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| item = {{fuel}} {{bauxite}}
 
| item = {{fuel}} {{bauxite}}
 
| exp = 330
 
| exp = 330
| code = リランカ島空襲 ([[wikipedia:Easter_Sunday_Raid|Ri Lanka Air Raid]])
+
| code = リランカ島空襲<br>[[wikipedia:Easter_Sunday_Raid|Ri Lanka Air Raid]]
 
| jptext = 空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊への攻撃を行う。艦隊、出撃!
 
| jptext = 空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊への攻撃を行う。艦隊、出撃!
 
| entext = Organize a fleet being attended by aircraft carriers and attack an enemy fleet deploying on its home port in Ri-Lanka Island. Fleet, sortie!
 
| entext = Organize a fleet being attended by aircraft carriers and attack an enemy fleet deploying on its home port in Ri-Lanka Island. Fleet, sortie!
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{{AirControlSystem
 
{{AirControlSystem
 
| Map = 4-3 Medium Fleet
 
| Map = 4-3 Medium Fleet
| Fleet = 2CV, 2CA(V), 2DD
+
| Fleet = 2 CV(B), 2 CA(V), 2 DD
| Route = Random.<br/>{{MapRoute|C|red|D|red|H|red|N|red}}<br/>{{MapRoute|C|red|F|red|H|red|N|red}}
+
| Route = Random<br>{{MapRoute|C|red|D|red|H|red|N|red}}<br>{{MapRoute|C|red|F|red|H|red|N|red}}
 
| AS = 155
 
| AS = 155
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
 
| Map = 4-3 "Backdoor" Heavy Fleet
 
| Map = 4-3 "Backdoor" Heavy Fleet
| Fleet = 2CV, 3CA(V), 1DD
+
| Fleet = 2 CV(B), 3 CA(V), 1 DD
| Route = Random.<br/>{{MapRoute|C|red|D|red|H|red|N|red}}<br/>{{MapRoute|C|red|F|red|H|red|N|red}}<br/>{{MapRoute|C|red|F|red|K|violet|L|red|N|red}}
+
| Route = Random<br>{{MapRoute|C|red|D|red|H|red|N|red}}<br>{{MapRoute|C|red|F|red|H|red|N|red}}<br/>{{MapRoute|C|red|F|red|K|violet|L|red|N|red}}
 
| AS = 155
 
| AS = 155
 
| Notes = Node {{MapRoute|L|red}} has 100% routing to boss, while {{MapRoute|H|red}} has 90%.
 
| Notes = Node {{MapRoute|L|red}} has 100% routing to boss, while {{MapRoute|H|red}} has 90%.
 
}}
 
}}
 
}}
 
}}
 +
 
===Map Unlocking & Progression===
 
===Map Unlocking & Progression===
 
'''4-3''' is unlocked after clearing [[4-2]].
 
'''4-3''' is unlocked after clearing [[4-2]].
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***Fast fleet
 
***Fast fleet
 
***Fleet contains CL
 
***Fleet contains CL
***BB(V)+CV(L/B) = 0 (FBB doesn't count)
+
***BB(V)+CV(B/L) = 0 (FBB doesn't count)
 
*Go to A if DD+DE ≥ 2 '''AND''' fleet contains either CL or AO
 
*Go to A if DD+DE ≥ 2 '''AND''' fleet contains either CL or AO
 
* Otherwise, random routing between A and C
 
* Otherwise, random routing between A and C
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|B/resource -> E/storm, G =
 
|B/resource -> E/storm, G =
* Go to E if (F)BB(V)+CV(L/B) ≥ 3
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* Go to E if (F)BB(V)+CV(B/L) ≥ 3
 
* Fleet containing slow ship will more likely go to E
 
* Fleet containing slow ship will more likely go to E
 
* Otherwise, go to G
 
* Otherwise, go to G
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|C -> D, F =
 
|C -> D, F =
 
* Go to D if fleet contains CL, DD ≥ 2 '''AND''' no SS(V)
 
* Go to D if fleet contains CL, DD ≥ 2 '''AND''' no SS(V)
* Go to F if fleet contains (F)BB(V)+CV(L/B) ≥ 4
+
* Go to F if fleet contains (F)BB(V)+CV(B/L) ≥ 4
 
* Otherwise, random routing (More likely to go to F)
 
* Otherwise, random routing (More likely to go to F)
    
|F -> H, K/storm =
 
|F -> H, K/storm =
 
* Go to K if fleet contains SS(V) or no DDs
 
* Go to K if fleet contains SS(V) or no DDs
* Go to H if fleet contains DD ≥ 2, (F)BB(V)+CV(L/B) ≤ 2 '''AND''' the fleet is fast
+
* Go to H if fleet contains DD ≥ 2, (F)BB(V)+CV(B/L) ≤ 2 '''AND''' the fleet is fast
 
* Otherwise, random routing  
 
* Otherwise, random routing  
**The higher amount of DDs you have in the fleet, the better chance you will go to H
+
**The higher amount of DDs in the fleet, the better chance to go to H
    
|G -> H, I, J/resource =
 
|G -> H, I, J/resource =
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|L -> M/empty, N =  
 
|L -> M/empty, N =  
 
*Meet '''ANY''' of the following to go to M  
 
*Meet '''ANY''' of the following to go to M  
**(F)BB(V)+CV(L/B) ≥ 5
+
**(F)BB(V)+CV(B/L) ≥ 5
 
**CL+DD+DE = 0
 
**CL+DD+DE = 0
**CV(L/B) = 0
+
**CV(B/L) = 0
* Go to N if (F)BB(V)+CV(L/B) ≤ 2 '''AND''' no SS(V)
+
* Go to N if (F)BB(V)+CV(B/L) ≤ 2 '''AND''' no SS(V)
 
* Random otherwise
 
* Random otherwise
 
}}
 
}}
    
===Tips===
 
===Tips===
This map will serve as your first introduction to [[Installation]] type Abyssal, which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes.
+
This map will serve as a first introduction to [[Installation]] type Abyssal, which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes.
*Killing the installation is '''optional''' for this map so you don't need to '''necessarily clear the map by defeating her'''. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses.  
+
*Killing the installation is '''optional''' for clearing the map. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses.  
*As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]], the following gear are effective at penetrating the [[Installation|Soft-Skinned Installation's]] armor:
+
*As such, the following equipment should be considered to fight the [[Harbor Princess]], the following gear are effective at penetrating the [[Installation|Soft-Skinned Installation's]] armor:
 
**For beginners:
 
**For beginners:
***{{GreenAmmo}} [[AA Shell]]s (for CA/BB)
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***{{AA Shell}} [[AA Shell]]s (for BB/CA)
 
**For more advanced players:  
 
**For more advanced players:  
 
***{{AntiGroundArtillery}} {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} (for CL/DD)
 
***{{AntiGroundArtillery}} {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} (for CL/DD)
 
***{{LandingCraft}} "[[Landing Craft|Landing tanks]]".
 
***{{LandingCraft}} "[[Landing Craft|Landing tanks]]".
**Aircraft carriers '''CANNOT''' attack installations if they have a {{RedPlane}} equipped '''UNLESS''' its one of the dive-bombers from the following list:
+
**Aircraft carriers '''CANNOT''' attack installations if they have a {{Dive Bomber}} equipped '''UNLESS''' its one of the dive-bombers from the following list:
 
{{Category:Anti-Installation Dive Bombers}}
 
{{Category:Anti-Installation Dive Bombers}}
   Line 111: Line 112:  
<tabber>
 
<tabber>
 
|-|Medium Fleet=
 
|-|Medium Fleet=
*'''2CV, 2CA(V), 2DD'''
+
*'''2 CV(B), 2 CA(V), 2 DD'''
 
*Route = Random:
 
*Route = Random:
 
**{{MapRoute|C|red|D|red|H|red|N|red}}
 
**{{MapRoute|C|red|D|red|H|red|N|red}}
 
**{{MapRoute|C|red|F|red|H|red|N|red}}
 
**{{MapRoute|C|red|F|red|H|red|N|red}}
**A strong composition, but that will fight more pre-boss battle.
+
**A strong composition, but that will fight more pre-boss battles.
**Dealing with [[Harbor Princess]] is slightly easier as your CA(V) can carry {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} to damage her.
+
**Dealing with [[Harbor Princess]] is slightly easier as CA(V) can carry {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} to damage her.
    
|-|"Backdoor" Heavy Fleet=
 
|-|"Backdoor" Heavy Fleet=
*2CV, 3CA(V), 1DD
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*2 CV(B), 3 CA(V), 1 DD
 
*Route = Random:
 
*Route = Random:
 
**{{MapRoute|C|red|D|red|H|red|N|red}}
 
**{{MapRoute|C|red|D|red|H|red|N|red}}
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**{{MapRoute|C|red|F|red|K|violet|L|red|N|red}}
 
**{{MapRoute|C|red|F|red|K|violet|L|red|N|red}}
 
**Node {{MapRoute|L|red}} has 100% routing to boss, while {{MapRoute|H|red}} has 90%.
 
**Node {{MapRoute|L|red}} has 100% routing to boss, while {{MapRoute|H|red}} has 90%.
**Dealing with [[Harbor Princess]] is slightly easier as your CA(V) can carry {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} to damage her.
+
**Dealing with [[Harbor Princess]] is slightly easier as CA(V) can carry {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} to damage her.
    
|-|Lightest Fleet=
 
|-|Lightest Fleet=
*'''2CVL/CA(V)/(F)BB, 1CL, 3DD'''  
+
*'''2 (F)BB/CVL/CA(V), 1 CL, 3 DD'''  
 
*Route = {{MapRoute|D|red|H|red|N|red}}
 
*Route = {{MapRoute|D|red|H|red|N|red}}
**A Light Fleet Composition which takes the shortest path to the boss. Since you'll be limited to light ships, you will need to depend on Nuke set-ups to effectively fight the installation boss. You can also opt to use CVLs equipped with anti-installation Bombers if you wish for additional assistance taking out the installation.  
+
**A light fleet composition which takes the shortest path to the boss. Since it is limited to light ships, Nuke set-ups are recommended to effectively fight the installation boss. CVLs equipped with anti-installation bombers can also be used for additional assistance taking out the installation.  
 
***Keep in mind though it is not entirely necessary to kill the boss for this map.
 
***Keep in mind though it is not entirely necessary to kill the boss for this map.
    
|-|Light Fleet=
 
|-|Light Fleet=
*1CL, 1AV, 2CVL, 2DD (Fast)
+
*2 CVL, 1 CL, 2 DD, 1 AV (Fast)
 
*Route = {{MapRoute|A|red|B|green|G|red|H|red|N|red}}
 
*Route = {{MapRoute|A|red|B|green|G|red|H|red|N|red}}
 
**Goes through the resource node that yields fuel, but there is a chance of off-routing to Node {{MapRoute|I|red}} instead of going to {{MapRoute|H|red}}.
 
**Goes through the resource node that yields fuel, but there is a chance of off-routing to Node {{MapRoute|I|red}} instead of going to {{MapRoute|H|red}}.
    
|-|Heaviest Fleet=
 
|-|Heaviest Fleet=
*1(F)BB(V), 2CV(B), 1CA(V), 2DD
+
*1 (F)BB(V), 2 CV(B), 1 CA(V), 2 DD
**Heaviest possible fleet, but has random routing across the map (You will always start at Node {{MapRoute|C|red}} though).
+
**Heaviest possible fleet, but has random routing across the map (always start at Node {{MapRoute|C|red}}).
 
</tabber>
 
</tabber>
  
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