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They will engage the '''entire enemy fleet'''.
 
They will engage the '''entire enemy fleet'''.
 
* This means they will fight both fleets of an enemy combined fleet.
 
* This means they will fight both fleets of an enemy combined fleet.
* Theys cannot kill all enemy ships (at least one will survive).
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* They cannot kill all enemy ships (at least one will survive).
 
** They can kill the enemy Boss, only if another enemy ship stays alive.
 
** They can kill the enemy Boss, only if another enemy ship stays alive.
 
** Due to a bug a [[Combat/Night_Battle#"New_Type"_Cut-ins|Night Zuiun CI]] can kill the last enemy.
 
** Due to a bug a [[Combat/Night_Battle#"New_Type"_Cut-ins|Night Zuiun CI]] can kill the last enemy.
*** It happens when only two enemies left and the night zuiun CI kill both of them[https://discord.com/channels/118339803660943369/178613137430282240/1286718402894757928].
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*** It happens when only two enemies left and the night zuiun CI kill both of them [https://discord.com/channels/118339803660943369/178613137430282240/1286718402894757928].
 +
**Otherwise, if there is only one enemy left and they deal the damage that exceeds the current HP of that last enemy, the game will just '''deal the damage that is half of that enemy's current HP instead'''.
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***Example: If that last enemy has 100 HP left, and assuming your Friend Fleet will always hit, do at least 100+ damage (after armor) with each TCI hit and be able to sink it, the game will always halves the current HP of that enemy and use that result as damage instead: The enemy HP after the first TCI shot: '''100''' -> '''25''' (As TCI is 2 hits so it will be halved twice), after the second TCI shot: '''25''' -> '''7''', after the third TCI shot: '''7''' -> '''2''', etc.
 
* Their targeting is modified, avoiding the boss way more (''see [[Shooting Order and Targeting#Friendly Fleets|here]]'').
 
* Their targeting is modified, avoiding the boss way more (''see [[Shooting Order and Targeting#Friendly Fleets|here]]'').
  
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