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| | | | |
| | =Overview= | | =Overview= |
| − | When scoring a victory on certain combat nodes, depending on the situation, a ship might be dropped and added to the ship list. | + | When scoring a victory on certain combat nodes, a ship might drop and be added to the ship list. |
| − | * Ship drops are always level 1 and on base remodel and modernization. | + | * Ship drops are always level 1 and on base remodel with no modernization. |
| − | * Having either ship slots or equipment slots full will prevent any drop (similar to ship construction). | + | * Having insufficient spare ship slots or equipment slots will prevent any drop (similar to ship construction). |
| | * The drop tables of each map are listed here on the wiki, as well as on each map page and ship page, please refer to those tables for each situation. | | * The drop tables of each map are listed here on the wiki, as well as on each map page and ship page, please refer to those tables for each situation. |
| | + | **Those tables are an approximation, as they fuse all formations drop tables. For the exact formation drop tables, please use [https://tsunkit.net/nav KcNav] drop tables. |
| | | | |
| | For a given node drop pool, each droppable ship will have a given base drop rate which is then affected by the factors detailed below: | | For a given node drop pool, each droppable ship will have a given base drop rate which is then affected by the factors detailed below: |
| | | | |
| | ;Combat Rank | | ;Combat Rank |
| − | * "Victories" (S, A, and B ranks) are the only way to drop a ship. | + | * Ships only drop on S, A, and B ranks. |
| | * Scoring a greater victory will usually yield more and better drops. | | * Scoring a greater victory will usually yield more and better drops. |
| | ;Nodes | | ;Nodes |
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| | ** Some nodes will have a higher chance of dropping nothing, | | ** Some nodes will have a higher chance of dropping nothing, |
| | ** Some nodes do not drop ship in any situation (mostly minor event nodes), | | ** Some nodes do not drop ship in any situation (mostly minor event nodes), |
| − | * Boss nodes always dropping ships (only applicable to the final boss on most multi-boss maps), | + | * Boss nodes always drop ships (only applicable to the final boss on most multi-boss maps, and if the above-mentioned conditions are met), |
| | + | **In the rare cases devs misimplement limited drops, it is possible to drop nothing even if all right conditions are met (notably if a drop cap is present with no proper replacement drop [https://discord.com/channels/749742270252843008/781602079319916546/1362111532300767404]). |
| | ;Enemy Formation | | ;Enemy Formation |
| − | * Some "easier" formations may not drop the rarer ship | + | * Drop tables are not determined by the node only, but each enemy formation that can be encountered on the node. |
| | + | **Some nodes have the same drop tables for all formations |
| | + | * Usually, "easier" formations may not drop some rarer ships, and some ship may be locked to few or even a single formation. |
| | ;Specific Mechanic | | ;Specific Mechanic |
| | * In the case of [[Drop List#Limited Time Drops|limited time drops]] on normal maps, they usually overlap or replace existing drop rates. | | * In the case of [[Drop List#Limited Time Drops|limited time drops]] on normal maps, they usually overlap or replace existing drop rates. |
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| | The "drop cap" (only applicable for few ships), is when some "rarer/valuable" ships are limited in how many copies can be obtained. It is believed to be mostly node-based, but some reports suggest it can be also world-wide, or even game-wide. It can take the form of a "'''[[#Dupe Cap|Dupe Cap]]'''" or an "'''[[#Overfishing Cap|Overfishing Cap]]'''". | | The "drop cap" (only applicable for few ships), is when some "rarer/valuable" ships are limited in how many copies can be obtained. It is believed to be mostly node-based, but some reports suggest it can be also world-wide, or even game-wide. It can take the form of a "'''[[#Dupe Cap|Dupe Cap]]'''" or an "'''[[#Overfishing Cap|Overfishing Cap]]'''". |
| | *This way, the majority of ships can be dropped an infinite amount of times (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit. | | *This way, the majority of ships can be dropped an infinite amount of times (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit. |
| − | *Ships affected by a cap are notably replaced with "alternative drop slots" instead (''see [[#Drop Theory|below]]. | + | *Ships affected by a cap are notably replaced with "alternative drop slots" instead (''see [[#Drop Theory|below]]''). |
| | | | |
| | ==Dupe Cap== | | ==Dupe Cap== |
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| | | | |
| | ===Dupe Cap List=== | | ===Dupe Cap List=== |
| − | Ships who are known to be limited in how many dupes can be obtained, as of the {{GameUpdates|2024/10/18}} update. | + | Ships who are known to be limited in how many dupes can be obtained, as of the {{GameUpdates|2025/06/27}} update. |
| | *Do note that this list may be erroneous or not up to date. | | *Do note that this list may be erroneous or not up to date. |
| | *Some ships were known to be limited to zero dupes when they were introduced, but so far, all ships except Valiant can be duped at least once. | | *Some ships were known to be limited to zero dupes when they were introduced, but so far, all ships except Valiant can be duped at least once. |
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| | !Ship | | !Ship |
| | !Cap | | !Cap |
| − | !Notes
| |
| | |- | | |- |
| − | |[[Akashi]] | + | |[[Thonburi]]|| 2 |
| − | |N/A | |
| − | | | |
| − | *Up to 1 dupe on [[1-5]]
| |
| − | *No dupe on [[2-5]]
| |
| | |- | | |- |
| − | |[[Valiant]] | + | |[[Minneapolis]]|| 2 |
| − | | 1||
| |
| | |- | | |- |
| − | |[[Mogador]] | + | |[[Drum]]|| 2 |
| − | | 2|| | |
| | |- | | |- |
| − | |[[Gloire]] | + | |[[Wahoo]]|| 2 |
| − | | 2|| | |
| | |- | | |- |
| − | |[[I-36]] | + | |[[Lexington]]|| 2 |
| − | | 2|| | |
| | |- | | |- |
| − | |[[Rodney]] | + | |[[Kaya]]|| 2 |
| − | | 3||
| |
| | |- | | |- |
| − | |[[Jean Bart]] | + | |[[Sugi]]|| 2 |
| − | | 3||
| |
| | |- | | |- |
| − | |[[Natsugumo]] | + | |[[Shimane Maru]]|| 2 |
| − | | 3||
| |
| | |- | | |- |
| − | |[[Heian Maru]] | + | |[[Ootomari]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[Hayashio]] | + | |[[Richard P. Leary]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[No.101 Transport Ship]] | + | |[[Gloire]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[Nisshin]] | + | |[[Rodney]]|| 3v |
| − | | 3||
| |
| | |- | | |- |
| − | |[[Sheffield]] | + | |[[Natsugumo]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[Asahi]] | + | |[[Heian Maru]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[Tuscaloosa]] | + | |[[No.101 Transport Ship]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[Heywood L. Edwards]] | + | |[[Nisshin]]|| 3 |
| − | | 3|| | |
| | |- | | |- |
| − | |[[Phoenix]] | + | |[[Phoenix]]|| 4 |
| − | | 3||
| |
| | |- | | |- |
| − | |[[Brooklyn]] | + | |[[Heywood L. Edwards]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Honolulu]] | + | |[[Asahi]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Atlanta]] | + | |[[Hayashio]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Javelin]] | + | |[[Honolulu]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Maestrale]] | + | |[[Atlanta]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[I-47]] | + | |[[Javelin]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Akishimo]] | + | |[[Maestrale]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Suzunami]] | + | |[[I-47]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Yuugure]] | + | |[[Akishimo]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Tamanami]] | + | |[[Suzunami]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Makinami]] | + | |[[Tamanami]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Fuyutsuki]] | + | |[[Makinami]]|| 4 |
| − | | 4|| | |
| | |- | | |- |
| − | |[[Nelson]] | + | |[[Fuyutsuki]]|| 4 |
| − | | 5||
| |
| | |- | | |- |
| − | |[[Prinz Eugen]] | + | |[[Kumano Maru]]|| 4 |
| − | | 5||
| |
| | |- | | |- |
| − | |[[Fujinami]] | + | |[[Yuugure]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Usugumo]] | + | |[[Nelson]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Grecale]] | + | |[[Prinz Eugen]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Jingei]] | + | |[[Noumi]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Kaiboukan No.30]] | + | |[[Hayanami]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Noumi]] | + | |[[Kishinami]]|| 5 |
| − | | 5|| | |
| | |- | | |- |
| − | |[[Sagiri]] | + | |[[Tuscaloosa]]|| 5 |
| − | | 5|| | |
| − | |-
| |
| − | |[[Hayanami]]
| |
| − | | 5|| | |
| − | |-
| |
| − | |[[Kishinami]]
| |
| − | | 5||
| |
| − | |-
| |
| − | |[[Langley]]
| |
| − | | 5||
| |
| | |} | | |} |
| | | | |
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| | | | |
| | ===Scrap Locking=== | | ===Scrap Locking=== |
| − | It is currently believed that there is a system preventing players from obtaining a disproportionately high amount of "rarer/valuable" ships. | + | It is currently believed that there is a system ("scrap locking") preventing players from obtaining a disproportionately high amount of some "rarer/valuable" ships. |
| − | *This system's inner workings are not fully understood, however, there is substantial evidence of its existence through statistical feasibility: [https://x.com/zekamashinet/status/1713210060938379475]. | + | *This system seems to target ships that specifically grant desirable equipment such as [[Prinz Eugen]], {{Class|Fletcher}}, [[USN]] battleships, and ships that have other desirable uses such as [[DE]] with [[Modernization#Special Modernizations|special modfodding]]. |
| | + | *This is assumed to be a way to nerf workarounds of the above-mentioned dupe limitations, notably scrapping ships as soon as their desirable equipment obtained, in order to keep a lower "dupe count" and so a better drop rate. |
| | + | |
| | + | This system's inner workings are not fully understood, however, there is substantial evidence of its existence through statistical feasibility: [https://x.com/zekamashinet/status/1713210060938379475]. |
| | + | *"Scrapping" here refers to any way of "decommissioning" a ship, aka '''"[[Scrap|dismantling]]", "[[Modernization|modfodding]]", or "sinking"'''. |
| | | | |
| | Currently, it is believed the system works in three different possible ways: | | Currently, it is believed the system works in three different possible ways: |
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| | *Scrapping a ship would not decrease the "dupe count" of a specific node, meaning that scrapping ships to enjoy a higher drop rate would not be possible (i.e. Iowa drops during the Winter 2018 Event, where no more than a total of 2 Iowas would be obtainable from the last boss node, whether still having them or not). | | *Scrapping a ship would not decrease the "dupe count" of a specific node, meaning that scrapping ships to enjoy a higher drop rate would not be possible (i.e. Iowa drops during the Winter 2018 Event, where no more than a total of 2 Iowas would be obtainable from the last boss node, whether still having them or not). |
| | *A combination of the above-mentioned systems with some dupe. [[DE]] drops are notably suspected to behave similarly (''see [[#DE Drop Cap|below]]'') | | *A combination of the above-mentioned systems with some dupe. [[DE]] drops are notably suspected to behave similarly (''see [[#DE Drop Cap|below]]'') |
| − |
| |
| − | This system seems to target ships that specifically grant desirable equipment such as [[Prinz Eugen]], {{Class|Fletcher}}, [[USN]] battleships, and ships that have other desirable uses such as [[DE]] and [[Maruyu]].
| |
| | | | |
| | ===DE Drop Cap=== | | ===DE Drop Cap=== |
| − | So far, only [[DE]] seem to be affected by the "overfishing cap".
| + | [[DE]] seem to be affected by a mix of "dupe limitation", "scrap locking", and an "hard drop limit". |
| | | | |
| | ;Possession Penalty | | ;Possession Penalty |
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| | *[[Drop List]] | | *[[Drop List]] |
| | *[[Sortie]] | | *[[Sortie]] |
| | + | *[[Help:Ship Farming]] (For guide of farming specific limited drops) |
| | {{Mechanics}} | | {{Mechanics}} |