-align:center"
 
{|class="wikitable"  style="text-align:center"
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=Victory Conditions=
 
=Victory Conditions=
A damage gauge that is displayed at the post-combat screen for each fleet, using the following calculation:
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Once the battle ended, a damage gauge is displayed on the post-combat screen for each allied and enemy fleet, using the following calculation:
 
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{{Formula
<math>\text{Damage%} = \dfrac{\text{Fleet HP lost}}{\text{Fleet HP}}</math>
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|Title=Damage Gauge Formula
 +
|Math=\text{Damage}_\text{%} = \frac{\text{Fleet}_\text{HP lost} }{\text{Fleet}_\text{HP} }
 +
|Var=<math>\text{Fleet}_\text{HP lost}</math> the total amount of HP lost by ships in the fleet,
 +
* <math>\text{Fleet}_\text{HP}</math> the total amount of HP of the fleet at the start of the battle.
 +
**It may be lower than the maximum HP possible,
 +
|Notes=For [[Combined Fleet]]s, the HP of both sub-fleets are counted.
 +
*Is rounded to 100 % in cases it goes beyond that (when using [[Repair Goddess]]es).
 +
}}
    
The following conditions must be met to attain each rank:
 
The following conditions must be met to attain each rank:
   
{|class="wikitable" style="width:75%; margin:auto; text-align:center"
 
{|class="wikitable" style="width:75%; margin:auto; text-align:center"
 
!Victory State
 
!Victory State
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|}
 
|}
   −
'''Notes:'''
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;Notes
 
* B-ranks are the minimum victory requirements for:
 
* B-ranks are the minimum victory requirements for:
 
** Obtaining [[drop]]s.
 
** Obtaining [[drop]]s.
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* Perfect S (Total Victory) ranks count as a regular S-Rank.
 
* Perfect S (Total Victory) ranks count as a regular S-Rank.
 
** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started.
 
** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started.
** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial.   
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** So it is possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial.   
    
==MVP==
 
==MVP==
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* The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
 
* The girl who deals the highest total damage (sum of all attacks during the combat) is awarded MVP. This damage is not weighted.
 
* If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order.
 
* If multiple girls are tied for damage, the MVP goes to the topmost girl in the fleet order.
* If the ship achieving the most damage would be sunk in the battle, MVP is rewarded to the next highest damage dealer instead.
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* If the ship achieving the most damage is sunk in the battle, MVP is rewarded to the next highest damage dealer instead.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
 
** As such, if no damage is dealt to the enemy, the flagship automatically receives MVP.
* Battles ending in an E-Rank have no MVP.
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* Battles ending in an E rank have no MVP.
 
* In a Combined Fleet, each fleet has its own independent MVP.
 
* In a Combined Fleet, each fleet has its own independent MVP.
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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