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| | |[[File:Sheep2.png|thumb|right|400px|Game screen.]] | | |[[File:Sheep2.png|thumb|right|400px|Game screen.]] |
| | |} | | |} |
| − | Also known as the "Fly! Goto Sheep" minigame, by clicking on all 3 flowers next to the fairy on the left, a "mini-game" is unlocked.
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| − | *This consists of an "Anti-Air Defense" game, where a black ship is thrown to destroy abyssal planes.
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| − | *The sheep is thrown using the mouse cursor and will bounce over the edges and ground,
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| − | **Throwing the ship back before it touches the ground will increase the score combo,
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| − | *The "[[Shuusui]]" button activates a bonus interception attack, with the number of stars displayed being the number of times it can be activated,
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| − | **One additional Shuusui attack is given per wave,
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| − | *Each enemy plane taken down will bring points and increase the combo, the combo being reset to zero if the sheep touch the ground,
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| − | **Some special planes bring more points,
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| − | *The game is divided in up to 5 waves, each limited in time:
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| | | | |
| | + | Also known as the '''"Fly! Goto Sheep"''' minigame, by clicking on all 3 flowers next to the fairy on the left, a "mini-game" is unlocked. |
| | + | *This consists of an "Anti-Air Defense" game, where the [[Gotland]]'s black ship is thrown to destroy abyssal planes. |
| | + | *The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner. |
| | + | |
| | + | ;Gameplay |
| | + | The sheep is thrown using the mouse cursor: |
| | + | *It follows a somewhat ballistic trajectory and bounces over the edges and ground. |
| | + | **There is no upper sealing, and so it might go very far above the game screen, taking a while to fall back down. |
| | + | *It can be picked up mid-air to give it more energy and adjust its trajectory. |
| | + | |
| | + | Each enemy plane destroyed gives points and increases the combo. |
| | + | *Each time the ship lands back on the ground, the combo is reseted. |
| | + | **Throwing the ship back before it touches the ground therefore maintains the combo. |
| | + | *The amount of points given by enemy takedowns depends on the enemy and the current combo. |
| | + | **Some enemy planes will appear in larger variants, giving more points, but exploding and deflecting the sheep on contact. |
| | + | **Some special items can also be picked up to bring more points. |
| | + | |
| | + | The "[[Shuusui]] button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies. |
| | + | *The number of stars displayed is the number of times it can be activated, |
| | + | *One additional Shuusui attack is given per wave. |
| | + | |
| | + | |
| | + | The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time: |
| | {|class="wikitable" | | {|class="wikitable" |
| | !Sequence | | !Sequence |
| | !Point requirements | | !Point requirements |
| | + | !Duration |
| | !Shuusui | | !Shuusui |
| | !Enemy | | !Enemy |
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| | |- | | |- |
| | !1st | | !1st |
| − | |2500 | + | |2500||? s |
| | | x1 | | | x1 |
| | |[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]] | | |[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]] |
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| | |- | | |- |
| | !2nd | | !2nd |
| − | |5000 | + | |5000||? s |
| | | +1 | | | +1 |
| | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]] | | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]] |
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| | |- | | |- |
| | !3rd | | !3rd |
| − | |15000 | + | |15000||? s |
| | |? | | |? |
| | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]] | | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]] |
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| | |- | | |- |
| | !4th | | !4th |
| − | |50000 | + | |50000||? s |
| | |? | | |? |
| | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] | | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] |
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| | |- | | |- |
| | !5th | | !5th |
| − | |70000 | + | |70000||? s |
| | |? | | |? |
| | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] | | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] |
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| | |- | | |- |
| | !Extra I | | !Extra I |
| − | |? | + | |? ||? s |
| | |? | | |? |
| | |[[File:??|30px|link=??]] | | |[[File:??|30px|link=??]] |
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| | |- | | |- |
| | !Extra II | | !Extra II |
| − | |? | + | |? ||? s |
| | |? | | |? |
| | |[[File:??|30px|link=??]] | | |[[File:??|30px|link=??]] |
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| | |} | | |} |
| | | | |
| | + | {|class="wikitable" style="text-align:center" |
| | + | !colspan=7|Fianl Rank |
| | + | |- |
| | + | !Rank |
| | + | |[[File:Rank E.png|30px]]||[[File:Rank D.png|30px]]||[[File:Rank C.png|30px]]||[[File:Rank B.png|30px]]||[[File:Rank A.png|30px]]||[[File:Rank S.png|30px]] |
| | + | |- |
| | + | !Score |
| | + | | ≤ 8000|| > 8000|| > 10000|| > 12000|| > 15000|| > 25000<br>AND cleared wave |
| | + | |} |
| | | | |
| − | Fianl Ranks:
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| − | *E: ≤ 8000
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| − | *D: > 8000
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| − | *C: > 10000
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| − | *B: > 12000
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| − | *A: > 15000
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| − | *S: > 25000 AND cleared wave
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| | {|align=right | | {|align=right |
| | |[[File:Equipment Character S9 Osprey.png|right|75px|S9 Osprey fairy]] | | |[[File:Equipment Character S9 Osprey.png|right|75px|S9 Osprey fairy]] |
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| | |[[File:Equipment Character Swordfish Mk.III Kai (Seaplane Model_Skilled).png|right|75px|Swordfish Mk.III Kai (Seaplane Model) fairy]] | | |[[File:Equipment Character Swordfish Mk.III Kai (Seaplane Model_Skilled).png|right|75px|Swordfish Mk.III Kai (Seaplane Model) fairy]] |
| | |} | | |} |
| | + | |
| | This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything. | | This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything. |
| − | | + | *Game music as well as several girls' voicelines are played during the sessions. |
| | + | ;Trivia |
| | The game is a reference to [[Gotland]], the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2. | | The game is a reference to [[Gotland]], the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2. |
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