| Line 14: |
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| | | Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}} | | | Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}} |
| | | AS = 0 | | | AS = 0 |
| − | | Fleet = 1AV, 1CL, 1DD, 3AV/CL/DD | + | | Fleet = 1 AV, 1 CL, 1 DD, 3 CL/DD/AV |
| − | | Notes =
| |
| | }} | | }} |
| | {{AirControlSystem | | {{AirControlSystem |
| Line 21: |
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| | | Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} | | | Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} |
| | | AS = 0 | | | AS = 0 |
| − | | Fleet = 1AV, 1CL, 4DD | + | | Fleet = 1 AV, 1 CL, 4 DD |
| − | | Notes =
| |
| | }} | | }} |
| | }} | | }} |
| Line 54: |
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| | ===Tips=== | | ===Tips=== |
| | ====Regarding the map==== | | ====Regarding the map==== |
| − | Once the map is cleared, it no longer possible to roll the final boss form. | + | Once the map is cleared, it is no longer possible to roll the final boss form. |
| | *'''Only AVs, CLs, CTs, and DDs are allowed to sortie!''' | | *'''Only AVs, CLs, CTs, and DDs are allowed to sortie!''' |
| | **Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here. | | **Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here. |
| − | *Maximum of 2AV allowed. | + | *Maximum of 2 AV allowed. |
| − | *Maximum of 3CL/CT allowed. | + | *Maximum of 3 CL/CT allowed. |
| | | | |
| | ====Node notes==== | | ====Node notes==== |
| Line 75: |
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| | <tabber> | | <tabber> |
| | |-|Heavier fleet= | | |-|Heavier fleet= |
| − | *2AV, 1CL, 1DD, 2CL/CT/DD | + | *2 AV, 1 CL, 1 DD, 2 CL/CT/DD |
| − | *'''2AV, 3CL, 1DD''' | + | *'''2 AV, 3 CL, 1 DD''' |
| | *Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}} | | *Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}} |
| | **Has the highest damage output at the boss, especially since the boss fight almost always requires night battle. | | **Has the highest damage output at the boss, especially since the boss fight almost always requires night battle. |
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| | | | |
| | |-|Light fleet= | | |-|Light fleet= |
| − | *'''1AV, 1CL, 4DD''' | + | *'''1 AV, 1 CL, 4 DD''' |
| | *Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} | | *Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} |
| | **The most cost-effective way to get to the boss, and guarantees {{MapRoute|G|green}} branching, which allows two air reconnaissance rewards. | | **The most cost-effective way to get to the boss, and guarantees {{MapRoute|G|green}} branching, which allows two air reconnaissance rewards. |
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| | | | |
| | |-|Medium fleet= | | |-|Medium fleet= |
| − | *'''1AV, 2CL, 3DD | + | *'''1 AV, 2 CL, 3 DD |
| | *Route = Random: | | *Route = Random: |
| | **{{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} | | **{{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}} |