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| item = {{steel}} {{bauxite}}
 
| item = {{steel}} {{bauxite}}
 
| exp = 320
 
| exp = 320
| code = カレー洋制圧戦 ([[wikipedia:Indian_Ocean_raid|Curry Ocean Takeover Battle]])
+
| code = カレー洋制圧戦<br>[[wikipedia:Indian_Ocean_raid|Curry Ocean Takeover Battle]]
 
| jptext = カレー洋の制圧作戦を行う。同方面資源地帯を確保しつつ、カレー半島水域の敵艦隊を無力化せよ!
 
| jptext = カレー洋の制圧作戦を行う。同方面資源地帯を確保しつつ、カレー半島水域の敵艦隊を無力化せよ!
| entext = Gain over the Curry Ocean. Get hold of a resource zone on this direction, neutralize enemy fleets on the Curry Peninsula sea!
+
| entext = Gain over the Curry Ocean. Get hold of a resource zone on this direction, and neutralize enemy fleets on the Curry Peninsula sea!
 
| aircon =  
 
| aircon =  
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 4-2 Short route
 
| Map = 4-2 Short route
| Fleet = 2BB(V)/CV(L), 1CL, 3DD
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| Fleet = 2 BB(V)/CV(B/L), 1 CL, 3 DD
| Route = Random.<br/>{{MapRoute|A|red|C|red|L|red}}<br/>{{MapRoute|B|red|D|red|C|red|L|red}}
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| Route = Random<br>{{MapRoute|A|red|C|red|L|red}}<br>{{MapRoute|B|red|D|red|C|red|L|red}}
 
| Notes = Node {{MapRoute|D|red}} Air Power is listed.
 
| Notes = Node {{MapRoute|D|red}} Air Power is listed.
 
| AS = 84
 
| AS = 84
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{{AirControlSystem
 
{{AirControlSystem
 
| Map = 4-2 Long route
 
| Map = 4-2 Long route
| Fleet = 2CV, 1CVL, 1CL/CAV/AV, 2DD
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| Fleet = 2 CV(B), 1 CVL, 1 CAV/CL/AV, 2 DD
 
| Route = Random.
 
| Route = Random.
 
| Notes = Node {{MapRoute|D|red}} Air Power is listed.<br/>BBs and CVs are interchangeable.
 
| Notes = Node {{MapRoute|D|red}} Air Power is listed.<br/>BBs and CVs are interchangeable.
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<tabber>
 
<tabber>
 
|-|Short route=
 
|-|Short route=
*'''2BB(V)/CV(L), 1CL, 3DD'''
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*'''2 (F)BB(V)/CV(B/L), 1 CL, 3 DD'''
 
*Route = Random:
 
*Route = Random:
 
**{{MapRoute|A|red|C|red|L|red}}
 
**{{MapRoute|A|red|C|red|L|red}}
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|-|Long route=
 
|-|Long route=
*2CV, 1CVL, 1CL/CAV/AV, 2DD
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*2 CV(B), 1 CVL, 1 CAV/CL/AV, 2 DD
*'''1BB(V), 2BB(V)/CV(L), 1CL, 2DD'''
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*'''1 (F)BB(V), 2 BB(V)/CV(B/L), 1 CL, 2 DD'''
 
**Random routing across the map, but will always reach the boss node in the end.
 
**Random routing across the map, but will always reach the boss node in the end.
 
**Usually good enough to help you kill 3 to 5 Transports per run while getting the boss kills on the way.
 
**Usually good enough to help you kill 3 to 5 Transports per run while getting the boss kills on the way.
 
**Out of all the paths you can get, going {{MapRoute|B|red|D|red|C|red|G|red|L|red}} will be the most dangerous as your fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attacks and deliver weak shelling attacks. It should still be winnable if you are lucky but at the expense of extra buckets being used.  
 
**Out of all the paths you can get, going {{MapRoute|B|red|D|red|C|red|G|red|L|red}} will be the most dangerous as your fleet will arrive at the boss node with only 20% fuel and ammo making them quite vulnerable to both attacks and deliver weak shelling attacks. It should still be winnable if you are lucky but at the expense of extra buckets being used.  
 
**Going most other paths, however, will allow you to arrive with more fuel and ammo which should easily make the boss fight much easier.
 
**Going most other paths, however, will allow you to arrive with more fuel and ammo which should easily make the boss fight much easier.
      
|-|Annual Heavy Cruiser quest=
 
|-|Annual Heavy Cruiser quest=
*'''3CA, 1CL, 2DD'''
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*'''3 CA, 1 CL, 2 DD''' (Quest {{Q|By4}}
 
*Route = Random:
 
*Route = Random:
 
**{{MapRoute|A|red|C|red|L|red}}
 
**{{MapRoute|A|red|C|red|L|red}}
 
**{{MapRoute|B|red|D|red|C|red|L|red}}
 
**{{MapRoute|B|red|D|red|C|red|L|red}}
**Pola and/or Zara might be a good choice for extra air power
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**{{Class|Zara}} are good choices for extra air power.
 
</tabber>
 
</tabber>
  
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