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| | | item = {{fuel}} {{Ammo}} | | | item = {{fuel}} {{Ammo}} |
| | | exp = varies | | | exp = varies |
| − | | code = ブルネイ泊地沖哨戒 (Brunei Anchorage Sea Patrol) | + | | code = ブルネイ泊地沖哨戒<br>Brunei Anchorage Sea Patrol |
| | | jptext = 燃料の豊かなブルネイ泊地近海に敵潜水艦の跳梁が見られる。これを捜索制圧し、重要拠点である同泊地周辺の安全を図れ! | | | jptext = 燃料の豊かなブルネイ泊地近海に敵潜水艦の跳梁が見られる。これを捜索制圧し、重要拠点である同泊地周辺の安全を図れ! |
| | | entext = Enemy submarines have been sighted near Brunei Anchorage where fuel reserves are aplenty. Search for and suppress them in order to secure the area surrounding the anchorage, an important stronghold! | | | entext = Enemy submarines have been sighted near Brunei Anchorage where fuel reserves are aplenty. Search for and suppress them in order to secure the area surrounding the anchorage, an important stronghold! |
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| | * Meet '''ALL''' of the following requirements to go to F: | | * Meet '''ALL''' of the following requirements to go to F: |
| | ** Amount of ships in fleet ≤ 4 | | ** Amount of ships in fleet ≤ 4 |
| − | ** No (F)BB(V) or CV(L/B) | + | ** No (F)BB(V) or CV(B/L) |
| | ** No SS(V) | | ** No SS(V) |
| | ** No AO | | ** No AO |
| Line 36: |
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| | ** Amount of ships in fleet = 5 '''OR''' Fleet contains AO. | | ** Amount of ships in fleet = 5 '''OR''' Fleet contains AO. |
| | ** Amount of ships in fleet ≤ 5 | | ** Amount of ships in fleet ≤ 5 |
| − | ** No (F)BB(V) or CV(L/B) | + | ** No (F)BB(V) or CV(B/L) |
| | ** No SS(V) | | ** No SS(V) |
| | * Meet '''ANY''' of the following requirements to go to B: | | * Meet '''ANY''' of the following requirements to go to B: |
| | ** Amount of ships in fleet = 6 | | ** Amount of ships in fleet = 6 |
| − | ** Fleet contains (F)BB(V) or CV(L/B) '''AND''' no SS(V) | + | ** Fleet contains (F)BB(V) or CV(B/L) '''AND''' no SS(V) |
| | * If fleet contains '''SS(V)''': | | * If fleet contains '''SS(V)''': |
| | ** If amount of ships ≤ 4, random routing between B, D, and F. | | ** If amount of ships ≤ 4, random routing between B, D, and F. |
| | ** If amount of ships ≥ 5, random routing between B and D. | | ** If amount of ships ≥ 5, random routing between B and D. |
| − | ** If fleet contains (F)BB(V) or CV(L/B), random routing between B and D. | + | ** If fleet contains (F)BB(V) or CV(B/L), random routing between B and D. |
| | | | |
| | |B -> A/storm = * Do not meet the requirements to go to C. | | |B -> A/storm = * Do not meet the requirements to go to C. |
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| | <tabber> | | <tabber> |
| | |-|5 ships fleets= | | |-|5 ships fleets= |
| − | *1CL, 4DD or 1CL, 1DD, 3DE '''(exactly 5 ships, no more)''' | + | *'''1 CL, 1 DD, 3 DD/DE (exactly 5 ships)''' |
| − | **Route (fixed) = {{MapRoute|D|red|E|green|G|red|H|red|K|red}} | + | **Route = {{MapRoute|D|red|E|green|G|red|H|red|K|red}} |
| − | **Use of a [[EliteCL|Light Cruiser]] capable of opening attacks against surface ships is an option for Node {{MapRoute|G|red}}. | + | **Use of a [[Light Cruiser]] capable of opening attacks against surface ships is an option for Node {{MapRoute|G|red}}. |
| | ***[[Opening Torpedo Salvo]]. | | ***[[Opening Torpedo Salvo]]. |
| | ***Opening airstrike via Seaplane Bombers. | | ***Opening airstrike via Seaplane Bombers. |
| − | **Bringing [[EliteDD|Destroyers]] capable of [[OASW]] is highly advised. | + | **Bringing [[Destroyer]]s capable of [[OASW]] is highly advised. |
| | ***If the ASW stat is high enough to reach OASW without three equipment, or if the ship has built-in OASW capability, mixing surface combat equipment and ASW equipment together can help stabilize the surface battle at Node G. | | ***If the ASW stat is high enough to reach OASW without three equipment, or if the ship has built-in OASW capability, mixing surface combat equipment and ASW equipment together can help stabilize the surface battle at Node G. |
| | | | |
| | |-|4 ships fleets= | | |-|4 ships fleets= |
| − | '''Fleets that have only 4 ships''' : | + | '''Fleets that have only 4 ships:''' |
| − | *e.g '''3CLT, 1CL / 2CL, 2CLT / 4DD/DE''', etc...) | + | *E.g.'''1 CL, 3 CLT / 2 CL, 2 CLT / 4 DD/DE''', etc...) |
| | *Can also reach the Boss Node, but have a chance to off-route into dead-ends instead ({{MapRoute|I|green}} or {{MapRoute|J|blue}}). | | *Can also reach the Boss Node, but have a chance to off-route into dead-ends instead ({{MapRoute|I|green}} or {{MapRoute|J|blue}}). |
| | *Do not bring AO as you will be directed to node {{MapRoute|I|green}} instead of the boss node. | | *Do not bring AO as you will be directed to node {{MapRoute|I|green}} instead of the boss node. |